Osiągnięcia w DROD: Gunthro and the Epic Blunder
Identyfikator aplikacji | 314330 |
Typ aplikacji | GAME |
Deweloperzy | Caravel Games |
Wydawcy | Caravel Games |
Kategorie | Single-player, Osiągnięcia Steam, Steam Cloud, Remote Play Together, Zawiera edytor poziomów, Dostępne napisy |
Gatunki | Niezależne, Strategie, Przygodowe |
Data premiery | 23 Wrz, 2016 |
Platformy | Windows, Mac, Linux |
Obsługiwane języki | English |
Osiągnięcia Steam w DROD: Gunthro and the Epic Blunder
DROD: Gunthro and the Epic Blunder oferuje graczom bogaty wachlarz wyzwań, z łączną liczbą 300 osiągnięć do odblokowania. Te osiągnięcia obejmują różne działania w grze, zachęcając do eksploracji, rozwijania umiejętności i strategicznego myślenia. Odblokowanie tych osiągnięć zapewnia nie tylko satysfakcjonujące doświadczenie, ale także głębsze zaangażowanie w treść gry.
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Destroy all broken walls in Glum Cove:6N2E
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Kill the roach in Outer Walls:1S3E
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Strike only six orbs in Outer Walls:2S2E
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Don't turn your sword in The Rasarun Court:1E
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Have at least one soldier survive in The True Court:1N
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Don't turn your sword in Bractea Town:1E
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Don't let the queen lay eggs in The Roach Pits:3N
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Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
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Don't take a tunnel in Drokkendutt's Fortress:1N2E
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Don't use your sword in Smuggler's Maze:2N1W
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Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
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Don't use the bombs in Tuenan Armory:1N2E
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Use only one horn in Inauro Canyon:2N
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Don't enter from the northern entrance in Inauro Canyon:2N1W
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Don't use any horns in Inauro Canyon:1N1E
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Kill the northern roach before killing all three golems in Golem Encampment:2N
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Don't drop any trapdoors in Daskeros Tower:1N1E
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Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
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Clear Daskeros Tower:4N with the blue doors up
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Don't turn your sword in Englos Keep:1S
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Don't use the horn or the bomb in Englos Keep:1S1W
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Don't use the horn in Englos Keep:1S1E
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Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
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Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
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Don't step on a red (dirt floor) tile in Inner Chambers:1N
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Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
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Don't kill the Tuenan Captain
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PoW:1N - When Gunthro steps on the last door, all five doors must be open
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PoW:1N1E - Don't use your sword
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PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
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Enter the Spider Cave
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GatEB: Saw the ending and credits
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Completed GatEB and cleared all secret rooms
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Sent on a mission by the Rasarun Court
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Assemble the Rasarun Leaders
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Ready to attack the enemy fortress
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Enter the Sand Temple
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(KDD) L1:6N2W - Don't hide in the alcove
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(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
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(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
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(KDD) L1:3N2W - Kill the roach facing East and clear the room
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(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
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(KDD) L2:2S2E - Clear the room before roaches spawn
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(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
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(KDD) L2:1S - Don't turn after striking the orb and clear the room
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(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
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(KDD) L3:2N - Read the scroll without re-entering the room
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(KDD) L3:2N1E - Kill the roaches in three consecutive turns
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(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
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(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
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(KDD) L3:1S2W - Clear the room without waking any eyes
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(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
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(KDD) L3:1S - Strike only five orbs to clear the room
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(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
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(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
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(KDD) L3:3S1W - Clear the room without turning after striking the orb
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(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
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(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
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(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
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(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
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(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
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(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
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(KDD) L5:2E - Don't move orthogonally while clearing the room
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(KDD) L5:3E - Clear the room without striking the orb
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(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
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(KDD) L7:3N - Don't cross the western force arrow while clearing the room
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(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
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(KDD) L7:2N - Clear the room without crossing the western yellow door
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(KDD) L7:2N1E - Strike the orb only twice while clearing the room
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(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
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(KDD) L7:1N - Clear the room without moving diagonally
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(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
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(KDD) L7:1E - Clear the room without turning
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(KDD) L7:1S - Clear the room without moving diagonally
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(KDD) L8:4S2E - Clear the room by turn 60
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(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
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(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
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(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
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(KDD) L10:1S - Clear the room without drinking the mimic potion
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(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
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(KDD) L12:1S - Clear the room before going round the loop
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(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
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(KDD) L12:2S1E - Clear the room without drinking the mimic potion
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(KDD) L13 - Enter the NW room
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(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
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(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
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(KDD) L14:1N3E - Clear the room by turn 20
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(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
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(KDD) L14:2E - Don't drop the trapdoor while clearing the room
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(KDD) L14:1S - Face diagonally and don't turn while clearing the room
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(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
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(KDD) L14:2S - Clear the room without turning your sword
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(KDD) L16:Entrance - Clear the room from the level start
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(KDD) L16:2E - Kill the tar mother before it grows three times
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(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
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(KDD) L16:1S1E - Kill the tar mother before it grows
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(KDD) L16:2S1E - Kill the tar mother last when clearing the room
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(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
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(KDD) L17:1W - Clear the room and reach the green door by turn 240
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(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
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(KDD) L17:2S1E - Kill the tar mother first, then clear the room
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(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
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(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
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(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
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(KDD) L18:1N2E - Clear the room entering from the east
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(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
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(KDD) L19:2S - Stay in the top two rows while clearing the room
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(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
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(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
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(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
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(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
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(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
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(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
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(KDD) L20:Entrance - Clear the room without turning after killing the first roach
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(KDD) L21:1N1W - Clear the room without dropping any trapdoors
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(KDD) L21:1N - Drink only three mimic potions and clear the room
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(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
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(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
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(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
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(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
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(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
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(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
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(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
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(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
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(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
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(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
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(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
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(KDD) L24:1N - Kill the tar mother last while clearing the room
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(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
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(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
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(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
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(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
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(KDD) L25:2W - Exit the room without killing any goblins
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(KDD) L25:2S1W - Clear the room without standing on a closed door
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(KDD) L25:2S - Clear the room without going through the SE U-bend
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(JtRH) L1:2N3W - Clear the room without using a tunnel
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(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
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(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
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(JtRH) L2:3E - Clear the room without using the eastern orb
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(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
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(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
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(JtRH) L3:4N2W - Clear the room, killing the roach yourself
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(JtRH) L3:3N3W - Clear the room without striking the orb
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(JtRH) L3:2N1W - Face West and don't turn while clearing the room
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(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
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(JtRH) L4:1N2E - Enter from the South and clear the room
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(JtRH) L4:1E - Clear the room without turning your sword
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(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
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(JtRH) L6:3N3E - Clear the room without using Halph
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(JtRH) L6:1S1E - Complete the room without turning your sword
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(JtRH) L7:1N - Clear the room without drinking the invisibility potion
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(JtRH) L7:1E - Enter from the West or North and reach the stairs
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(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
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(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
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(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
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(JtRH) L8:3S1E - Enter from the North and clear the room
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(JtRH) L8:5S - Clear the room without striking the orb
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(JtRH) L9:1S1W - Clear the room, striking only one orb
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(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
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(JtRH) L10:2E - Clear the room of tar without turning your sword
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(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
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(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
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(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
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(JtRH) L11:5N - Clear the room without stepping on a fuse
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(JtRH) L12:2N2E - Clear all tar
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(JtRH) L12:1N - Clear the room without turning your sword
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(JtRH) L12:1E - Clear all tar
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(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
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(JtRH) L13:3N1E - Trap the Goblin King
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(JtRH) L13:2N1E - Clear the room without turning your sword
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(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
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(JtRH) L14:3N3W - Clear all mud by turn 900
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(JtRH) L14:2N3W - Clear the room by turn 30
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(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
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(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
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(JtRH) L15:1N3E - Clear the room without placing any decoys
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(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
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(JtRH) L15:1S1W - Enter from the North and clear the room
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(JtRH) L15:1S4E - Clear the room without using the decoy potion
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(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
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(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
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(JtRH) L17:3N1E - Clear the room using only three decoy potions
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(JtRH) L17:2N1E - Enter from the North and clear the room
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(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
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(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
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(JtRH) L18:1S2W - Clear the room without using Halph
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(JtRH) L19:2N1W - Take the southern passage first to clear the room
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(JtRH) L19:1N1E - Stay inside the arena until the room is clear
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(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
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(JtRH) L20:2N - Clear the room without setting off any bombs
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(JtRH) L22:3N3W - Take the western route and clear the room
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(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
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(JtRH) L22:2N2W - Clear the room without striking the southeast orb
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(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
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(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
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(JtRH) L23:1W - Clear the room using only two decoy potions
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(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
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(JtRH) L24:1S - Clear the room without striking the orb
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(JtRH) L24:1S1E - Clear the room without using the decoy potion
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(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
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(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
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(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
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(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
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(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
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(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
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(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
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(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
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JtRH: Saw the ending and credits
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JtRH: Completed the hold and cleared all secret rooms
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KDD: Saw the ending and credits
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KDD: Completed the hold and cleared all secret rooms
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TCB: Saw the ending and credits
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TCB: Completed the hold and cleared all secret rooms
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(TCB) Return from The High Path
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(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
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(TCB) Receive a promotion
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(TCB) Tell the searching brother about everything
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(TCB) Get an official name from the Naming Office
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(TCB) Take a stroll down the Golden Lane
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(TCB) Find the secret dark side of The City
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(TCB) Attend the theater
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(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
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(TCB) Activate the cutscene in The Fork after murdering 186th Guide
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(TCB) QfK:1N6E - Clear the room without turning your sword
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(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
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(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
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(TCB) TU:3E - Drop all trapdoors and exit to the east
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(TCB) TU:1S3E - Use all three arrow rotators to clear the room
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(TCB) DU:4E - Clear the room without letting the Slayer die
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(TCB) UtL:1N4W - Reach the eastern exit
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(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
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(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
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(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
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(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
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(TCB) EC:2W - Clear the room without letting the Slayer die
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(TCB) EC:2E - Clear the room without moving any platforms from east to west
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(TCB) EC:1S2W - Clear the room without using the northern platform
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(TCB) TV:1N - Die in the last cutscene
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(TCB) TV: Eavesdrop on a bedtime story
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(TCB) D: Listen to the guards at the castle
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(TCB) Reach the raft without having killed any Dugandite guards
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(TCB) D:2S1W - Kill all the guards
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(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
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(TCB) KDND:1E - Clear the room, killing the SW roach queen first
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(TCB) HV:1W - Backtrack through the cleared room without striking the orb
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(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
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(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
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(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
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(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
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(TCB) The Patronage: Find and talk to the Patrons
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(TCB) DAA: Speak with Halph, then leave the room
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(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
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(TCB) Talk to Veemis
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(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
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(TCB) OBG:1S - Clear the room without drinking the invisibility potion
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(TCB) PH:4N - Clear the room without drinking the speed potion
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(TCB) PH:3N1W - Clear the room using only three bombs
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(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
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(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
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(TCB) I:AGV:4N - Kill all the aumtlich by stepping
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(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
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(TCB) FR: Speak with Tendry
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(TCB) FR:4N1W - Clear the room without dropping both trapdoors
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(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
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(TCB) FD:2N3W - Clear the northern half of the room first
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(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
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(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
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(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
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(TCB) RH:1N1E - Clear the room without using a tunnel
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(TCB) AF:2N - Spawn a gel baby on the western pressure plate
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(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
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(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
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(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
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(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
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(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
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(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)