Recenzje ZCREW
Zcrew to gra typu roguelike, która obsługuje do 4 graczy grających w trybie kooperacji online. W najnowszej aktualizacji "Full Frontal Fire" będziesz mógł wykorzystać nowy system automatycznego ostrzału, aby zapanować na polu bitwy za pomocą błyskawic i pocisków. Zbieraj zasoby, modyfikuj broń i zdominuj pole bitwy.
Identyfikator aplikacji | 1386650 |
Typ aplikacji | GAME |
Deweloperzy | Emotion Studio |
Wydawcy | Snail Games USA |
Kategorie | Single-player, Wieloosobowy, Spółdzielnia, Tryb współpracy online, Częściowe wsparcie kontrolera, LAN Co-op |
Gatunki | Niezależne, Akcja, Przygodowe |
Data premiery | 12 Wrz, 2022 |
Platformy | Windows |
Obsługiwane języki | English, Simplified Chinese |

358 Łączna liczba recenzji
188 Pozytywne recenzje
170 Negatywne recenzje
Mieszana Ocena
ZCREW otrzymał łącznie 358 recenzji, z czego 188 to recenzje pozytywne, a 170 to recenzje negatywne, co daje ogólną ocenę „Mieszana”.
Wykres recenzji
Powyższy wykres ilustruje trend opinii o ZCREW na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.
Najnowsze recenzje Steam
Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.
Czas gry:
10 minut
Mocno.. średnie.
👍 : 1 |
😃 : 0
Negatywna
Czas gry:
3803 minut
Bardzo duży potencjał wart obserwacji. Jak na 30 lipca 2021 roku daję 7/10. Wolno się rozkręca, ale daje dużo zabawy. Warta polecenia
👍 : 1 |
😃 : 0
Pozytywna
Czas gry:
2214 minut
This game have a lot of problems...
1. Enemy spawns on you (especially while hold/ocupy position task)
2. Respawn - drops you back to game with not reloaded gun just in the middle of enemy hord which lead to another instant death (refer point 1)
3. Stucking - so many times I stuck between barrels, on a fence or some edge place with no escape after using movement skill.. (and Im not a step sister -.- ) Did I mentioned that its possible to respawn in another stuck me place?? No... well... its possible xD
4. Stuck with item = instant mission fail. - you can pick up quest item only while standing directly on it, if you stuck with it and "suicide" to unstuck youself will not give any possibility to get quest item back... no mission progress, no nothing just go back to lobby and start again.
5. Looks like there is no difficulty scale between solo and multiplayer
6. Each location/biome have own maps which sounds nice but... mission have 3-4 stages... each is on the same map with reload screen between stages. so you're doing one map 3-4 time to finish 1 mission... only change between stages that you may notice is location of loot crates and map can rotate 90/180 degree xD (Is it lauzy design or subject to change in future?? I dont know)
7. Between mission lobby. You can see your character from close distance and run around with a rifle to open various stations WOW!!! but... why do I have to?? Whats the purpose of running arround if its not mmo rpg??? runnning around base just to open character screen, crafting station screen, inventory station screen, resarch station screen. In game achivements screen, lobby screen, task screen, select mission screen. Start mission screen.
It would be much easier just to have list of available screens between missions where you can open to select/creaft/resarch everything in dedicated tabs so you would not have to run around like crazy? Even bigger model of your characte can be there in character tab so you can admire design quality...
8. Mission fails after 3-5 deaths as far as I manage to noticed depends on mission/map (keep in mind point 2-3 above where you need to kill yourself)
9. Grinding components. In order to upgrade your weapons you need to grind components on missions. each component can ge obtain at particular "power level" its easy to grind komponents for first 2 weapon upgrades (green/blue) but orange... basic raw material III can be obtain at power level 250+... with Blue weapon & all orange components you can get 255 power (weapon 180point + 3 components 25p each)
well... I can't get a single raw material III since 2 days o.0 and I need like 30 for upgrading a single gun.
10. Public lobby - there is so few players that it's hard to play with any random so if you will not convice any of your friends to play this game with you don't buy it . solo play is fun for first 8h than its just iritation, frustration, whare is my razor blade? experience
11. Mission End extraction helicopter... hahahaha extract only if you're close enought center of the heli so press E for extraction is vissible and actually works xD
12. No game pause even while solo play (if you want it its not there as well)
13. When changing weapons weapon are not sorted by type/ no filters available
14. Weapon components are not sorted in anyway weapon/group/model or even name
15. When you're knocked down by a dog or something, in most cases you are insta dead in later missions as before you will be able to stand up by yourself you will be eaten alive... yay!!! what a wounderful mechanic... waiting to see how you're eaten alive without even possibility do shot side arm to have a chance to stand up.
Positive side:
In game graphic
Sound is ok
You have other games in library to play
👍 : 0 |
😃 : 0
Negatywna