Numgeon
31 😀     11 😒
66,14%

Rating

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$4.99

Numgeon Reviews

Numgeon is tiny, retro styled, highly-addictive and fast paced casual clicker RPG. Click your way through the darkest dungeons with your mighty heroes! Slay the monsters, collect gold and gain new upgrades as you progress.
App ID990640
App TypeGAME
Developers
Publishers FobTi interactive
Categories Single-player, Steam Achievements
Genres Casual, Indie, RPG, Adventure
Release Date15 Dec, 2018
Platforms Windows
Supported Languages English

Numgeon
42 Total Reviews
31 Positive Reviews
11 Negative Reviews
Mixed Score

Numgeon has garnered a total of 42 reviews, with 31 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Numgeon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 16 minutes
You cannot avoid taking damage, while I am pretty sure that my mouse accuracy is decent to say the least. Spamming is rewarded over precision. It is quite important to have good RNG in this game, which turns out to be more often than not frustrating. Also RNG rarely is rewarding, it just keeps your run going.
👍 : 3 | 😃 : 0
Negative
Playtime: 18 minutes
Looked alot better in the trailer. fights are up to chance if you live or not, there's no way to avoid damage. i went in thinking my drawing tablet would work but to my dismay it doesn't read my pen taps as clicks. very limited options with ear piercing music upon startup with only the option of on or off. half the time i need to click a number multiple times for it to register with very stiff feeling game play with unclear areas to click numbers. overall disappointment experience.
👍 : 0 | 😃 : 0
Negative
Playtime: 210 minutes
The main problem I have with this is during the course of a few runs, there were many times when using hp restore items they did not work. That should have been a fairly simple fix but it was not done. The game play reminds me of a free clicker game. It has a chest lockpicking mini game that makes no sense to me. I found It is pretty boring overall. However, quite a few people recommend it so take this with a grain of salt. It is still alright if you like to grind a bit to get the achievements while watching youtube.
👍 : 4 | 😃 : 0
Negative
Playtime: 21 minutes
Game is fun for what it is except the fact that the potions don't work. I'm returning it and not looking back as this game is to small to wait on or come back to
👍 : 3 | 😃 : 2
Negative
Playtime: 696 minutes
-You scan a grid of numbers clicking from lowest to high as fast as you can. I did not like it at first, thought it was monotonous, but after some more time with it and understanding some of the 'hidden' mechanics that allow you to cause more damage it has become enjoyable. -Graphics are cute and charming but a little too simplistic with no visual flare. -Lockpicking is lame, you quickly learn the combination for the three locks. -There are no missions, quests or story so you go into every run with no goal in mind other than getting farther than you did before. -Cyclopedia is a nice addition for learning about the monsters you encounter. -I'm pretty sure the stun spell for the Noble Night isn't immediate so there's a chance the enemy can hit you even though you activated it first which leads to some frustration. -I've tried the game in both windowed and full screen mode but the mouse feels strange and unresponsive in both. Game bugs you for a Steam review before you can quit out every time so here's mine.
👍 : 4 | 😃 : 0
Positive
Playtime: 93 minutes
This is a great minimalistic adventure game. Simply click on the blocks in numerical order to do damage to the enemy and build up a meter for using your character's special attack. There are three different characters to play as, and they get better as you play. The design aesthetic is actually quite beautiful for how subtle it is, and the music is great. If there is anything I could nitpick about it would be that it seems that there are very few items compared to the rest of the things to discover in the game. I am just over an hour into the game and still have plenty of monsters to discover in the beastiary, and I've only used two of the many upgrades, but I have already discovered all of the items according to the Cyclopedia. Even if they never add another thing to the game, though, I think this is a fun little game easily worth its full price.
👍 : 4 | 😃 : 0
Positive
Playtime: 194 minutes
[b] Numgeon [/b] is a very simple clicker game with some roguelite elements, not to be confused with idle clickers. It has randomized events, upgrades that you can choose between the levels, and a few "risk vs reward" elements. The game also has a grinding aspect because your characters can level up, while the stats carry over to the next playthrough. The combat comes down to clicking on numbers in the right order as fast as you can, and occasionally using your special ability. So the progression in this game is both skill-based and time-consuming because it gets easier as you level up. I like that developer added some unlockable skins, even though it does not change the aesthetic all that much. You can also unlock a few different characters that have different primary skill. [h1] Pros: [/h1] + plenty of grinding content (if you into that) + nice presentation, charming aesthetic + some visual unlocks + a few different characters + achievements [h1] Cons: [/h1] - I don't have any problems with it. [b] Overall Thoughts: 7/10 [/b] Numgeon is good at what it does, which is being a grinding game. I don't care too much for it because there are plenty of roguelites with more features, but I am glad that developer gave it a fair price. If you enjoy some therapeutic grinding to get achievements, I would say go for it. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 6 | 😃 : 0
Positive
Playtime: 99 minutes
Sometimes you just need a simple game to occupy your time. There are a ton of them out there, some are even free, but not all of them are worth even filling that minor role. Numgeon gives you only a couple of actions to perform in its roguelite structure, and they aren’t particularly involving, but it did enough to eat up the time clicking away at some numbers. [h1]Clicking Numbers[/h1] Numgeon doesn’t hide the fact that its primary gameplay mechanic is just clicking numbers sequentially. It doesn’t sound difficult, and it really isn’t that difficult on its own. The challenge for the whole process is doing it quickly while a monster attacks you. Every number clicked is an attack on your enemy and some of the clicked numbers charge up your magic meter that, when full, allows you to perform a magic attack doing additional damage. All the time it takes you to find the next number is more time that opponent can attack you. Hunting down the proper numbered tile in the grid can either flow so smoothly that you’ll wonder if you’ve developed some sort of special sense or instantly induce panic as you struggle to see a damn “5”. This actually works pretty well, especially as more challenging enemies later in the game have a larger amount of number tiles to both allow you to do more damage and make it significantly more difficult to find the ones you need. It isn’t without some issues though. The most obvious is that it prevents you from really looking anywhere else, so it’s easy to outright ignore the type of enemy and their attacks as you search for numbers. Searching for numbers can be a bit of a chore too as at times it feels like the font used for the numbers isn’t as distinct as it should be. The low quality inherent in the pixelart font is also an issue when trying to distinguish HP and MP as the difference is literally a few pixels of height in the horizontal bar between the vertical lines of the H and M. [h1]The Lockpicking Debacle[/h1] There’s also a lock picking mechanic that is also used exclusively for opening up chests if you don’t have the required keys. Even after figuring out what is going on, it just seems far too convoluted of a process for a game that is otherwise so simple. My success or failure in it always came down to some mostly random/slightly logical clicking to get it to work and I just sort of wrote it off whether it did or didn’t. The rewards were generally just small heals, mana potions, or a few coins, so it wasn’t much to give up. [h1]The Sensible Roguelite[/h1] Throughout each run of Numgeon, you collect coins which are given primarily for the remaining number tiles after defeating an enemy. Coins can be used in shops to buy heals, magic, and armor, prolonging your adventure. However, collecting coins can be a bit odd as there aren’t many things that give you bonus damage, so you for much of the game you’re only getting a handful of coins per battle from your leftover tiles. You can gain additional coins for completing quests (that I can’t seem to find the list of in game), opening chests, and getting items that enhance your gold gain. Items can be gained at the end of each dungeon level as a single choice of three. Not all choices are items though, some are upgrades and things like full heals. I think that the choice of items seems fairly standard, but a few offer some minor twists to spice up the gameplay. A couple of character classes can be unlocked to make playthroughs a little more diverse as well, which is nice. There are also some palette swaps for the background/foreground/highlight colors that don’t really change the gameplay in any way, but at least give you something to gain as you move along. All of the items that you’ve gained and enemies you’ve encountered show up in an encyclopedia for you to check out as well. There may not be much actual “progress” to be made (even with levels to gain), but what is in the game does a lot to expand on the relatively simple gameplay loop. [h1]Done-geon[/h1] I’m not blown away by Numgeon, but for $3 I didn’t expect to be blown away. It was slightly more interesting than I thought it would be though, which is why I recommend it. I suppose at this point you might find it on sale for at least a little bit less if that makes the $3 base price more appealing. It’s another good game to jump into to burn some time and try to one up yourself. The game is not particularly hard to beat, and on maybe my third run I did so, but it seems like it depends heavily on getting past the first portions to get the right items and enough gold to just cruise through the later portions. There’s also an “expert mode” to ensure even if you do find it easy, you can give yourself more of a challenge. I am honestly surprised that this game isn’t also a mobile game. With the simple easy to pick up gameplay (that only requires one hand even on PC), I’m sure it could find some success on that platform. [quote] If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ and https://bagogames.com/[/quote]
👍 : 5 | 😃 : 0
Positive
Playtime: 12 minutes
This game looks and feels fantastic, but I've never seen such a poorly thought-out core loop. Clicking numbers in order is neither fun nor interesting. There is no challenge to it! Everything surrounding the core loop may be great, but it cannot solve the fundamental problem of a lack of challenge.
👍 : 19 | 😃 : 1
Negative
Playtime: 5166 minutes
Numgeon is a casual bite-size rpg, that also doubles as a clicker that can refine your hand eye co-ordination a bit. When you start the game you play the game as a Noble Knight who will go dungeon crawling and will battle monsters by way of board of numbers below the graphics of the game. The goal is to click on the numbers, that are randomly placed, in order 1- whatever is needed to kill said monster. You get some coins if you are lucky enough to leave some numbers when killing the monster. Coins that you can use to buy things at stores you find in the dungeons. There are special colored numbers in each grid that build up mana points that you can use once you fill the mana point bar, by using a special ability when clicking the right mouse button. As you travel through each dungeon there is a map shown if you click the small pause button on the upper left of the screen. It will show your advancement in the dungeon as well as a mission that you will want to complete to receive a coin that is used in a special slot machine before you start each play through. You can get many nice items that will help your journey or maybe something not so nice. you will meet a few different enemies as well as find treasure chests that you can open with a key or try to pick the lock if you are not lucky enough to have a key. Among the things you can get from an open treasure chest is, potions for health and mana, food for health and coins. However you may only carry one item at a time. Accumulating XP is a key for sure as you have to get leveled up to gain a permanent bonus to skills like offense and defense. You will also run into a shrine and be able to sleep at a campground, which fully recharges your health. When finishing an area of a dungeon you also get to pick a perk, of which you can have up to 8 collected. Being quick with your number clicking is entirely key. The game helps you out a bit as the fight does not start until you click 1, so you can peruse the number set up and form a plan of attack. The goal for the end game is a bit different than your standard RPG, but I will leave it for you to find out what it is. LOL no spoilers! The game has two more characters to play through the game with, Mighty Sorcerer and Silent Assassin, both of which you must unlock. You can also unlock color palettes to customize the color for your game screen. The music is appropriately medieval for your journeys. Just remember it takes a bit to build your skills to make it through the last dungeon! If you have made it through the game on normal level each character can also be played on hard level, too. Recommended to old school game players. Great for small play sessions.
👍 : 17 | 😃 : 0
Positive
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