Quest room: Hanon Reviews
After 20 years in search of the mysterious Egyptian artifact of Hanon, you managed to find the entrance, but to get inside you need to solve more than one puzzle. You do not have much time, you are locked in 4 walls and oxygen is running out.
App ID | 950360 |
App Type | GAME |
Developers | BURRIK |
Publishers | BURRIK |
Categories | Single-player, Steam Achievements |
Genres | Indie, Adventure |
Release Date | 25 Oct, 2018 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Czech, Dutch, Polish |
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2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Quest room: Hanon has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Quest room: Hanon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
60 minutes
decent and short puzzle game. worth the hour i spent on. the price is not too high. i recommend it.
👍 : 2 |
😃 : 0
Positive
Playtime:
319 minutes
I wanted to like this game because of the Egypt theme. It was a very cool concept.
The things that bothered me were: buggy controls, very limited camera movement, inability to reset a puzzle, some puzzles that have 0 clues, no pausing and the achievements do not pop in game!
👍 : 2 |
😃 : 0
Negative
Playtime:
22 minutes
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote]
A mediocre puzzle game that takes place entirely in one room.
The controls are not great and most of your time is spent clicking on everything trying to figure out what is interactable. There are lots of things that the user can clearly interact with eventually, but not yet, leading to a lot of boring wasted time click-hunting.
I only got halfway through, but in that time (~30 minutes) I ran into multiple puzzles with multiple valid solutions, but the game only accepts one of them so you need to try them all. Also one of the solutions made no sense, even after looking up the answer.
Given the sale price of $0.50, I guess you can't ask for much. But I think my time is worth more than this. I'd recommend checking out level 4 of [url=https://store.steampowered.com/app/1234520/The_Escaper/]The Escaper[/url] for a better version of what this game could have been.
👍 : 5 |
😃 : 0
Negative
Playtime:
42 minutes
Wouldn't run at first, and then when it did items randomly became stuck on the screen when I selected them. Plus, the game didn't seem fun at all and is too obscure and confined for my taste. Total disaster.
👍 : 1 |
😃 : 0
Negative
Playtime:
197 minutes
Wish I could recommend this game because I like the concept. However, there are just flaws that make the game at times a chore or unplayable. I've had to restart because of bugs where I wasn't able to progress even though obtaining a piece or solving a puzzle should have progressed the game. There are also some optimization issues and the controls are less-than-stellar. Oh, and I wasn't able to play it until I got a new mouse because you can't select your own bindings, so if your mouse scroll wheel is broken or wonky don't bother.
That said, the theme is good, the puzzles interesting, and the game was varied enough to my liking. The graphics had no issues and I actually liked the overall aesthetics and design. Those combined would have made me like the game were it not for control and game-breaking issues. If the devs could address those, then I'd wholeheartedly recommend it, but as it stands, it would be a no-go for me.
👍 : 4 |
😃 : 0
Negative
Playtime:
54 minutes
Puzzles range from reasonable to "wtf" in complexity. The graphics are great, but controls are sketchy, awkward and blocky: You'll be unable to move a puzzle piece, then it will fly way passed what you were trying to accomplish - rendering certain puzzles to be downright maddening. Thus, the 'match the image on the left' puzzle with the 4 tiles is simply impossible to pass. The tiles spin wildly when moved, if at all.
I regret spending money on this one.
👍 : 8 |
😃 : 2
Negative
Playtime:
266 minutes
Quest Room: Hanon is a puzzle of you stuck in a room with oxygen slowly decreasing. You have 1.5 hours to figure your way out of this room or you die. This game is short, filled with puzzles, and only offers one scene, the room you're in.
However, the graphics are really good, the sounds are good, and the puzzles are not super hard, but some may be difficult to ascertain where the clues are coming from. I found the hardest thing was to find out what had changed in the room when I did solve a puzzle. You can hear things moving, parts sliding, doors opening, but you have to literally see them or recognize that something has changed to make it obvious where your next clue or puzzle may be. There are some inventory puzzles, but nothing too difficult either.
I enjoyed the puzzles and the game as a whole, my only negatives are that it's rather short and rather dark and limited in its use of a good graphic palette. But then again, it would make the game much easier if the colors were more varied and it being short needs be recognized that this has been made by a single person. I'm always impressed when I see quality games come from such small teams.
I picked this up for less than a couple bucks, well worth it, and it offers one challenging achievement of beating the room within 10 minutes. Trust me, your first time you will die and not figure it out the first hour and a half. Definitely would recommend it for a fun brain teaser.
👍 : 7 |
😃 : 0
Positive
Playtime:
81 minutes
If you are good at puzzle games you will like this one as well. It's kinda hard and the timer makes it extra spicy.
Prize fits the play time.
Only thing that annoyed me as well were the clunky controls. Sometime you want to tune a gear or anything just a bit and it suddenly rotates a whole third or so.
👍 : 6 |
😃 : 0
Positive
Playtime:
119 minutes
i was looking for a short, casual puzzle experience and was intrigued by the ancient Egyptian style. What i was met with was something that was both lackluster and buggy. trying to play through it a few times i encountered several bugs with the rotation of objects, they would get stuck and/or made some puzzles unsolvable, despite the fact that it appeared that i solved the puzzle correctly. There were a few puzzles which didn't really correlate to any clues in the enviornment, which took away from the experience. Unfortunately I cannot recoomend this game.
👍 : 21 |
😃 : 0
Negative
Playtime:
100 minutes
TL;DR: Buggy controls made this game unnecessarily frustrating to play.
I bought this game because I was hoping for an experience like The Room series of games, but was let down.
The controls are buggy and erratic, making puzzle pieces very difficult to manipulate -- something that seems like a necessary given in a puzzle game. More than one puzzle had parts that had to be spun didn't move until you made them overspin past the position you wanted. Puzzles should not be difficult because of jittery controls.
Also, the movement of the view is very limited. You are in a fixed camera position at the center of the room and can only toggle between high view and low view, rotating the view from the center point, and zooming in and out. What this means is that several puzzles must be viewed from an obscured, slanted perspective that makes it very difficult to figure out which areas of the room have parts that can be manipulated.
These things make it unnecessarily difficult to complete the puzzzles in a way not intended in this format of puzzle game. It would be like having a jigsaw puzzle game where the pieces randomly rotated every time you tried to connect them and you could only view the puzzle surface at a 35% angle.
Beyond that, there were puzzles where the solution didn't seem to have a clear indication of what the solution was without guessing (the nine rotating black circles puzzle is what I'm thinking of in particular).
👍 : 14 |
😃 : 0
Negative