WRATH: Aeon of Ruin
7

Players in Game

31 😀     2 😒
78,74%

Rating

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$24.99

WRATH: Aeon of Ruin Reviews

3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, presents a hard-core first person shooter, powered by the legendary Quake-1 Tech. Crafted by the hands of Quake-scene necromancers, WRATH is the real deal. You will not survive...
App ID1000410
App TypeGAME
Developers
Publishers Fulqrum Publishing, 3D Realms
Categories Single-player
Genres Action, Early Access
Release Date22 Nov, 2019
Platforms Windows
Supported Languages English

WRATH: Aeon of Ruin
33 Total Reviews
31 Positive Reviews
2 Negative Reviews
Mostly Positive Score

WRATH: Aeon of Ruin has garnered a total of 33 reviews, with 31 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for WRATH: Aeon of Ruin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2164 minutes
I found this game to be a lot of fun!
👍 : 0 | 😃 : 0
Positive
Playtime: 1242 minutes
Despite people hating on WRATH I'll give a somewhat balanced review. yes the game has many flaws and I was annoyed and frustrated at times like you don't have the ability to save the game manually you only have the Auto Save, A "shrine" that restores your health and creates a checkpoint and a soul tether that works like an item and allows you to save the game at any point in time. Add to this the bad level design for some maps and how they keep dragging one level beyond a tolerable limit. I sometimes even rage quit because of how annoyed I felt however then there are some positives too. I like the enemy variety (most of them anyway) and the weapons we are given. Then we have the stunning visuals and effects that add life to the game. Story is almost non-existent and I didn't even care for it so it doesn't feel like you're missing out on anything. Then we have the replay value which apart from achievement hunting isn't there I'm not compelled to play this game again however for my first playthrough it was an ok experience. Overall Rating; 6/10 It's not the best but not the worst either.
👍 : 4 | 😃 : 0
Positive
Playtime: 1875 minutes
Well put together, and there certainly is enough of it. My biggest problem is the final boss, which is pretty easy once you realize the gimmick. All in all, it gets a recommend.
👍 : 0 | 😃 : 0
Positive
Playtime: 5211 minutes
Essentially Quake but with massive levels. The gameplay is exactly what you'd expect for a game built in a source port of the Quake engine, with satisfying movement and shooting. Enemy designs are excellent and most encounters are well designed. Aesthetically the game has some nice variety among its 15 main levels (each of which is 40-60 minutes long on a first playthrough), with plenty of well hidden secrets that are fun to search for. The features Wrath adds to the usual Quake formula beyond massive levels include the ruination blade, a melee weapon that can be used to quickly launch yourself in the direction you're aiming; artifacts, essentially the games version of powerups which you can choose when to activate; and the ability to tackle the levels in each act in whatever order you choose, with a levels enemy spawns increasing the later in the act you a level. All of these mechanics work pretty well, the artifacts are varied with interesting and useful effects, the ruination blade makes movement a lot of fun, and the choice of level order adds some extra replayability. The only major criticism is that the 2nd chapter is a bit lackluster compared to the 1st and 3rd. The 1st chapter has some of the best level design in the game, with excellent pacing and variety, and while the 3rd chapter isn't quite as good it's still a comparable level of quality. But the 2nd act has too little variety among its levels, and while they're still fun they start to drag on a little by the end of the act. It took far longer for the game to release than it should have, but the end result is very solid and definitely among the better boomer shooters released in the last few years.
👍 : 0 | 😃 : 0
Positive
Playtime: 1881 minutes
Truly one of the best retro FPS I played recently. Worth the wait. A little bit of Quake, and maybe a little bit too much of DOOM in the final episode but nonetheless a very fun game. Loved the open roamable map, the hub, the weapons and how easy the game takes you for spin in its world and lore. There are some shortcoming tho, this is one of those games in which you "slide" and ricochet while running. Now, I know this has been common place in FPS since the Half-Life engine but c'mon how is it that it is still a design choice nowadays. The inputs for the artifacts are slow also, and might sometimes fail to load, I mean, might not get triggered when you want to use them, and that's a problem given this is a tough and fast paced game. Other than those two minor issues, I loved it. Definitively a must have from this recent years.
👍 : 0 | 😃 : 0
Positive
Playtime: 1130 minutes
An excellent retro shooter. If you've been playing shooters since the days of Quake and Doom, this one hearkens back to those days. It's got the right feel. Great weapons, the same fun, crazy gameplay from the original Quake, and intuitive, useful relics. The ONLY gripe I have is the levels are too long. They could easily have been cut in half and been sufficient in length. However, there are enough enemies to destroy and great gun-play along the way to make up for this. The game's standard save system is a little strange. You have shrines that save your game and restore all your health, but are one use, then gone forever. You have an expendable item you can gather known as a soul tether, which seem dispersed in decent enough intervals, but you'll want to be judicious how you use them. This system seems a little strange for this type of shooter. However, the devs did add an unlimited save feature that is accessible from the options menu, so this is mitigated, if you wish to use it. I actually appreciate that they added it (Yes, I'm sorry to say I did use the unlimited save feature. The game is still challenging in spite of it.). All in all I highly recommend this game. It's a blast and has the right feel from the Golden Age of single player FPS games!
👍 : 0 | 😃 : 0
Positive
Playtime: 255 minutes
Visually very good looking but playing it... It has the ground work there, truly does, but movement feels bad, the guns fall short, the melee is annoying and the powerup artifacts are forgettable. it has the broth and potatoes but lacks the spice and meat to really complete it. I will not be picking it back up.
👍 : 1 | 😃 : 0
Negative
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