DROD: Gunthro and the Epic Blunder Başarımlar
Uygulama Kimliği | 314330 |
Uygulama Türü | GAME |
Geliştiriciler | Caravel Games |
Yayıncılar | Caravel Games |
Kategoriler | Tek oyunculu, Steam Başarımları, Steam Cloud, Remote Play Together, Seviye düzenleyici içerir, Altyazılar mevcut |
Türler | Bağımsız Yapımcı, Strateji, Macera |
Çıkış Tarihi | 23 Sep, 2016 |
Platformlar | Windows, Mac, Linux |
Desteklenen Diller | English |
DROD: Gunthro and the Epic Blunder Steam Başarımları
DROD: Gunthro and the Epic Blunder, oyunculara birçok zorluk sunar ve toplamda 300 başarıya ulaşma imkânı sağlar. Bu başarımlar, oyun içindeki çeşitli etkinlikleri kapsar ve keşif yapmayı, yetenek geliştirmeyi ve stratejik ustalığı teşvik eder. Başarıları açmak, yalnızca ödüllendirici bir deneyim sağlamakla kalmaz, aynı zamanda oyun içeriğiyle daha derin bir etkileşim sunar.
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Destroy all broken walls in Glum Cove:6N2E
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Kill the roach in Outer Walls:1S3E
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Strike only six orbs in Outer Walls:2S2E
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Don't turn your sword in The Rasarun Court:1E
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Have at least one soldier survive in The True Court:1N
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Don't turn your sword in Bractea Town:1E
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Don't let the queen lay eggs in The Roach Pits:3N
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Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
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Don't take a tunnel in Drokkendutt's Fortress:1N2E
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Don't use your sword in Smuggler's Maze:2N1W
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Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
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Don't use the bombs in Tuenan Armory:1N2E
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Use only one horn in Inauro Canyon:2N
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Don't enter from the northern entrance in Inauro Canyon:2N1W
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Don't use any horns in Inauro Canyon:1N1E
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Kill the northern roach before killing all three golems in Golem Encampment:2N
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Don't drop any trapdoors in Daskeros Tower:1N1E
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Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
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Clear Daskeros Tower:4N with the blue doors up
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Don't turn your sword in Englos Keep:1S
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Don't use the horn or the bomb in Englos Keep:1S1W
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Don't use the horn in Englos Keep:1S1E
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Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
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Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
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Don't step on a red (dirt floor) tile in Inner Chambers:1N
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Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
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Don't kill the Tuenan Captain
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PoW:1N - When Gunthro steps on the last door, all five doors must be open
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PoW:1N1E - Don't use your sword
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PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
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Enter the Spider Cave
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GatEB: Saw the ending and credits
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Completed GatEB and cleared all secret rooms
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Sent on a mission by the Rasarun Court
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Assemble the Rasarun Leaders
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Ready to attack the enemy fortress
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Enter the Sand Temple
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(KDD) L1:6N2W - Don't hide in the alcove
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(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
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(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
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(KDD) L1:3N2W - Kill the roach facing East and clear the room
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(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
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(KDD) L2:2S2E - Clear the room before roaches spawn
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(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
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(KDD) L2:1S - Don't turn after striking the orb and clear the room
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(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
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(KDD) L3:2N - Read the scroll without re-entering the room
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(KDD) L3:2N1E - Kill the roaches in three consecutive turns
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(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
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(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
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(KDD) L3:1S2W - Clear the room without waking any eyes
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(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
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(KDD) L3:1S - Strike only five orbs to clear the room
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(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
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(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
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(KDD) L3:3S1W - Clear the room without turning after striking the orb
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(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
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(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
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(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
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(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
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(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
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(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
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(KDD) L5:2E - Don't move orthogonally while clearing the room
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(KDD) L5:3E - Clear the room without striking the orb
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(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
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(KDD) L7:3N - Don't cross the western force arrow while clearing the room
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(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
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(KDD) L7:2N - Clear the room without crossing the western yellow door
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(KDD) L7:2N1E - Strike the orb only twice while clearing the room
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(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
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(KDD) L7:1N - Clear the room without moving diagonally
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(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
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(KDD) L7:1E - Clear the room without turning
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(KDD) L7:1S - Clear the room without moving diagonally
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(KDD) L8:4S2E - Clear the room by turn 60
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(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
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(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
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(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
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(KDD) L10:1S - Clear the room without drinking the mimic potion
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(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
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(KDD) L12:1S - Clear the room before going round the loop
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(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
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(KDD) L12:2S1E - Clear the room without drinking the mimic potion
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(KDD) L13 - Enter the NW room
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(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
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(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
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(KDD) L14:1N3E - Clear the room by turn 20
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(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
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(KDD) L14:2E - Don't drop the trapdoor while clearing the room
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(KDD) L14:1S - Face diagonally and don't turn while clearing the room
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(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
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(KDD) L14:2S - Clear the room without turning your sword
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(KDD) L16:Entrance - Clear the room from the level start
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(KDD) L16:2E - Kill the tar mother before it grows three times
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(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
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(KDD) L16:1S1E - Kill the tar mother before it grows
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(KDD) L16:2S1E - Kill the tar mother last when clearing the room
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(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
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(KDD) L17:1W - Clear the room and reach the green door by turn 240
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(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
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(KDD) L17:2S1E - Kill the tar mother first, then clear the room
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(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
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(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
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(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
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(KDD) L18:1N2E - Clear the room entering from the east
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(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
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(KDD) L19:2S - Stay in the top two rows while clearing the room
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(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
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(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
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(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
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(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
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(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
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(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
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(KDD) L20:Entrance - Clear the room without turning after killing the first roach
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(KDD) L21:1N1W - Clear the room without dropping any trapdoors
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(KDD) L21:1N - Drink only three mimic potions and clear the room
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(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
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(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
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(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
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(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
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(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
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(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
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(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
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(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
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(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
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(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
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(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
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(KDD) L24:1N - Kill the tar mother last while clearing the room
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(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
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(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
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(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
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(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
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(KDD) L25:2W - Exit the room without killing any goblins
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(KDD) L25:2S1W - Clear the room without standing on a closed door
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(KDD) L25:2S - Clear the room without going through the SE U-bend
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(JtRH) L1:2N3W - Clear the room without using a tunnel
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(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
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(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
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(JtRH) L2:3E - Clear the room without using the eastern orb
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(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
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(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
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(JtRH) L3:4N2W - Clear the room, killing the roach yourself
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(JtRH) L3:3N3W - Clear the room without striking the orb
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(JtRH) L3:2N1W - Face West and don't turn while clearing the room
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(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
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(JtRH) L4:1N2E - Enter from the South and clear the room
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(JtRH) L4:1E - Clear the room without turning your sword
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(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
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(JtRH) L6:3N3E - Clear the room without using Halph
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(JtRH) L6:1S1E - Complete the room without turning your sword
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(JtRH) L7:1N - Clear the room without drinking the invisibility potion
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(JtRH) L7:1E - Enter from the West or North and reach the stairs
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(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
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(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
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(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
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(JtRH) L8:3S1E - Enter from the North and clear the room
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(JtRH) L8:5S - Clear the room without striking the orb
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(JtRH) L9:1S1W - Clear the room, striking only one orb
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(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
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(JtRH) L10:2E - Clear the room of tar without turning your sword
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(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
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(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
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(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
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(JtRH) L11:5N - Clear the room without stepping on a fuse
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(JtRH) L12:2N2E - Clear all tar
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(JtRH) L12:1N - Clear the room without turning your sword
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(JtRH) L12:1E - Clear all tar
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(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
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(JtRH) L13:3N1E - Trap the Goblin King
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(JtRH) L13:2N1E - Clear the room without turning your sword
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(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
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(JtRH) L14:3N3W - Clear all mud by turn 900
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(JtRH) L14:2N3W - Clear the room by turn 30
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(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
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(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
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(JtRH) L15:1N3E - Clear the room without placing any decoys
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(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
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(JtRH) L15:1S1W - Enter from the North and clear the room
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(JtRH) L15:1S4E - Clear the room without using the decoy potion
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(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
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(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
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(JtRH) L17:3N1E - Clear the room using only three decoy potions
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(JtRH) L17:2N1E - Enter from the North and clear the room
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(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
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(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
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(JtRH) L18:1S2W - Clear the room without using Halph
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(JtRH) L19:2N1W - Take the southern passage first to clear the room
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(JtRH) L19:1N1E - Stay inside the arena until the room is clear
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(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
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(JtRH) L20:2N - Clear the room without setting off any bombs
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(JtRH) L22:3N3W - Take the western route and clear the room
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(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
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(JtRH) L22:2N2W - Clear the room without striking the southeast orb
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(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
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(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
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(JtRH) L23:1W - Clear the room using only two decoy potions
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(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
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(JtRH) L24:1S - Clear the room without striking the orb
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(JtRH) L24:1S1E - Clear the room without using the decoy potion
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(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
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(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
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(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
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(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
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(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
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(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
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(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
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(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
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JtRH: Saw the ending and credits
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JtRH: Completed the hold and cleared all secret rooms
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KDD: Saw the ending and credits
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KDD: Completed the hold and cleared all secret rooms
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TCB: Saw the ending and credits
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TCB: Completed the hold and cleared all secret rooms
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(TCB) Return from The High Path
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(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
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(TCB) Receive a promotion
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(TCB) Tell the searching brother about everything
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(TCB) Get an official name from the Naming Office
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(TCB) Take a stroll down the Golden Lane
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(TCB) Find the secret dark side of The City
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(TCB) Attend the theater
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(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
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(TCB) Activate the cutscene in The Fork after murdering 186th Guide
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(TCB) QfK:1N6E - Clear the room without turning your sword
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(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
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(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
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(TCB) TU:3E - Drop all trapdoors and exit to the east
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(TCB) TU:1S3E - Use all three arrow rotators to clear the room
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(TCB) DU:4E - Clear the room without letting the Slayer die
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(TCB) UtL:1N4W - Reach the eastern exit
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(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
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(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
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(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
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(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
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(TCB) EC:2W - Clear the room without letting the Slayer die
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(TCB) EC:2E - Clear the room without moving any platforms from east to west
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(TCB) EC:1S2W - Clear the room without using the northern platform
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(TCB) TV:1N - Die in the last cutscene
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(TCB) TV: Eavesdrop on a bedtime story
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(TCB) D: Listen to the guards at the castle
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(TCB) Reach the raft without having killed any Dugandite guards
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(TCB) D:2S1W - Kill all the guards
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(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
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(TCB) KDND:1E - Clear the room, killing the SW roach queen first
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(TCB) HV:1W - Backtrack through the cleared room without striking the orb
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(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
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(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
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(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
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(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
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(TCB) The Patronage: Find and talk to the Patrons
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(TCB) DAA: Speak with Halph, then leave the room
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(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
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(TCB) Talk to Veemis
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(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
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(TCB) OBG:1S - Clear the room without drinking the invisibility potion
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(TCB) PH:4N - Clear the room without drinking the speed potion
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(TCB) PH:3N1W - Clear the room using only three bombs
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(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
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(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
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(TCB) I:AGV:4N - Kill all the aumtlich by stepping
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(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
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(TCB) FR: Speak with Tendry
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(TCB) FR:4N1W - Clear the room without dropping both trapdoors
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(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
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(TCB) FD:2N3W - Clear the northern half of the room first
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(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
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(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
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(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
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(TCB) RH:1N1E - Clear the room without using a tunnel
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(TCB) AF:2N - Spawn a gel baby on the western pressure plate
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(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
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(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
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(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
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(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
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(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
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(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)