Достижения Grey Block
ID Приложения | 1821070 |
Тип приложения | GAME |
Разработчики | Silver Rat Studios |
Издатели | Silver Rat Studios |
Категории | Одиночная игра, Достижения Steam, Частичная поддержка контроллера |
Жанры | Инди, Экшены, Приключенческие игры |
Дата релиза | 26 Окт, 2022 |
Платформы | Windows |
Поддерживаемые языки | English |
Достижения Grey Block в Steam
Grey Block предлагает игрокам множество испытаний, с общим количеством 28 достижений, которые можно разблокировать. Эти достижения охватывают различные игровые активности, поощряя исследование, развитие навыков и стратегическое мастерство. Разблокировка этих достижений не только приносит награды, но и делает игровой процесс более увлекательным.

Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photogr

Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photog

Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo

Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo

Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.

Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.

Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.

Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.

Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera

Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera

Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera

Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camer

Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.

Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.

Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.

Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.

Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,

Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,

Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,

Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,

Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc

Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc

Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc

Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Blo

Congratulations on beating Grey Block!

Congratulations on beating Grey Block!

Congratulations on REALLY beating Grey Block!

Wow. Seriously?! Impressed the developer is.