Tokyo Warfare Turbo
355 😀     69 😒
78,27%

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将 Tokyo Warfare Turbo 与其他游戏进行比较
$14.99

Tokyo Warfare Turbo 评测

在日本各地进行快节奏的街机坦克大战
应用程序 ID977390
应用程序类型GAME
开发人员
出版商 Pablo Vidaurre Sanz
类别 单人游戏, Steam成就, 多人游戏, PvP, 在线PvP, 完全支持控制器, 应用内购买
流派 独立, 动作, 模拟
发行日期18 十月, 2019
平台 Windows
支持的语言 French, German, Spanish - Spain, Japanese, English, Russian

Tokyo Warfare Turbo
424 总评论
355 正面评价
69 负面评论
大多数好评 评分

Tokyo Warfare Turbo 已收集 424 条评测,其中 355 条好评,69 条差评,总体评分为“大多数好评”。

评测趋势图


上方图表展示了 Tokyo Warfare Turbo 在一段时间内的用户反馈趋势,显示了随着新更新和功能推出,玩家意见的动态变化。这一可视化数据有助于了解游戏的评价及其发展趋势。


最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 42 分钟
听说这游戏是一个人做的?而且玩着觉得还不错,希望早点出中文补丁
👍 : 0 | 😃 : 0
好评
游戏时间: 227 分钟
嗯...游戏很不错 如果能出中文就更好了 另外...希望把地图亮度调低一点以及~更多坦克!
👍 : 0 | 😃 : 0
好评
游戏时间: 513 分钟
挺好玩的一款游戏,就是问一下,怎么解锁坦克? It is a good game,but l want to ask a question,how to get other new tanks?
👍 : 3 | 😃 : 0
好评
游戏时间: 286 分钟
感觉炮手视角有问题,总是瞄准的和实际命中差很远,有时打小车就是贴的很近都打不中 希望多出一些战车,像T90 和T72B3还有LAV25 BMP2之类的并且希望出反应装甲
👍 : 1 | 😃 : 0
好评
游戏时间: 1262 分钟
不错的游戏!画面还算过得去,个方面来讲可玩性不低但是人机智商堪忧。。。。恶性bug很少,没有影响游戏体验,UI很鬼畜。。。像是十年前的flash小游戏。。。。。而且bgm也很诡异,希望能把UI优化一下。总体来说是个值得一玩的游戏,希望能更新更多的游戏模式和cn系载具。
👍 : 1 | 😃 : 0
好评
游戏时间: 752 分钟
从前作就开始玩了,看到出续作还挺惊喜,玩了10个小时已经Rank17,目前感觉有点失望。 1. 整体感觉还是上一代的影子,没有感受到明显的进化和革新。如果说HD画质算是亮点的话,如其他玩家所说,优化不足。 2. 物理引擎很迷,中弹了要么纹丝不动,要么飞上天。高爆弹和穿甲弹用着没啥区别,穿甲弹的高跳蛋率更降低了实用性。 3. 相比前作阵营没变化,坦克数量仍显不足(CN还是只有一款99),希望后期多增加一点,而且坦克的攻防数据也很迷。 4. 地图完全COPY前作,有两幅居然还做成了DLC,能加些真正意义上的新图吗? 总之既然是“Turbo”就要对得起名字和价钱吧。
👍 : 2 | 😃 : 0
差评
游戏时间: 816 分钟
建筑物对视角的遮挡比较讨厌,最好能优化一下
👍 : 0 | 😃 : 0
好评
游戏时间: 60 分钟
The tank doesn't walk in a straight line. It will spin when it stops 坦克不会走直线,停在原地的时候会自动打转,停车下来瞄准的时候打几炮之后你会发现你正在用你的屁股对着别人
👍 : 3 | 😃 : 2
好评
游戏时间: 2010 分钟
很不错的游戏,打完战争雷霆[spoiler] 傻逼安东[/spoiler]可以玩这个休闲下。 这个游戏节奏快,打击感也挺强,载具种类也多,这次更新完还出了直升机,真的挺好。 但这游戏毛病也不少,各种视角乱飘,每台车该有的装甲强度差别也没体现出来,而且操控也不是很舒服,实在是飘了。 不过这游戏只有作者一个人在制作,问题多也是没办法的事,一个个修不过来。这作者已经做的挺好了,一直都有在更新。 如果解决大大小小的问题的话,我能给这个游戏满分(满分十分),但现在我只能给七分,主要还是视角问题很难受。
👍 : 0 | 😃 : 0
好评
游戏时间: 3011 分钟
[h1]非常棒的游戏,非常有前途,我很推荐这款游戏。[/h1]注:本游戏并不是硬核坦克战。 [h1]优点[/h1] [h1]+[/h1] 战车建模精细,操控舒适,射击爽快。并且还有[b]多种渲染风格[/b]可供挑选。 [h1]+[/h1] [b]多国战车[/b]以及每个战车的属性都不一样,甚至还有可开火的机枪[spoiler](对比wot)[/spoiler]。 [h1]+[/h1] 这游戏战车是有装甲模型的!选择ap弹的时候会出现诸如跳弹,未击穿,未完全击穿的不同情况!非常棒![spoiler]但不管什么车的正脸都还是会被机枪击穿(捂脸)[/spoiler] [h1]+[/h1] 有多张地图,多种地图风格包括但不限于:沙漠,城市,雪地,沼泽。 [h1]+[/h1] 地图有大有小,最大的地图应该是沙漠那张了,用最快的车从这头跑到那头估计也得15分钟左右。地图大但是并不空旷,所有的地方都有利用,可以说非常的细心了。 [h1]+[/h1](重要的事情说三遍)bug真的很少!bug真的很少!bug真的很少! [h1]+[/h1]甚至标题界面的背景音乐音乐我都觉得可圈可点! [u]dlc有可以定制车辆涂装的功能,虽然还不够完善,但足够自由,非常推荐购买。[/u] [h1]缺点[/h1] [h1]-[/h1] 游戏模式单一,虽然看起来有很多种游戏模式,但其实玩法只有一个那就是站得远远的,然后开炮。希望能加入诸如主线之类的,或者攻防战之类的,占点啊之类的游戏模式,让游戏更加的耐玩。 [h1]-[/h1] 战车非常容易被坏炮塔和炮管,[spoiler]我觉得应该和模块伤害有关系[/spoiler]。 [h1]-[/h1] 小地图有点鸡肋,基本上用不到。(而且现在还没有以前那种蓝色科技风了) [h1]-[/h1] 人物的画风不好,我认为这也是本作不好卖的问题之一,希望作者能考虑一下换画师。 [h1]-[/h1]地面居然没有阻止镜头进入的判定区域,导致镜头很容易就穿到地面里了。 总结完之后,我有了一个惊人的发现:首先。手动at一下作者@tokyo warfare project 第一:[h1]战车游戏不硬核导致吸引不到硬核玩家。[/h1] 建议把所有战车的装甲实际厚度都加入游戏中,主要单单只有穿甲弹有各种击中效果也太怪了。 第二:[h1]人物画风不好导致吸引不到宅。[/h1] 咱现在用的人物立绘的画师我已经在p站上看过他的作品了,我只能说他的画估计只有小部分人能理解(反正我是理解不了)画的倒也是挺好的,但不好看就是原罪啊233 第三:[h1]游戏模式单一导致游戏玩家留不下来。[/h1] 主线我就不幻想了,占点总能做到吧,还有保卫战之类的任务类型,加入炮弹购买制,加入单局炮弹上限机制之类的,应该不是很难吧(外行人请多见谅)。 以上任意解决两个问题,就能解决现状! 希望作者能够看到这个建议! 非常希望这个游戏,这个制作组可以再次活跃起来! 总的来说,是一款非常精致良心的的游戏,值得一玩! [h1] great game, very promising, I highly recommend this game. [/h1] note: this game is not hard core tank warfare. [h1] advantages [/h1] [h1]+[/h1] the chariot has fine modeling, comfortable control and quick shooting. There are also [b] various rendering styles [/b] to choose from. [h1]+[/h1] [b] multinational combat vehicles [/b] and the attributes of each combat vehicle are different, and there are even machine guns that can fire [spooler] (compared with wot) [/spooler]. [h1]+[/h1] this game chariot has an armored model! When selecting AP bomb, there will be different situations such as bouncing, no breakdown and incomplete breakdown! excellent! [spooler] but the front face of any car will still be punctured by machine guns (covering the face) [/spooler] [h1]+[/h1] there are multiple maps with various map styles, including but not limited to: Desert, city, snow, swamp. [h1]+[/h1] maps vary in size. The largest map should be the desert. It is estimated that it will take about 15 minutes to run from one end to the other with the fastest car. The map is large but not empty. All places are used. It can be said that it is very careful. [h1]+[/h1] (say important things three times) there are really few bugs! There are really few bugs! There are really few bugs! [h1]+[/h1] even the background music of the title interface is commendable! [u] DLC has the function of customizing vehicle coating. Although it is not perfect, it is free enough. It is highly recommended to buy. [/u] [h1] disadvantages [/h1] [h1]-[/h1] the game mode is single. Although it seems that there are many game modes, there is only one way to play, that is to stand far away and then fire. I hope to add game modes such as mainline, attack and defense, and occupy points to make the game more playable. [h1]-[/h1] chariots are very easy to be damaged by turrets and barrels, [spooler] I think it should have something to do with module damage [/spooler]. [h1]-[/h1] the small map is a little chicken ribs, which is basically useless. (and now there is no blue technology style like before) [h1]-[/h1] the painting style of the characters is not good. I think this is one of the problems that this work is not easy to sell. I hope the author can consider changing the painter. [h1]-[/h1] the ground has no judgment area to prevent the lens from entering, which makes it easy for the lens to penetrate into the ground. After summing up, I made an amazing discovery: first. Manually at the author @tokyo warfare project First: [h1] the chariot game does not have a hard core, so it cannot attract hard core players. [/h1] It is suggested to add the actual thickness of armor of all combat vehicles to the game. It is too strange that only armor piercing bullets have various hitting effects. Second: [h1] the bad style of character painting leads to the lack of attraction to the house. [/h1] I have seen his works on the P station. I can only say that only a small number of people can understand his paintings (anyway, I can't understand them). His paintings are also very good, but it's the original sin to be ugly 233 Third: [h1] the single game mode leads to the inability of game players to stay. [/h1] I have no illusions about the main line. I can always do it. There are also task types such as defense war. It should not be difficult to join the shell purchase system and the single round shell ceiling mechanism (laymen, please forgive me). Solve any of the above two problems, and you can solve the current situation! I hope the author can see this suggestion! I really hope that this game and the production team can become active again! In general, it is a very delicate game of conscience, which is worth playing!
👍 : 7 | 😃 : 1
好评
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