Tempo di gioco:
260 minuti
I purchased this game basically because point-and-click adventures are the only genre of videogames I can make my girlfriend play, because they are, well, brainy stuff with little to no action. Also I really have a weak spot for pixel art and weird world with weird inhabitants.
I played few point-and-click adventures by myself too, such as those from Lucasarts in the 90s, Dylan Dog Horror Luna Park (which is my favourite for some reasons) and Syberia.
[h1]for those TL;DR, I warmly reccomend this game, since the concept is so beautiful and moving, the graphics are sweet and there is an innovative use of the in-game score, but be aware this game contains serious dearths and wrong design choices, that will jeopardize your logic.[/h1]
Let's get to the point: [b]Finding Teddy is an inspired game, but has some big, enormous lacks in the script and sometimes the way to solve a puzzle is absurdly anti-logical.[/b]
I don't know if this is clear. let me try to explain. [u]We have a game in which the solutions of the enigmas are music-oriented.[/u] Ok, fine, you say "I am even a musician so this will be like practicing with my instrument". Or, perhaps, not a musician? then you say "this game will be intriguing and could cast a new light on my latent musical skills". Well, no.
It was only in the second part of the game, after some puzzles were already been solved, that I really understood how the musical system of the game worked. It is not intuitive, and will be a pain to non native english speakers, like me (I'm italian, my english is good, I play a bunch of instruments but still I had some initial difficulties understanding the musical mechanics of the game).
[b]The game gives you a score, from where you can play notes to solve specific situations.[/b] but at a first look the score feels wrong. only three lines, and the "notes" are those strange symbols that at first glance don't tell you anything about the affective tone or pitch of the note. you can click on them, and a sampled sound will play. now, for those who have a musical ear, things can be aided a little, since all you have to to is recognize those sounds, put them on a scale, and recall them when needed. Because [u]the musical puzzles consists of a NPC playing a tune that you have to replicate somewhere to trigger an event.[/u] I actually completed 2/3 of the game by ear (but again, this was possible for me because I am a very patient person and a musician, I think an average non-musician person would have rage quit earlier) before recognizing there was a far more simple system...
[b]The notes are the letters of the english alphabet and the tunes actually form words or small phrases.[/b] Is this genial? yes. Is this obvious? no, because they barely resembles nothing but hieroglyphics. There are a couple of motives more: on a musical score, you expect to see notes, not letters. notes put together form musical phrases, not sentences. I know the english musical notation is actually made of letters (C D E F G A B), so this could be a hint, but it is not like that in the rest of the universe, Italy first, where the classic musical notation is the standard adopted (Do Re Mi Fa Sol La Si Do). How are you supposed to understand those convoluted symbols are letters? it is only when you visit some caves (approximately half way the game) where are engraved sentences that your brain recognize those signs as letters, with a spontaneous, dumb WTF?! Then you also understand that those musical phrases you played were actually simple words, like "hello", but you have been able to proceed even if you did not have a mere clue of that, so double WTF?!
[b]It is on continuity, consistency and coherence that this game falls harder.[/b] I will be short on that. difficulty is not calibrated neither progressive: you can experience harsh puzzles in the beginning and silly ones in the end. and, in the end, the most ridiculous thing: [u]you can reach the final "boss" but not be able to "beat" it[/u] (inverted commas are necessary, because it is not a boss in the traditial ludic meaning of the word, neither there is a battle against it), [u]because he is now asking you to repeat all the sentences you had to say during the game to proceed, but you can actually skip one of those trigger event (namely, the one of the spider family) and reach the final boss nontheless![/u] In my opinion, this is a giant error of continuity, consitency and coherence. after many tries, I had to search for the solution to beat the boss, to know what sentence tell to it.
But then again. this game is pleasant and captivating to eyes and ears, has some very amusing and eerie charachters and environment and has the greatest, scariest, gorest collection of protagonist's deaths since Dead Space.
👍 : 0 |
😃 : 0