Metal as Phuk is a Mature, Turn-Based, Crude Comedy RPG that has one goal and one goal only: To Make You Laugh! Play as Chael, the last Paladin of the Metal Order, as he embarks on his journey to stop The Dark Bards before they can summon A'Marthius, a MONSTROUS Demon D-Bag!
247 Revues totales
235 Commentaires positifs
12 Commentaires négatifs
Très positif Note
Metal as Phuk a reçu un total de 247 avis, dont 235 avis positifs et 12 avis négatifs, ce qui lui donne une note globale de « Très positif ».
Graphique des avis
Le graphique ci-dessus illustre l'évolution des avis sur Metal as Phuk au fil du temps, mettant en évidence les changements dynamiques dans l'opinion des joueurs à mesure que de nouvelles mises à jour et fonctionnalités sont introduites. Cette représentation visuelle permet de comprendre la réception du jeu et son évolution.
Avis récents sur Steam
Cette section affiche les 10 avis les plus récents de Steam sur le jeu, mettant en avant un mélange d'expériences et d'opinions des joueurs. Chaque résumé d'avis inclut le temps total de jeu ainsi que le nombre de réactions positives et négatives, offrant un aperçu clair du retour de la communauté.
Temps de jeu:
453 minutes
That was a fun little game, I enjoyed it a lot more than I expected!
Gameplay wise, it's challenging but not unfair, and grinding is mitigated by the fact that you gain exp by being curious and checking pretty much anything, a very neat mechanic in my opinion.
Background music is awesome and got me headbanging during fights which is exactly what I expected from a game called METAL AS PHUK
Characters interactions are funny, definitely want to see another game using these 4 characters again! It really felt like I was in the middle of some friendly banter during a tabletop role-playing game which is great.
Regarding the last boss:
[spoiler] I actually managed to drop his hp to 0 by poisoning him and didn't understand why I couldn't defeat him. My guess at the time was that I needed to ring the bell but I couldn't find it in the inventory, which is a shame because it is exactly what is used right after you "lose" the fight.
The problem is that, when I realized that I couldn't kill him, I had already spend at least 10 extra turns and was nowhere near losing when I decided to suicide.
One way to fix this kind of fight would be to be able to use the key item allowing you to win (Dragon Quest XI has a similar mechanic that works well) or allowing the player to kill the boss [i] the hard way [/i] and trigger an alternative end. Another way to do it would be to make the boss so strong it's impossible to fight him for more than 2 or 3 turns once he has reached less than a certain percentage of his max hp. [/spoiler]
Overall a really fun experience!
👍 : 1 |
😃 : 0
Positif