Drawkanoid Reviews
Hyperspeed neon brick-breaking with bullet time and explosions. What more do you need? How about ludicrous powerups and multiple game modes? You're welcome.
App ID | 951370 |
App Type | GAME |
Developers | QCF Design |
Publishers | QCF Design |
Categories | Single-player |
Genres | Casual, Indie, Action |
Release Date | 21 Jan, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Drawkanoid has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
26 minutes
very fun to play. very droll.love it
maybe add more balls XD
👍 : 0 |
😃 : 0
Positive
Playtime:
59 minutes
A fun base mechanic and exciting visuals make it really satisfying to play. As you get into a rhythm it also surprisingly starts to feels meditative. Gradually you get upgrades and the game becomes more strategic which makes getting huge combos have even more of a payoff than just looking cool.
👍 : 5 |
😃 : 0
Positive
Playtime:
24 minutes
My computer can't handle the graphics; when there's too many shiny visual effects the game stutters pretty bad.
Also this is not what I expected to be a traditional brick-break with some roguelike style twist; my eyes are mainly focused on the line-drawing part and unlike those traditional brick-break games I can't focus on what happens above. I feel like I'm missing what makes a brick-break game satisfying to play in this one.
👍 : 1 |
😃 : 0
Negative
Playtime:
220 minutes
This game is exactly what it says on the package. It is a game that moves quickly when you are not planning your bounce back, you get awesome powerups as you progress further, so there is a sense of progression. The Soundtrack gets a little dull, but it's pretty high energy, so it's not horrible. You could spend your money on much worse games, and it's worth the price of admission.
👍 : 0 |
😃 : 0
Positive
Playtime:
145 minutes
Ever since the "Indie Explosion" of games on Steam, I've been attracted to Breakout Clones - games that mimicked Breakout and Arkanoid "paddle and ball" style games but a with a new twist. While I was only marginally entertained at best by these games as a child, these new variants of the genre have been alot of fun for me. Ironically, probably the worst one I've played of these is the official Breakout recharged.
Drawkanoid is another one of these games - a name that channels the spirit of Arkanoid plus the ability to redraw your paddle. I'd say the game is a bit more akin to Shatter, as the bricks have physical properties causing them to float around the board if they are loose or come in the form of bullets being shot from a sort of turret brick that shoots out bricks similar to patterns seen in bullet Hell games. In Arkanoid, you slid a paddle at the bottom of the screen to bounce a ball up towards bricks which could randomly drop power ups. In Drawkanoid, you use the mouse to draw a paddle in a field at the bottom the screen. When the ball returns to this area, you have limited time in slow motion to draw a paddle to redeflect the ball back to the bricks. Instead of power ups being dropped, you can start a run with a loadout of up to 3 power ups depending on which ones you bought prior to the run.
The run based nature of the game, combined with buying upgrades between runs and random brick layouts on each stage gives Drawkanoid a rogue-lite vibe, especially with the fact that your persistent progression is in the form of currency dropped from certain bricks or situations, allowing you to buy upgrades and power ups at the end of a run. Power ups include the ability to penetrate more bricks, the ability to aim directly at a specific brick, or draw a path for the ball the follow. Other upgrades allow for situations that give you more currency or lives.
My top issue with Arkanoid in my limited time is that the presentation is both great but also distracting. The use of vibrant, neon colors and sparkling effects are a treat to the eyes, but a distraction to gameplay, especially in later levels when your time to draw the paddle before slow motion ends is drastically reduced. By the time you reach levels 5-7, you have very little time before the extremely fast moving ball bounces out of control, and sometimes, depending on where the ball bounces, it would have left sparks, trails, and a beam of light surrounding it, making it hard to see where the ball is, let alone where it is going as you try to find a good spot to draw your next paddle. Many times, I couldn't see the ball and by the time I could, it was too late. Worse off, certain trajectories make the ball bounce at a angle that is hard to guess where it will bounce too, causing you to draw the paddle in the wrong place and lose precious, very limited lives. Sure, feel free to argue "Skill issue" here - getting better at the game will make this less a problem. But it does effectively mean you will play about to the same point over and over again to grind for currency to get upgrades like more lives, which get dramatically more expensive per upgrade.
If you like Breakout clones, Drawkanoid is very fun and scratches that itch, but expect to play an indefinite amount of runs before you have a chance to beat it.
👍 : 0 |
😃 : 0
Positive
Playtime:
8 minutes
Immediately boring, makes me want to go play shatter or wizorb.
Draw the same line a lot with "earn extra money" upgrades equipped. grind.
Suggestions:
- More interesting powerups, sooner
- A less standard brick arena size, more bounces fewer lines drawn
--Don't have the 3rd or 4th level be a giant wall of solid bricks that immediately bounces back repeatedly
--Feels handcuffed, this mechanic could allow for scrolling levels, multiple paddle fields on all sides or throughout a map, etc...
👍 : 12 |
😃 : 0
Negative
Playtime:
120 minutes
I picked this up at the start of the year and have found myself dipping back in to it here and there over the course of the year. Well recommended even if it's just for a lazy sunday with a coffee and accidentally beating your score
👍 : 3 |
😃 : 0
Positive
Playtime:
1039 minutes
Absolutely love the balance of tension. It's definitely exploring things left untouched in other re-interpretations of this classic, feels like the ultimate version of the brickbreaker genre.
omg, the hexagonal enemies are amazing for all the rebounding goodness, but the little orange rounds are complete nonsense.
👍 : 2 |
😃 : 1
Positive
Playtime:
297 minutes
[b]drawkanoid[/b] is a fun take on the traditional breakout, with [b]you drawing the paddle[/b] when the ball is about to leave the stage. it's lightning-fast until the ball enters the bottom of the screen, then it goes bullet-time for a bit, letting you do your thing.
what's really cool is you [b]don't need to clear the whole board[/b], spending days on hunting that elusive corner piece. if all the marked bricks are gone, the boss comes down from above and hitting it once ends the level. there are also [b]permanent upgrades and equippable power-ups to unlock[/b] with points, plus two more game modes. [i]countdown[/i] has a timer instead of lives (no conundrum though), [i]zen[/i] is completely pointless, as usual.
you might think this sounds way too easy, and I'm sure it is for some, but when there's a million tiny moving things on the screen, some spawning right next to the ball, it can get frustrating. seeing where the ball is heading can also be difficult sometimes, with previous trails so close to each other if the ball keeps bouncing back almost immediately. charged power-ups appearing in random places at the bottom of the level is also an issue, as it's very easy to accidentally activate them while drawing the paddle.
[b]great presentation, even better soundtrack[/b], though I would've liked some static backgrounds while playing, to look less like a lazy mobile port covering only a third of the screen. basic settings (separate volumes, resolutions, windowed mode, screen shake), but toggles for certain effects and such would've been nice too. despite the minimum requirements on the store page, it runs on win7, not just 8.1+, but I doubt the stated 2 gb of ram would suffice, as the game is constantly using 2-3 gb while running.
I'm not a hardcore or competitive (or competent) breakout player, just play a different one for a couple hours when I'm in the mood, quitting before getting too frustrated, but [b]I found this really really fun for the most part[/b]. the original price of 6.59 eur was too much, but it got lowered to 4 after a year and I picked it up for half of that another year later, which I think was a good deal.
👍 : 8 |
😃 : 0
Positive
Playtime:
130 minutes
Drawkanoid is a variant on the classic paddle games, like Breakout or Blasterball. With the difference here being instead of controlling a paddle, the player draws the paddle and it's orientation. The game will enter a bullet time mode to give you time to aim your next shot at the blocks. It's a good time waster. A game that's good for quick pick up and play for a few minutes.
👍 : 10 |
😃 : 0
Positive