Cybarian: The Time Travelling Warrior Reviews
Cybarian The Time Travelling Warrior is a classically inspired arcade action game, with a mixture of modern and retro gaming tropes.
App ID | 928840 |
App Type | GAME |
Developers | Ritual Games |
Publishers | GrabTheGames |
Categories | Single-player, Steam Achievements, Full controller support, Remote Play on TV |
Genres | Indie, Action, Adventure |
Release Date | 9 Nov, 2018 |
Platforms | Windows |
Supported Languages | English |

125 Total Reviews
93 Positive Reviews
32 Negative Reviews
Mixed Score
Cybarian: The Time Travelling Warrior has garnered a total of 125 reviews, with 93 positive reviews and 32 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cybarian: The Time Travelling Warrior over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
65 minutes
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase.
Quick score: 3/5
Things I Disliked:
If I had 1 major complaint, it would be the no checkpoint 6 health design. I think the game would have been better if they instead made it so you had a checkpoint every screen, but to counter this you no longer had any health, so it was 1 hit death. And then maybe have an arcade mode where you had 3 health without checkpoints. The problem with the design they went with is that it can be very annoying for a 1st playthrough (especially if your not very good), while at the same time its not really that much of a challenge after your first playthrough and you know the patterns and there isn't really much depth. So it's kind of the worst of both worlds.
👍 : 2 |
😃 : 0
Positive
Playtime:
9 minutes
I was enticed by the retro graphics, but not all retro graphics games are made the same. Sluggish controls, really unresponsive and completely punishing if you can't do everything perfectly. Also doesn't save your settings, plus there's no way to change the controls. Not great.
👍 : 0 |
😃 : 0
Negative
Playtime:
11 minutes
after the game installation i have problem with this game and screen.
blank and black screen no graphics and game not even working properly
can not even resize the window
i was expecting it could run @tleast on window size @ 1378 once the game is starting but shows only blank screen
i can hear only audio nothing else.
i would say this game is piece of trash in coding ( only game trailer was made for impressing ? )
no recommendation for buying to anyone.
👍 : 0 |
😃 : 0
Negative
Playtime:
48 minutes
Took me just under an hour to beat this game. Awesome fun, feels great, just wish it was like 5x longer
👍 : 12 |
😃 : 0
Positive
Playtime:
9 minutes
I would really like to play this game to completion because it's gorgeous-looking and fun, but I am uncomfortable paying money for a game that uses sound effects blatantly stolen from other games and I think you should be, too. (Gunstar Heroes in particular--well, at least the devs have great taste.) I am returning it.
👍 : 9 |
😃 : 2
Negative
Playtime:
377 minutes
This game is great for what it's trying to be, but there are some quality of life features that many people will miss. These features are left out intentionally, I'm pretty sure, but all the same people will probably not like them.
This is a game about memorizing patterns and execution. The game doesn't start you off with more than you need, and gives you abilities along the way. With every new ability comes new hazards that require said ability (thus, the stages/bosses get more complicated til the end).
There are no saves. You are meant to beat this game in one playthrough. If you manage to do it, I think the game only takes about 10 minutes. Still, the stages are quite difficult so if you don't beat the game right away, you may find it tedious to have to get through the first levels after having beat them. The best recommendation I have is to give yourself at least an hour at a time to really get through levels, and keep playing this daily for about a week until you beat it. If you come back to the game once every few months you will need to relearn the early stages again, thus compounding the frustration of having to replay levels.
I give this game a 10/10. I can tell what the devs were trying to accomplish and I think they nailed it. A perfect throwback to the 80s when the only niceties you had from the devs were "pause" and maybe a checkpoint if you're lucky.
👍 : 3 |
😃 : 0
Positive
Playtime:
122 minutes
Fun short game, beat it in under 2 hours.
The core gameplay is to time your buttons to get a 3 hit combo, you also get to dodge and throw your sword like boomerang, since you can't attack while jumping.
Also the game has a pretty good humor.
👍 : 4 |
😃 : 0
Positive
Playtime:
1046 minutes
A linear and rather simple platformer with slowish positioning- and rhythm-based combat, with an emphasis on the latter. You get a few more abilities later on, which are mechanically sound; however, the game is extremely short, which means that most of the mechanics don't get enough time to breathe.
Decent boss fights and level design, though.
A couple more technical quirks:
- The game plays either in full screen or in a very small non-resizable window.
- Controls can't be remapped at all. Gamepad controls are all right. Keyboard controls are something alien (cursor keys to move, A to attack, S to jump).
👍 : 3 |
😃 : 0
Positive
Playtime:
47 minutes
Beware of the misleading trailer: the player can't dodge-roll or use other abilities during the first stage as instead it's shown in the video. You'll unlock these extra abilities only after a boss is beaten. This is one of the problems that makes the combat uninteresting at the start in my opinion. Also the game can become very tedious in the long run for some players because every time you open the game you'll be forced to start through the first stage even after you beat it several times.
Pixel art and music are very good, but this is not enough to recommend it. If you have patience and perseverance you might enjoy it, but I think the devs should have been more flexible with their choices because the core gameplay seems designed exclusively for hardcore players who also have lots of free time.
👍 : 9 |
😃 : 0
Negative
Playtime:
46 minutes
[b]Introduction[/b]:
I tend to love games like this, anything in the neighborhood of a hack n slash or RPG with an old-school feel to it. In fact, I'd had this on my wishlist for a while, so when I saw it on sale for $2.99, I snagged it up and settled in for a little "me time" at the computer. Unfortunately, I was underwhelmed and disappointed.
[b]Graphics[/b]:
Graphically, WYSIWYG, or rather, "what you expect is what you get." I've got no complaints there, except to remind the developers that there is a very fine line between retro and illegible. Borders and shapes can still be clearly defined without losing the campy feel. I felt that this line was pushed a bit too far in the wrong direction here. I do like the grungy, back-alley artistic style, however.
[b]Sound[/b]:
In regard to audio, I didn't hear anything that I didn't expect, nothing aggravating, distracting or on the other hand, pleasantly surprising, either.
[b]Controls[/b]:
The control scheme is where Cybarian lost me entirely. It's simplistic, too simplistic, with only the jump and attack button to begin with. I later obtained the roll/dodge ability, and the final ability is to throw your sword, like a ranged attack. I can easily get on board with simple, when it's done correctly, but the controls just weren't as responsive as they needed to be. I often slid into obstacles or enemies when I didn't intend to, and there is a definite delay between one attack and the next, meaning that you can get pummeled during and immediately following the animation. I learned very quickly that timing is essential, but getting that down only helps so much unless the controls are super responsive, like fast-twitch muscle response, and this game lacks in that department.
[b]Gameplay[/b]:
In regard to gameplay, the ability to remap controls, toggle checkpoints on and off, and choose degrees of difficulty were notably absent from the menu options, making this a game that requires a long-term single-sitting time commitment. Stages do not contain checkpoints, and there are no health drops from destructibles or enemies. You do have the option of using game coins to buy a "heart" and replenish a small amount of health at a vending machine during the level. However, the only other opportunity to increase health is a slot machine game at the end of a stage, and I've yet to win one of those.
When you complete a lengthy stage, you don't need to repeat it; however, if you quit the game and return later, you're back to the very beginning. It's unlikely that the average gamer is going to want to return to this game knowing that it's necessary to repeat it in its entirety, and that alienates the typical casual gaming audience as well as those who play in short increments due to necessity or preference.
[b]Conclusion[/b]:
Overall, I can't recommend it. In regard to gameplay, I would be inclined to recommend it for a very specific audience, one who prefers a tougher challenge, doesn't mind repetition, and can commit the time for a complete playthrough in a single sitting. However, because the controls didn't respond like they should, I have to go with the "not recommended" score for now. As always, I invite the developers to contact me for a revised review when these issues have been resolved.
...because GamersRule
👍 : 48 |
😃 : 2
Negative