
690
Players in Game
24 007 😀
7 701 😒
74,58%
Rating
$39.99
Far Cry® New Dawn Reviews
Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.
App ID | 939960 |
App Type | GAME |
Developers | Ubisoft Montreal, Ubisoft Shanghai, Ubisoft Kiev |
Publishers | Ubisoft |
Categories | Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support, In-App Purchases |
Genres | Action, Adventure |
Release Date | 15 Feb, 2019 |
Platforms | Windows |
Supported Languages | Simplified Chinese, Arabic, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Czech, Dutch, Polish |

31 708 Total Reviews
24 007 Positive Reviews
7 701 Negative Reviews
Mostly Positive Score
Far Cry® New Dawn has garnered a total of 31 708 reviews, with 24 007 positive reviews and 7 701 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Far Cry® New Dawn over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1254 minutes
The environment is colorful and beautiful, and the guns look dope. The story is decent. I also really like the post-apocalyptic world. If you've played Far Cry 5, you should definitely give this one a try
👍 : 1 |
😃 : 0
Positive
Playtime:
1556 minutes
It's okay but literally not okay
the world is very interesting but the story meh :/ to much fast and kind strange. of course I know because new dawn just alternate ending from Far Cry 5. I will recommend this if just wanted beauty the world after apocalypse nuclear bombs with randomly colourful. u can try this one when any of Steam Sale.
Anyway this one be my first far cry series. Which I completely raid alone all Outpost until max and already exploring any place until green checked (just because I really like it the World)
👍 : 2 |
😃 : 0
Positive
Playtime:
2497 minutes
I bought this game cuz it was on sale just to grab the extra part of the far cry series the game is is good it's fun to play it's really colorful the graphics are great some missions are a little difficult at times but it's there's more wide open land than there is buildings and traffic and pedestrians I think this was part of like a far cry 5 series due to the fact the story comes out to be from far cry 5
👍 : 1 |
😃 : 0
Positive
Playtime:
2287 minutes
Far Cry New Dawn seems to be a controvertial entry to the series and frankly I do not know why. Given the plot, it recycling the far cry 5 map is an advantage and, besides, the fauna and flora is revamped and the game looks f***ing fabulous! I love the abundance of color, especially the pink, I'm a sucker for games that have specific pallets attached to them.
About the gameplay:
> Crafting - Crafting is honestly really well made, given you have [b]three[/b] ways to gather materials: Hunting (my personal favorite), expeditions (second fav) and resource areas (my least fav, I only resorted to this when I needed almost no materials left. Extra easy if you have the dog with you!). I especially like the fact that some crafts have particular components that force you to do some other activities, like even if you are not farming any resource and are just getting them naturally, when you get to tier 3 and tier 4 weapons, you'll need to start going out of your way, be it by expeditions or by killing monstrous animals. Aditionally, I like the fact that you can make medkits on the go, however, I feel like you get so many fucking resources that you will seldom run out of them. Finally, the fact that this game isn't money based and therefore you have to pick out specific ingredients and materials for what you want is also really cool.
> Monstrous animals - Although I like them as resource farming and I think their designs are poggers, their encounters and fights are underwhelming and I'm still not sure whether I like the fact that you can encounter more than 1 of each or not, I would've loved the idea of a single super animal.
> Prosperity aka base - An interesting way to give you reasons to do outposts other than just for clearing the map or just for fast travel points (as well as the fucking cool costumes). I especially love the fact that some upgrades require specialists, in which you'll have to do outside mini quests in order to progress further. Oh, also, the fact that there are many visual changes and resources added as you upgrade propserity is cool as hell.
> Soundtrack - I think the soundtrack in this game is extremely good. Maybe not as good as Far Cry 3 but still really nice. It fits the moments and the vibe of the post-apocaliptic place you're in. The menu music is also so good in fact that I added it to my playlist, what a banger!
> Story - The story is pretty good. My main nitpick is the protagonist as she is not only silent but also a god damn retard. I mean seriously, how the fuck is it that on 4 seperate occasions she just gave up her guns??? Aside from that, I love the voice acting and the emotion attached to each character. The twins didn't have as much screen time as I had hoped and I wish to have seen a bit more depth, but given the clear goal to make a small game, I think that's easily overlooked as they are still fine villains overall, with understandable motives, their upbringing and how human they feel (mostly towards the end, not so much before then). The interaction between characters is especially cool and the side quests also have interesting or funny plot points.
> Companions - I can't talk much on this department cause i only used the dog for scouting/resource gathering, nana in the early game and Horatio for everything else (he's a fucking beast, I love him so much). Horatio seems completely fucking overtuned while other characters seem like more of a hinderance (I'm looking at you Nana!). I mean, fine, they have some moments where they shine but especially in later levels they just keep getting fucking spotted.
> Perks - I think the perk system is fine. I like the stuff you unlock and the addition of perks that you can repeatedly buy is really cool. there isn't much to say here other than the fact that it's stupid that every level needs a perk for you to take them down. Them just adding an extra for specifically elites would have been fine, but for levels 2 and 3? Cmon, that's just unnecessary. Speaking of, the takedown animations are a HUGE step up from 5, but nowhere near 3. This time, they feel more tactical and more satisfying, but not as brutal and satisfying as Far Cry 3's. Anyways, back to perks: Obtaining perk points is super fast but not to the point where it's free. Expect that by the end of the game you'll have every perk and even some repeatable perks leveled up a bit.
> Difficulty and level system - This is potentially the worse category for this game. I hate the level system due to how deterministic it is, especially on later levels. What I mean is: A level 1 gun can kind of take out a level 2 enemy, while a level 2 gun will struggle a ton to take out a level 3. Don't even think about taking on elites if you don't have an elite gun, it isn't even worth it to try. I played the game on max difficulty so maybe this isn't as prominent in lower difficulties but still, I don't like such dumb and deterministic mechanics. Aside frm the levels, the outposts feel fair yet complex in the ways you can approach them and that increases its replayability, which is a big factor since a mechanic in this game is that you can repeat an outpost at any time for any reward, each time increasing the difficulty a bit (which maxes out after the 2nd replay but still). The missions themselves also feel fair and sometimes challenging, though they are generally a pushover. Oh, also, the boat mission fucking sucks.
> Visuals - This game is beautiful in my opinion. Even if the faces are, well, Ubisoft faces, I still think they are very well made. The clothes look great, everything fits into the vibe of the game like a glove and nothing seems too out of place. Where the visuals shine though is the backgrounds and overall look of nature: PLEASE do a round of the map with a heli or car or any Vehicle so you can just enjoy the views, I really REALLY love the colors and especially the sky and the flowers in this game. The animals are also well made. Finally, the guns are awesome! Their designs also fit the game and they are really fun to look at.
TL;DR: 8/10
👍 : 2 |
😃 : 0
Positive
Playtime:
2648 minutes
as a standalone game, far cry new dawn is amazing- but it doesn't compare story wise to any other game in the series. mechanically, it is a carbon copy of far cry 5 with just about the same graphics, controls, and movement. it simply feels like they used the code of far cry 5 to make a tech demo for the resolver weapons of far cry 6. the environment and overall feel of hope county falls short compared to its predecessor, i think if there was more time spent filling in the gaps of what happened in between far cry 5 and new dawn this wouldn't be the case. with such a vast change in scenery due to the apocalypse, i would have loved to see more of the transition period of characters getting used to their new home. i think the intermissions attempted to solve that, but there were only 3 of them and 2 of which were spent setting up characters we haven't known from the previous game. i think this game has a lot of replayability once the story is completed with infinite perk and weapon upgrades, which is very fun. the tiered outposts and expeditions help a lot with progression, but become easy once the player gets elite gear for the first time. i loved the aesthetic of the highwaymen, but i feel they could have been way more threatening and could have held much higher stakes for the player. for game standards, new dawn is amazing. however for far cry standards, it is not.
👍 : 4 |
😃 : 0
Positive
Playtime:
2477 minutes
-map is small
-story so bad
+Graphics (Colorful space)
+better to play co-op
+better to fight the outpost (co op)
+Weapon customization
+Player customization
8.5/10
👍 : 4 |
😃 : 1
Positive
Playtime:
1184 minutes
Far Cry New Dawn presents an intriguing post-apocalyptic twist on the familiar Far Cry formula, offering vibrant environments and some engaging gameplay.
However, it feels like a slight downgrade compared to Far Cry 5. While the core mechanics remain solid and the new RPG elements introduce fresh strategies, the story and characters lack the depth and impact that made its predecessor shine.
Overall, it’s enjoyable but may leave fans longing for the richer narrative experience of Far Cry 5.
The game is just OK, its mid at best.
6.5/10 for me.
👍 : 5 |
😃 : 1
Positive
Playtime:
1180 minutes
This was surprisingly good Far Cry game, far from the best, but still good.
But it shouldn't have been its own game as its alot shorter then others.
This could have been DLC for 5 as it continues that story.
Positives:
-Gameplay was good, but it is usually in Far Cry games.
-Good variety of fun weapons
Negatives:
-Game was too short
-Expeditions were really boring
-Having to repeat same outposts over and over again for achievements was also bad
Overall Rating: 3/5
👍 : 8 |
😃 : 0
Positive
Playtime:
197 minutes
This game is definition of everything wrong with Far cry games. i surprised how they turned a masterpiece into a crab game.
in short this is far cry game but without fun elements, stupid ranking thing and microtransactions. everything you had for free and fun in far cry 5, you have to reach them with unlikable effords.
👍 : 15 |
😃 : 0
Negative
Playtime:
1545 minutes
The post-apocalyptic spin-off pleases with dynamic shootouts, base leveling, expeditions and co-op, but the story of the "Ravagers" gang is predictable, and the villains lack depth. A bright neon world, RPG elements and freedom of action save the day - this is 15-20 hours of exciting action for fans of the series. The plot is a weak link, but if you just want fun shooting and exploring, New Dawn will do an excellent job.
👍 : 17 |
😃 : 0
Positive