Tempo di gioco:
1984 minuti
This game is seriously amazing, a must play!
Never would I have thought that a game so "simple" in concept, an early-Internet moderator of sorts, could ever be this.. everything: engaging, interesting, deep, emotional, vast.
The graphics and aesthetics are of course its very first impact on anyone. It captures that early-Internet feeling perfectly, nothing much to add. They're perfect for the setting.
You're an Enforcer, the afore-mentioned Internet moderator, and your job is to make sure the rules of your employers, Merchantsoft, are respected. Your tasks come in the way of requests through e-mail, like a real employer would with his employee. No 4th wall breaks of any kind, you're always treated like a true Internet user. This all plays in the immersion factor so incredibly well: I found myself almost forgetting I was playing a game, that the pages I was surfing through were made up by a game dev, that the people are just text on a screen. This game does a fantastic job treating you like you're part of its universe.
Expanding on your job as an Enforcer, the way to carry it out is simple yet incredibly vast: everything is already at your disposal. It's all there, in the web of Hypnospace. Tools, programs, answers, everything. You just have to know how to look for it all. Technically speaking, this classifies the game as a puzzle-exploration sort of thing, a "search around the web to solve this particular issue" deal. There are multiple ways to solve some issues, and some of this stuff requires serious brain work sometimes. But please, don't look online for solutions! It's so satisfying to find and complete something on your own, and knowing where to go and what to expect would definitely ruin the game for you.
I have to mention the characters. Once again, incredibly well done. The other Hypnospace users, or Citizens, are people you can't directly interact with. You can view their pages and content, but you never once send a direct message to anyone. What you can do is modify the world around them, take down their rules-infringing content, flagging them for misbehaviour. They all react to your choices in way that's just so... human. You, as an Enforcer, need to do your job, and that's your justification for carrying out actions, but despite how much this whole idea detaches you from it all, you still can't help but feel responsible. Taking down pictures for copyright infringment and seeing the user get angry for it feels.. real. Flagging a user for illegal commerce, and see their friends react to them going missing, feels.. real. It all feels so human, despite how "in-human" the whole "no-direct-interaction with users across a pixelated screen, from all over the USA" deal appears to be. You can read all sorts of info about anyone, updated and changed with time, to the point you start giving these fake characters in a game personalities and traits.
You feel responsible for your actions, you feel connected to the characters, you feel part of the game.
At last, the story. One final time, it's truly fantastic. I hadn't felt this emotionally impacted in a whole lot, in both good and bad ways, from the events of a game. From the tiniest, secondary events, to the main ones. It's all told and shown passively, as everything else, and yet at the same time you feel so involved. As another Steam user said in their review, I wish I could forget the story so I could enjoy it from the beginning once again.
I got introduced to the game by NitroRad's video about it, and I immediately fell in love, so a thanks to him for that. And a thank you for the developers too, for such an incredible experience of a game they made!
So, at the end of it all, I definitely recommend this!
👍 : 3 |
😃 : 0