Recenzje Mass Effect (2007)
Jako komandor Shepard poprowadzisz elitarny oddział na heroiczną, pełną akcji przygodę w całej galaktyce.
Identyfikator aplikacji | 17460 |
Typ aplikacji | GAME |
Deweloperzy | BioWare |
Wydawcy | Electronic Arts |
Kategorie | Single-player |
Gatunki | Akcja, RPG |
Data premiery | 19 Grud, 2008 |
Platformy | Windows |
Obsługiwane języki | English, French, Italian, German, Spanish - Spain |

16 434 Łączna liczba recenzji
15 394 Pozytywne recenzje
1 040 Negatywne recenzje
Bardzo pozytywna Ocena
Mass Effect (2007) otrzymał łącznie 16 434 recenzji, z czego 15 394 to recenzje pozytywne, a 1 040 to recenzje negatywne, co daje ogólną ocenę „Bardzo pozytywna”.
Wykres recenzji
Powyższy wykres ilustruje trend opinii o Mass Effect (2007) na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.
Najnowsze recenzje Steam
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Czas gry:
1482 minut
[h1] Galactic Odyssey Through Choice-Driven Cosmos [/h1]
The first Mass Effect mission log chronicles Commander Shepard’s quest to thwart rogue Spectre Saren Arterius and his Geth armada, unveiling a galaxy-spanning threat tied to ancient Prothean relics. This sci-fi role-playing simulation, set in a meticulously crafted 2183 universe, blends dialogue-driven narrative, squad-based combat, and exploration across uncharted worlds. Recruits navigate moral dilemmas via a Paragon-Renegade spectrum, shaping alliances and outcomes with lasting consequences. A foundational chronicle, it establishes a trilogy revered for its narrative ambition, akin to Star Wars: Knights of the Old Republic.
[h1] Tactical Operations [/h1]
The mission deploys recruits into third-person combat, utilizing a squad of two AI-controlled allies with biotic, tech, and weapon-based abilities, customizable via a class system like Soldier or Adept. Recruits issue commands to squadmates, directing their powers or positioning during engagements on diverse planetary terrains. Exploration unfolds through the Mako, a six-wheeled vehicle used to traverse open-world environments, often requiring navigation of rugged landscapes to secure objectives. An inventory system manages weapons, armor, and upgrades, with modifications applied to enhance squad performance. Dialogue sequences employ a radial wheel, enabling recruits to select responses that influence narrative branches and relationships. Skill progression, tied to a leveling system, allocates points to unlock abilities, shaping combat and interaction strategies.
[h1] Stellar Achievements [/h1]
The universe’s lore, spanning species like Turians, Asari, and Krogan, weaves a rich tapestry of political intrigue and cultural depth, rivaling Dragon Age: Origins in its world-building scope. Moral choices, driven by the Paragon-Renegade system, create branching paths that ripple across the trilogy, rewarding strategic decision-making. Squadmate interactions evolve through dialogue, fostering camaraderie and personal story arcs that deepen engagement. The Codex, a repository of galactic knowledge, provides extensive backstory, enhancing the sense of a living cosmos. Exploration of uncharted worlds offers variety, with side missions revealing hidden lore and resources. The orchestral soundtrack, evoking epic sci-fi, underscores key moments with cinematic gravitas. Character customization, from appearance to class, allows recruits to tailor their Shepard to their preferred style. The narrative’s ambition, tackling themes of sacrifice and unity, sets a high bar for sci-fi storytelling.
[h1] Operational Shortcomings [/h1]
Combat mechanics, reliant on cover-based shooting, suffer from imprecise aiming and sluggish responsiveness, hindering tactical flow. The Mako’s handling, used for planetary exploration, is cumbersome, with erratic physics complicating navigation across uneven terrains. Inventory management overwhelms with excessive loot, requiring constant sorting and upgrades that feel tedious and convoluted. Visual fidelity and animations, dated by modern standards, detract from the cinematic presentation, with texture pop-ins and stiff character models breaking the illusion of a cohesive galaxy.
[h1] Final Analysis [/h1]
This simulation lays a robust foundation for a trilogy, delivering a choice-driven narrative that shapes a galaxy’s fate through moral and strategic decisions. Its universe, rich with lore and diverse species, invites exploration despite operational hiccups in combat and vehicle controls. The squad-based dynamics and dialogue system create a compelling web of relationships, though technical limitations temper the experience. It prioritizes narrative over polished mechanics, excelling in ambition over execution. Even Commander Shepard approves to this conclusion.
[h1] Grade[/h1]
8.7 - The mission earns 8.7 commendations for its visionary storytelling and choice-driven depth, held back by clunky combat and outdated systems that challenge operational efficiency.
👍 : 2 |
😃 : 0
Pozytywna