Archaelund 评测

探索广阔的开放世界,以第一人称在地牢中爬行,然后以俯视视角进行回合制战术战斗。带领您的冒险队伍穿越人类最后的边疆--阿卡伦德,揭开这里的许多秘密。
应用程序 ID1082970
应用程序类型GAME
开发人员
出版商 4 Dimension Games
类别 单人游戏, 蒸汽雲
流派 角色扮演, 冒险, 抢先体验
发行日期8 一月, 2024
平台 Windows
支持的语言 English

Archaelund
1 总评论
0 正面评价
1 负面评论
差评 评分

Archaelund 已收集 1 条评测,其中 0 条好评,1 条差评,总体评分为“差评”。

最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 861 分钟
味道特別正,巫術...魔法門... 目前只是EA但潛力巨大 1. Map way too empty: In the first map I can always find something interesting every once in a while. Comparing to it, the Galeb big map is just too boring and empty. I understand it is not possible to fill the whole big map with interesting stuffs, but there should be at least something to make exploration worthwhile. Like chest, scenario events, new monsters, etc. I hope all this emptiness is because of EA, otherwise I will be concerned about the quality of the final product. 2. Progression too slow: My party was level 2 when I left the first map. But after I completed several quests and killed dozens groups of monsters, I thought my party should already reach level 3 or near it, but in fact the exp was only half of what was required. I felt no sense of progression at all after playing for few hours, no new levels, no new items, no new quests, no nothing. My party's hit chance was around 40%-60% (80% for two-handed using extra AP) so as the level 3 NPC captain. I can win battles eventually but it becomes tedious very soon. I hope this slow progression is because of EA as well, not the quality of final product. 3. QoLs: Fast travel is a must for a map so big, just add more imperial conduits in the map or give players a way to run faster. And is it really necessary that we have to put books/papers in character backpack before we can read them? TL;DR, the first map gives me high hope for this game, other maps extinguish it. Please developer, I sincerely hope this is not the best you can do. I was playing old school difficulty by the way.
👍 : 2 | 😃 : 0
好评
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