Conan Unconquered Reviews
From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.
App ID | 989690 |
App Type | GAME |
Developers | Petroglyph |
Publishers | Funcom |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Steam Trading Cards |
Genres | Strategy |
Release Date | 29 May, 2019 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish, Turkish |

1 800 Total Reviews
1 231 Positive Reviews
569 Negative Reviews
Mixed Score
Conan Unconquered has garnered a total of 1 800 reviews, with 1 231 positive reviews and 569 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Conan Unconquered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
644 minutes
got it cheap, old game, lots of fun. runs great had no problems. havnt had the chance to try coop. would love to so feel free to add to play.
👍 : 0 |
😃 : 0
Positive
Playtime:
163 minutes
This game is Funcom's attempt to capitalize on the then emerging genre of Survival RTS as a companion to their ARK themed survival game, Conan Exiles. While it is a competent release and stands as a fun, fast-paced score attack take on the genre, it lacks the success and thus the support of the latter title. As it stands, and likely will continue to stand, there are two prevailing modes, a short twelve map campaign wherein you learn the basics of gameplay and the titular Unconquered mode. Unconquered is a wave survival with customizable rules and the option for endless play if you manage to beat the required challenge. This mode is also fully playable in co-op with a single friend, wherein you share a base and build up your defenses as you see fit. It has a unique score attack based style where you are rewarded with multipliers, extra points and resources the quicker you are able to clear the map and defeat enemy waves. While that may be antithetical to this style of game as it tends to be about defensive planning, city building and creep clearing between waves, it doesn't harm the experience so much as make it far more of an involved job. The time between waves is brief and you'll have to prepare yourself swiftly, but it does include active pause and a wave delay button, both of which alleviate the problem a bit. Another great shame is the lack of a tutorial, it is very much a sink or swim kind of game and that can harm the initial experience as some mechanics are genuinely not explained, such as the fact that some enemies can just walk down cliffs or the building synergies that you'll find out about. By far the greatest flaw though, and this is a pretty big one, is the setting. Conan is not a leader of men, Conan's story has nothing to do with empire building or setting up a stronghold or any of that. He's a legendary hero that recruits and fucks extremely hot, scantily clad warrior women on a trip through a fantasy world filled with adventure and tragedy. It does not appeal to that crowd and it's only serviceable as a survival RTS due to the breakneck pace and lack of real communication on what anything is and what you're supposed to do. If you have played games like this, mainly They Are Billions, you'll find it relatively easy to figure out, but even then there's the constant pressure of having waves so frequent you can only do cursory building as resources trickle in and maybe clear out a single nest. In the end it really appeals to neither crowd and falls into its own niche, it's experimental, an attempt to reinvent a genre that was barely invented yet and doesn't do so all that well. That being said, it's still fun and is worth a purchase on sale, or at full price if you just can't wait to stare at the javelin soldier's size G breasts.
👍 : 0 |
😃 : 0
Positive
Playtime:
1558 minutes
I actually liked the game better than the one it's mechanics are inspired by: "They Are Billions". End if like this type of game you must try Diplomacy is not an option & Age of darkness
Mostly because having one unit get through your defenses doesn't cause an inevitable game over (which often happens in T.A.B.). Also if you fail a campaign mission you just re-try it, it doesn't put a permanent demerit on your score because you don't have the galaxy brain needed to do succeed at every mission on your first try (a T.A.B. "feature" that I always disliked).
>>> (I found They Are Billions very frustrating, so apologies for the mini rant).
On it's own merits, this game is mostly about building up a town/fortress, researching new technologies (to unlock new units/defenses), building a perimeter of walls/towers (sometimes using choke-points, other times defending more wide open areas), and fighting off hordes of enemies that come from different sides of the map. (And eventually from all sides on the harder missions at the later stages).
I kinda wish the hordes showed up a bit less frequently, as often you only have a minute or two to build up a bit of your economy before another wave shows up.
>>> (There's a feature to delay the next wave by 30 seconds, and I often found that to be pretty critical to get a few extra moments to put out fires and get my guys in position).
>>>>> (Doing that lowers your score multiplier, but even with the lower multiplier I usually end up with a higher total score when more time is added, as it gives me more time to build my base/forces and kill the outer guardians).
*(Like with T.A.B. you can pause the game to place buildings and issue orders if things get hectic, but most missions I didn't need to use it more than a handful of times)
👍 : 6 |
😃 : 0
Positive