Sphere - Flying Cities kombiniert Strategie-, Simulations- und Survival-Elemente in einem außergewöhnlichen und immersiven Science-Fiction-Szenario. Schütze eine fragile Gesellschaft vor einer unerbittlichen Außenwelt und sei bereit, alles aufs Spiel zu setzen, um deine Mission zu erfüllen.
231 Gesamtbewertungen
117 Positive Bewertungen
114 Negative Bewertungen
Gemischt Bewertung
Sphere - Flying Cities hat insgesamt 231 Bewertungen erhalten, davon 117 positive und 114 negative Bewertungen, was zu einer Gesamtbewertung von „Gemischt“ führt.
Bewertungsdiagramm
Das obige Diagramm zeigt den Trend der Spielermeinungen zu Sphere - Flying Cities im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.
Neueste Steam-Bewertungen
Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.
Spielzeit:
13 Minuten
Absolut zu wenig Platz zum bauen... Schlechte Performance.
👍 : 1 |
😃 : 0
Negativ
Spielzeit:
1008 Minuten
First of all: i bought this game on sale for ~1€. In hindsight about 5€ would have been fine because i like the genre. If its on sale and you like the genre you can give it a look, otherwise don't bother because this game is kind of a mixed bag.
The Good (for me):
Resource/colony Management is fun
Space optimization necessary
The feeling of just managing the survivors on the brink of collapse and getting by, slowly stabilizing and expanding
The Bad:
GUI is not very informative - for example listed "unemployed" people includes children and seniors, so i need to do math every time i really want to know how much actual workforce i have left.
Birthrate & its indicator seem outright bugged - in early/mid game i built childcare centers to boost birthrate for every residential building and never got it past the "~" which should mean stable, but my colony still lost people. In the late game i still had the same indication and razed all childcare centers to the ground and even stopped building houses because my population just kept expanding beyond the (self-)sustainable limit.
Game seems unfinished - some buildings seem to not have a function at all, for example i can create fertilizer in a specialized factory but have nowhere to use it.
The Description of researchable stuff is sometimes not very informative, so i first need to use my limited resources to research something only to later se that i dont really need it (academy description is lacking for example)
There's no warehouse for processed non-food goods beyond the initial value of 1000.
There are quests in the campaign which require you to have x of certain goods but they don't look at your inventory, you have to produce them anew even if your warehouse is filled to the brink with said goods.
The Ugly (solely regarding lategame):
Late-/Endgame engine performance is abysmal, starting with >1.5k pop the game will start stuttering, sometimes even in pause mode (my pc itself was not though). Worker allocation periodically bugs out, even if you have enough workers they will not be at free workplaces. As you have no option of population control you can't "go back" to a smaller population later, so this only gets worse over time.
Travel and mining times are fine at the beginning, you develop your colony while you explore/travel/mine after all. But later in the game, when the colony adjustments become minimal you basically waste your time staring at the sector screen and either waiting for your sphere to arrive at its target coordinates or for alle available resources to be mined... I just did other stuff while i let the game run in the background and ocasionally start the next task every once in a while. This shouldn't become an idle game...
👍 : 0 |
😃 : 0
Positiv