Komorebi 评测

在一个被未来幻象困扰的社会中,一群朋友试图在注定的生活中找到自己的道路。然而,当他们生活在致力于维护社会秩序的超级大国阿格斯公司之下时,这并不容易。这是一个完全由配音演员表演的乌托邦故事/约会模拟游戏。今天就开始播放!
应用程序 ID1805130
应用程序类型GAME
开发人员
出版商 Klace
类别 单人游戏, Steam成就, 蒸汽雲, 部分控制器支持
流派 休闲, 独立, 模拟, 冒险
发行日期27 七月, 2023
平台 Windows
支持的语言 English

Komorebi
2 总评论
2 正面评价
0 负面评论
差评 评分

Komorebi 已收集 2 条评测,其中 2 条好评,0 条差评,总体评分为“差评”。

最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 2103 分钟
English version thoughts 【中文版本感想附后】 【about VN with voice】 This VN is the first audio VN I have experienced, and I think it is a highlight. But in the subsequent experience, I found that it also has an obvious drawback, which is that for long conversations, I often finish reading but the other person hasn't finished speaking. As a result, I watched many conversations without waiting for the other person to finish speaking. But this seems a bit disrespectful to the character. 【about Dialogue and Interaction】 The dialogue style between the MC and other characters is not the same: others' sentences are with quotes, while MC's often in a third perspective like "I told the other person what I said", rather than directly using quotes to indicate what the MC said. Using this style of dialogue makes me detached to the MC, and I feel confused because it's hard to distinguish between my inner thoughts and the thoughts I have expressed. Also, the interaction between characters is often dominated by dialogue, lacking an appropriate portion of description of actions and events. 【About Character Shaping】--Spoiler-- Apart from the main six roles, the counselor and Argus leader, there are no other people's image displays. It seems that the life circle of the MC is so concentrated, and other roles have no image. Among them, I am most satisfied with the counselor, and conversations with him always make me feel relaxed. But with others, I always feel that their lives seems to have nothing to do with me, except when they interact with me intimately. Breaking down the plot into fragments of 'pivotal', 'heart to heart', and 'supplementary' seems odd to me. A good narrative should integrate the shaping of characters into whole events and discussions, and the fragmental dialogues all feel too short to have substantive results. Also, many fragments are just showing how characters bicker with each other, and sometimes even accelerating to certain themes to help readers summarize. I think this weakens readers' freedom of interpretation. 【about Music and Illustrations】 Many scenes are obviously with serious discussions or urgent plots, but the use of inappropriate music, such as overly relaxed music right before the Day, hardly gives me the sense of urgency or the upcoming danger. Though, the credits ending song "Flshback", created by Klace, is great and can make players feel like they have experienced a lot. --Spoiler-- The entire game is a reflection of a "revolution" for future people. So, it seems that from this perspective, no matter how difficult and dangerous the past may have been, it will eventually become agreeble? But this makes me feel not right in those moments. Many pivotal scenes lack CG, and as a high priced VN, I am disappointed with this: the background stories of the main characters do not have any CGs, and there is no CG before and after the success of the revolution. There are also no corresponding illustrations when describing and introducing the history of Argus, leaving all this to reader's imagination. Regardless of the author's considerations, the lack of key plot CG and illustrations of other timeline's background weakens the VN's sense of moment and empathy with the characters. 【about the storyline】-- Spoiler-- When faced with danger, I cannot understand why the main characters can still relax and have fun, parties, and drinks. Since they were a team, they could have done some division of labor of their mission, like information gathering. But in the end, Issac was able to easily topple Argus down alone, and the whole job was almost entirely operated by Issac, which seems way TOO EASY. I think others (including MC) were very passive in the final plot, and their roles were shown almost only after Issac was injured. I do not reject stories of individual heroism, but I think the author didn't tell it well. The part of conflicts between Issac and Argus is too short, and I thought Argus would fight back more but there's almost none before the Day. It is obvious that Issac did not gather a group of "accomplice" with firm revolutionary beliefs. He had a wishful thinking - he wanted to maintain friendship outside the revolutionary circle and also wanted the revolution to succeed. His sudden idea of 'letting his friends in his rebel plan' may actually make him fail both wishes. The final plot, discussing how to handle the stolen Argus confidential data, did not explain why there were no pursuers. And the key logical issue is that : Since they have already bluffed to Argus' people that 'they have already transmitted the data to Cipher's headquarters', which makes Argus have enough reason to pursue Isaac and others , why destroying the only hard drive? Wouldn't they lose the only bargaining chip should things go south? Being afraid of data leak out of fear of possible future vision punishment is a lack of confidence in their sense of justice for their actions. Perhaps this is the price that Issac needs to pay. Since he cares more about the sense of belonging of his friends around him THAN about the complete success of the revolution. 【 About Background Setting】-- Spoiler -- I have to admit, one big attraction of this work to me is that it doesn't require me to comply with monogamy. The setting that most people have visions of their possible futures, but the MC doesn't have one. But later on, it was mentioned that in order to control people's panic, The System that monitors and manages people's lives and the large group Argus that controls it emerged. I feel that this causality is weak! If there could be more explanation, the credibility may be higher. Another theme worth reading is "equality": those who are not in cities managed by the Argus are called "Zeros", and they cannot enjoy the status treatment of residents in the city. The description of the change of the MCs' attitude towards them is good, which deserves credits. ================== 中文感想 【关于有声VN】 这部VN是第一部我经历的有声的VN,我觉得这是一个亮点。但是在后续的体验中,我发现它也有一个很明显的弊端,那就是对于长对话,往往我已经阅读完了,对方却没有说完。导致后面又不少对话我都是看过了就不等对方说完了。但这样有感觉有些不尊重角色,所以我内心是有些矛盾的。 【关于对话和互动】 主角Delta和其他角色的对话方式不对等:他人都用语句(用双引号),而Delta往往只是用第三视角表示“我告诉对方我说了什么话”,而不是直接用引号表示我说了什么内容。用这种陈述的方式向读者展示自己说了什么话,缺少MC的代入感,而且使我不能区分哪些是我的内心感想,哪些话是我说出来的想法。其他角色之间的互动,往往也以对话为主,很多行为动作和事件上的描述欠缺,使得场景感不够强。 【关于人物塑造 Spoiler】 除了主要的6人角色、心理咨询师、Argus头目之外,再没有其他人的立绘了,仿佛主角的生活圈子就这么浓缩,其他遇到的配角连个形象都没有。 其中我可能最满意的是心理咨询师,和他的对话总是让我感到放松。而和其他人在一起,总感觉他们的生活和MC没有什么关系,有一种疏离感,仿佛仅仅在亲密的时候互动多一些,其他时候都可有可无。 将剧情拆分为分为“关键的”“心心相连”“补充”的片段(fragments),令我感到很刻意。真正好的叙事应该是把对角色的塑造融入有头有尾的事件和讨论中的,不是随便某个片段就能让你体验到某个人的个性的。 太多fragments是在展示角色之间如何斗嘴,没有实质讨论一些内容,甚至会强行升华某些不存在的主题、帮读者做总结,我觉得这严重削弱了读者的自由。 【关于配乐和插图】 许多场景明显是严肃的讨论或者紧急焦虑的场景,却使用不够合适的音乐,比如那种过分轻松的、nonchalant、chilling的配乐,几乎没有让我感到危难当头的那种紧迫感。 片尾曲Flshback,Klace创作很棒,能让人感觉经历了很多。 Spoiler 整个游戏是未来的人们在回首这段“革命”的经历。所以,似乎从这个视角看过去,不管曾经多困难险恶,都会成为亲切的回忆,所以整体的氛围音乐都是亲切的?但这点让我很出戏。 许多关键场景缺少CG,作为一个售价不低的VN,这一点我很失望:各个主要角色的背景故事没有CG,革命成功前后也没有CG,叙述介绍Argus历史的时候也没有相应插图,很多地方纯靠想象。 【关于剧情 Spoiler】 危难当头时,我不能理解为什么主角和很多人还能很放松地玩乐,party和喝酒。既然是一个团队,明明可以做一些分工和信息收集的事情,结果最后竟然是Issac单枪匹马就如此轻松地就推翻了Argus,整个工作几乎都是Issac在操作,显得这一切似乎太容易了。我觉得其他人(包括MC)在最后地剧情中都很被动,也只有在Issac受伤后,其他人的贡献才稍稍体现出来。 我不排斥个人英雄主义的故事,但是我觉得作者并没有讲好这个故事。很明显,Issac并没有凝聚一批革命信念坚定的战友,他在wishful thinking——既想要革命圈子之外友谊不散,又想革命成功。他临时起意“让生活中的朋友一起上贼船”的做法其实很可能让他两方面都做不好。 或许这就是Issac需要付出的代价,既然他在意“他周围这些伙伴友谊的归属感”甚于“革命彻底成功”,他就必须忍受团队革命信念本身就不坚定的问题。 【关于背景设定 Spoiler】 我得承认,这个作品中吸引我很大的一点是它没有要求我必须遵守monogamy。 世界设定的有意思是挽留我没有steam退款的主要原因:大多数人有对未来的幻视(vision),但是主角Delta没有这些幻像。但是后面写到,为了控制人们的恐慌情绪,出现了对人们生活监控管理的the system和控制它的大集团Argus,感觉这个因果实在不强!如果能再多一些讨论和原因上的叙述,可信度或许能更高一些。 还有一个有点值得思考的主题是“平等”:那些不在Argus集团管理的城市中的人,称为一无所有者(Zero),类似“少数族裔”,他们是不能享受城市中居民的身份待遇。主角一行人对他们态度的转变的描写比较到位,这一点需要值得肯定。
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