The Nameless: Slay Dragon
Diagramme
26

Spieler im Spiel

1 447 😀     138 😒
86,80%

Bewertung

$17.99

The Nameless: Slay Dragon Bewertungen

Der Namenlose: Slay Dragon ist ein rundenbasiertes RPG mit Gamebook-Adventure-Charakter. Kurz gesagt: Wie tötet man den ungemein mächtigen und gerissenen bösen Drachen? Du spielst einen jungen Mann, der eine blutige Fehde mit einem Drachen hat, und stellst dich mächtigen, finsteren und trickreichen Feinden mit Freunden ....
App-ID2410170
App-TypGAME
Entwickler
Herausgeber 无名之剑工作室
Kategorien Einzelspieler, Steam-Erfolge, Teilweise Controller-Unterstützung
Genres Indie, Strategie, Rollenspiel, Abenteuer
Datum der Veröffentlichung26 Sep, 2024
Plattformen Windows
Unterstützte Sprachen English, Simplified Chinese, Traditional Chinese

The Nameless: Slay Dragon
1 585 Gesamtbewertungen
1 447 Positive Bewertungen
138 Negative Bewertungen
Sehr positiv Bewertung

The Nameless: Slay Dragon hat insgesamt 1 585 Bewertungen erhalten, davon 1 447 positive und 138 negative Bewertungen, was zu einer Gesamtbewertung von „Sehr positiv“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu The Nameless: Slay Dragon im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 10667 Minuten
Quick summary of the following: Awesome game! Gameplay is nice and rewarding, storytelling is good, re-playability is high, length for a “full clear, all story read” first try is about 28 hours (my time). Details: Turn based RPG with a pretty unique levelling system. Between the fights the game plays a little like a point and click adventure, with the addition that time if of the essence (if you want that), because you get a little bonus if you reach certain points in the story "quickly". But, the time-frame is very generous and the bonus is not that huge and can be easily be compensated by a little grinding. Still its a nice challenge if you feel like it. There are a lot of skill-checks involved in the game, but you can save-scum your way to the end easily if you want (like me) because you have a neat quick-save and load feature. But, again, if you feel like it you can also play it without loading your failed attempts and still don’t loose much, since the boons are not that much individually. For example you get pretty much the same experience for a failed check as for a passed one. The main difference between these two is loot (sometimes) and time loss (which, as I have pointed out, you can ignore entirely if you feel like it). Levelling is quite unique. You get points to level your jobs for progressing in the story, killing optional enemies, levelling and get to checkpoints in time. Once you level a job you get access to a new feat or trait and gain “potential”. That potential is like a pool of unassigned attribute points, but you can’t distribute them on your own. Instead the chars will distribute them on their own little by little after each fight. When they do that they take into consideration the jobs you have levelled for them, but there is still RNG involved, which, surprisingly, leads to quite nice min-maxing if you feel like it. It’s not necessary, but if you get into it you can optimise when you level which job to make sure your char puts points into the right places. Story and lore is quite good, and told in a good way as well. That being said: If you want to follow story and lore there is a LOT of reading. But you can also skip it quickly by keeping ESC pressed, which is a neat feature for replaying or if you aren’t interested in the story enterally. Story is pretty “normal”: Evil dragons threaten the world and you must kill them. But the way the story is laid out before you piece by piece as well as finding pieces of the world lore along the way feels quite organic and natural and a lot of it if influenced by your source of intel at that point in time. Replayability is also quite high, not because the story unfold differently (at least not for me) but because of the NG+ options, start options and adjustable difficulty. For NG+, for example, the game takes the last game you finished and lets you keep access to all the classes you have unlocked for each char as well as providing you with some boons that keep increasing the more often you finished the game, which goes well with the difficulties and the customisable difficulty settings in the beginning of the game. As for the size of the game: It took me 28 hours for my first play-through (all story, full clear) and I am on my third right now. All in all it is an RPG that lets play in a lot of different ways and manages to let each way feel very good, which is remarkable in my opinion.
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 1563 Minuten
Nettes Spiel, interessantes Kampfsystem, kurzweilige Story ohne nervige Questlavinen. Zum entspannten Spiele empfehle ich beim Start die fatigue zu reduzieren und unlimitiertes Rasten. Für ein bisschen Würze dann die mythischen Bosse und normaler Schwierigkeitsgrad.
👍 : 0 | 😃 : 0
Positiv
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