Chromatic Aberration
Wykresy
8 😀     4 😒
58,97%

Ocena

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$0.99

Recenzje Chromatic Aberration

An action Pixel-Art FPS, with fast combat, bullet-hell enemies and satisfying weapons! Enter a dark, violent struggle between resistance forces and the AI governor ruling the city! Face off against cyborgs, machines, mutants and worse!
Identyfikator aplikacji963900
Typ aplikacjiGAME
Deweloperzy
Wydawcy TristanDeanGames
Kategorie Single-player
Gatunki Niezależne, Akcja
Data premiery11 Styc, 2019
Platformy Windows
Obsługiwane języki English

Chromatic Aberration
12 Łączna liczba recenzji
8 Pozytywne recenzje
4 Negatywne recenzje
Mieszana Ocena

Chromatic Aberration otrzymał łącznie 12 recenzji, z czego 8 to recenzje pozytywne, a 4 to recenzje negatywne, co daje ogólną ocenę „Mieszana”.

Wykres recenzji


Powyższy wykres ilustruje trend opinii o Chromatic Aberration na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.


Najnowsze recenzje Steam

Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.

Czas gry: 305 minut
I am not sure how to rate this game, but I decided to give it a negative review. The game is very unfair, and borderline impossible to beat on the hard difficulty. For the closing thoughts read what I wrote on the very bottom. I suppose you don't care about spoilers, but I'll still give a warning. The game is very hard, but not in a fun sense, more in a "put hundreds of enemies in a big room while you are stuck in a tight corridor because going in that room means certain death" kind of hard. The first minutes start out great, you are a bum who is hired by a resistance member, given a gun, and told to wreak havoc. First enemies, the blue haired robots are easy enough, going down in just one shot from your pistol, and two shots on hard. Exclusively on hard. But then, you are introduced to the tank enemy, which is such an obnoxious enemy to deal with, they shoot out rockets which are very deadly in tight corridors, which the game loves to put you in while placing a couple of these tanks in the open rooms beyond that tight corridor, meaning you have to corner peek quite a lot. My early game strategy was to use the pistol on the tank, on medium difficulty it went down in 5 shots, while it took only 2 shots from the smg to clear out the weak pistol robots. Mid game strategy was to use the shotgun on it, and it carries onto the late game where you unlock the rocket launcher, which disables a tank in one shot. But it's one of the worst rocket launchers I have ever used in a game, the splash damage is enormous, which would be a great thing if it even damaged enemies, but it damages you, meaning you won't be using it much unless in big open spaces, like boss arenas. The hardest part of the game, as in, the most unfair and obnoxious, is when facing the second boss room. The blue armored vehicle you're tasked with taking down is pretty easy, on medium difficulty it required just the minigun. The issue lays in the fact that it is accompanied by the big red tank boss. Which also would be fair given how the blue one doesn't seem to attack, but I'm not sure, since you can't see anything. By that I mean that both bosses spawn their auxillary units- the red tank spawns the small tanks, while the big APC, I believe is the correct name, spawns machine gun drones. My theory is that the bosses begin spawning their respective sub units AS SOON as you spawn into the level, because before reaching the boss room at the end, you have to beat some rooms first. Which means that by the end you reach that tight corridor you'll be camping in for the entirety of the "fight", the entire boss arena will be filled with drones and tanks that will shower you with bullets and rockets as soon as you peek your head out of the corner, but since the arena is so long, it takes a while for bullets and rockets to reach you, giving you a small window to deal damage via the minigun. Taking out the APC or the Tank WON'T stop their spawn ability, so be wary of that. I beat the level with a single pixel wide line of health left and only 4 shotgun shells left out of all my weapons. As soon as I beat the red tank I bolted to the exit. A good way to outrun bullets is to hold W and A and angle your mouse so you run straight, and for extra speed, hold down the space. Will probably take a few tries, so save your progress when you kill the second boss and the door unlocks. This is a run killer on hard difficulty. The game removes medkits FROM THE ENTIRE GAME, EVEN WHEN THE GAME IS EXTRA SKIMPY WITH MEDKITS IN THE FIRST PLACE. It's awful, really. On some levels there are NONE medkits, while on some other levels the game showers you with medkits at each and every turn. After you beat that obnoxious boss, you are then given the flamethrower, a very powerful tool that the game gives you lots of ammo for, it becomes a pretty common ammo drop when you destroy trashcans or other destroyable objects, but it's still worth to be conservative, as it's the most powerful weapon in the game. It disables bosses very easily, I used it to beat the 3rd boss and the last boss of the game, pretty much by itself. But be wary with the 3rd boss, his body explodes on death, which instakills you if you're in flamethrower range. I usually go about it to use 350 fuel on the boss and finish it off from afar with the minigun, which doesn't require much ammo typically. The last boss by comparison of the entire game is a joke, you can circlestrafe around it while flaming it with the entire flamer clip and then finish it off with 5 or so rockets, you can do it without losing any hp, I lost hp only because the splash damage of my own rocket launcher was hitting me in the cramped arena. Over all, the game sucks. But, it's still pretty fun in some select places, the game shines when you're taking it slow and taking out a couple of enemies at a time like on early game levels and the club level, but it absolutely sucks when you're in a tight corridor full of tanks and smg pink haired robots. The game feels like the dev's first ever game, despite it being the second, "more polished" game. The dev's actual first game, BITSTURBED, which can be found on gamejolt or itch for FREE, is a lot better experience, still tricky at times, but a lot, A LOT more enjoyable than this one. I would unironically rather pay for BITSTURBED than Chromatic Aberration, given how despite being the earlier game, it does everything CA wanted to do a lot better, not only it has a better art style, better the art direction, better enemy designs, and the rocket launcher in this game is actually a very useful tool, outshined only by the auto shotgun, which the game doesn't give you much ammo for. Go play bitsturbed instead, and I do hope the dev will make more games and take all the criticisms given by all those people to account, since I know that they can, and did, create good games in the past.
👍 : 0 | 😃 : 0
Negatywna
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