LEGO® Star Wars™: The Skywalker Saga
763

Players in Game

2 441 😀     228 😒
87,60%

Rating

Compare LEGO® Star Wars™: The Skywalker Saga with other games
$49.99

LEGO® Star Wars™: The Skywalker Saga Reviews

App ID920210
App TypeGAME
Developers
Publishers Warner Bros. Games, Warner Bros. Interactive Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Remote Play on Phone, Remote Play on Tablet, HDR available
Genres Action, Adventure
Release Date5 Apr, 2022
Platforms Windows
Supported Languages Traditional Chinese, Arabic, Russian, English, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America, Danish, Dutch, Japanese

LEGO® Star Wars™: The Skywalker Saga
2 669 Total Reviews
2 441 Positive Reviews
228 Negative Reviews
Very Positive Score

LEGO® Star Wars™: The Skywalker Saga has garnered a total of 2 669 reviews, with 2 441 positive reviews and 228 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LEGO® Star Wars™: The Skywalker Saga over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 235 minutes
I think the game is fine if very confusing. Not so much the story but rather the overworld and the new mechanics. For a collection of all star wars movies, each episode is rather rushed story wise and the missions very short. Infact, whenever i am on a mission, i cant evewn tell it apart from when im in the overworld.
👍 : 1 | 😃 : 0
Positive
Playtime: 2645 minutes
Lego Star Wars the complete sage was infinitely better than this buggy mess. The levels are unpolished and confusing. Don’t even get me started on episode 9 level 1 am I right Andrew? Therefore I wholeheartedly I recommend this game especially playing this remote play with one of and I can’t emphasize this enough… one of your best friends until you go crazy and are screaming at the monitor.
👍 : 1 | 😃 : 1
Positive
Playtime: 1264 minutes
This really disappointed me. So much hand holding compared to The Complete Saga and there's so little to no AI in any confrontation and the bosses are all the same. Visuals were nice, don't get me wrong, but the UI is horrendous to navigate. I know this is a little 2 years too late but it didn't feel like a "Lego Game" to me but just an over-glorified movie with bad voice acting and obnoxious cut scenes without the classic Lego humor.
👍 : 1 | 😃 : 0
Negative
Playtime: 118 minutes
If you aren't a big fan of star wars and closely follow the franchise, this game isn't for you. The story was incredibly quick paced with ~30 second cut scenes followed by very little play time. I wouldn't say the free play mode in this game isn't fun, but the story mode absolutely is impossible to follow. The menus are incredibly complex and the controls are so intricate for a LEGO game. I would not recommend this game.
👍 : 2 | 😃 : 1
Negative
Playtime: 212 minutes
Terrible game, an absolute shadow of its former self in the older Lego Star Wars game (The Complete Saga), due to switching to an open world theme over the actual levels. Don't get me wrong, open world is great and all, but it should never overshadow the rightful place of the levels being the main theme in the game. My issue with this game is: The levels are FAR too short! 5-10 minutes each, seriously???????? And the worst part is, the levels don't even take you through the whole story line, like the Complete Saga did, instead, these tiny levels only happen at certain parts in the story, with the majority of the story playing out in cut-scenes. When it was doing a cut-scene of Amidala and her troops storming the city, I was sitting there, thinking, "Come on, let me in, I want to play as them now, doing this, when can I participate, already?!" :D But, nah...instead, it rudely held me captive in the cut-scene, only letting me play when Darth Maul stepped in. Grrrrr.....boooo :P Rather than actually being able to play the game in the story-line, I spent the majority of the time travelling great distances in the open world to get to the location to start the levels, only to find, it just lasted a tiny 5-10 minutes....then, after that tiny window, had to run a marathon to get the next level location again. Nope, sorry, didn't even finish the Star Wars 2 chapter, and already threw in the towel in this game. Because, if the rest of the game is clearly gonna be like this, favouring open world over the levels, then count me out. I'm going back to the classic older games, like Star Wars the Complete Saga, or really any of the older Lego games that don't neglect the levels in a way that would make it be unequal with the amount of open world exploration. The problem with making open world the main theme of the game, over the levels, is: So, you finish the game, got all collectibles in the open world, and the levels. Then what? What does the open world now have to offer? Nothing, just scenery, with no objectives, giving no incentive to keep playing. Whereas, with the levels, when you have the opportunity to play them again and again in free play mode as many times as you want - playing as the characters yourself, I would specifically add, not be pulled or sped through in cut-scenes - that provides the appeal that makes you want to come back for more. Except, since the levels in this game are in such as a poor state, by being too short for you to actually enjoy the game, or process what is going on in the game, because it skips the majority of important events, it's not even worth playing again, in free play mode. No one wants to sit through the majority of the game watching cut-scenes, when you could otherwise spend it playing. If you want to have an enjoyable experience in Lego games, I strongly advise not to get any Lego games like this, that focus so much on an open world experience, that they neglect the importance of the levels. The levels in any lego game should always remain the top priority of the Lego games, because at the end of the day, that's what you will have left to engage in, at the end of the game, when everything is done. The levels should, at minimum, be 20 minutes long, and happen at all points in the story-line, otherwise, it feels like things are going too fast. The cut-scenes should only take up a small fraction of this game, only triggering at the conclusion of the levels, not playing through the majority of it....I want to take the wheel myself, and be able to play as these characters, don't need the cut scenes to skip ahead and automatically do the job for me, thank you :D I'd strongly recommend the older Lego games, such as Star Wars the Complete Saga, Pirates of the Caribbean, Lord of the Rings, Marvel Superheroes 1, because these all provide a far more enjoyable experiences. Especially the Superheroes one, because it offers just as much fun in the levels as it does with the open world. Something's gone very wrong with this one, sheesh.....too much open world, not enough time for levels. This game seriously reminds me of 'strike rushers' in Destiny 2....people who just rush past all the enemies in a multiplayer mode called Strikes, speeding through all the story and fun, to complete the game as soon as possible. Just like that ruins their teammates' experience, who want to take the time to actually enjoy the game, this game achieves the same result: Speeding through the story-line in the form of automatic cut-scenes is not just fair or fun to the people out there who actually want to take the time to enjoy the game, in the levels. But this game does not allow that, unfortunately. My advice to the devs of any future Lego games: Just move back to the classics, please. Include open world, if you will, because that in itself is a great change, but don't focus on it so much that it completely discards the levels. To provide the best experience in any Lego game, the amount of time levels and open world take up in the game should always be equal with each other, otherwise, it just feels too unbalanced on either side.
👍 : 2 | 😃 : 0
Negative
Playtime: 642 minutes
This game perfectly encapsulates why I’m getting more into retro games and shy away from most modern AAA releases. It looks beautiful and gives the illusion of many hours of good content. The reality is the game is all about quantity over quality and even though the presentation is sublime, the level design is extremely unispired and the game practically plays itself. The content in open world is basically mario odyssey without the precise platforming. Oh, and you also can’t interact with a huge chunk of the world initially because you don’t have acess to the most useful character classess. It just feels like busy work. This is sad because there is a great game here somewhere and it is apparent that lots of love and care went into the presentation but unless you are a huge star wars fan or into simple collect-a-thon’s I cannot recommend this game.
👍 : 4 | 😃 : 0
Negative
Playtime: 6456 minutes
Very monotonous and boring when trying to collect everything and 100 percent the game. The actual levels themselves are very fun and it made reliving the movies a great time. A lot of characters to collect but the missions to collect around half of them are the same thing over and over which ends up being very annoying. Terrible game for the 100 percent, but fun just for a little playthrough. High price tag for a Lego game so i would just play one of the 20 dollar ones
👍 : 4 | 😃 : 0
Positive
Playtime: 383 minutes
this game has General Grievous in it, General Grievous is really cool. 9/10 needs more General Grievous.
👍 : 10 | 😃 : 0
Positive
Playtime: 5203 minutes
The Skywalker Saga is easily the most ambitious and technically impressive LEGO game to date. The sheer scope of its open-world design is staggering, featuring a vast array of explorable planets, detailed environments, and a level of polish that surpasses any previous entry in the series. The combat is deeper, the visuals are stunning, the voice acting is well-done, and the game’s structure is a massive step up in terms of presentation and storytelling. That said, the shift toward open-world gameplay comes at a cost. While the exploration is fun and filled with side content, the classic linear levels that made The Complete Saga so memorable take a backseat. Missions feel shorter and less structured, making the experience feel unfocused compared to the tight, replayable design of the older games. It’s clear why they leaned into open-world design, it’s a modern trend, and the amount of work poured into it is impressive... but in doing so, they lost part of what made LEGO Star Wars so fun in the first place. I wish The Skywalker Saga had struck a better balance between open-world exploration and structured linear levels. As it stands, I feel like I need to play this, The Complete Saga, and LEGO Star Wars III: The Clone Wars just to get the full experience. A hybrid approach, with more dedicated linear levels alongside the open-world hubs, could have made this the definitive LEGO Star Wars game. Just the fact that you can finish The Phantom Menace and have only fought about 15 battle droids perfectly encapsulates my issue with this game. For example, it’s great that you can revisit Naboo during The Clone Wars as Anakin and Padmé to help Captain Panaka clear out remnant battle droids... those kinds of ideas for side content are fantastic. They make each movie feel like a mid-sized RPG if you engage with the side content as it unlocks. But because everything has to take place in open-world areas, the combat encounters are never more than a small group of battle droids shooting in the middle of a town square... there are no handcrafted combat scenarios. Hell, I'd even be happy just to have Complete Sagas levels directly ripped out and plopped into this game alongside the hubs. As it stands, it feels like a game that’s only hubs. Overall, it's an incredible technical achievement with tons of content, but the lack of classic linear levels leaves a gap that previous games still fill better. I want to stress that I do recommend this game, what's on offer here is awesome, it's SO MUCH FUN flying around the galaxy, exploring the ridiculous number of planets they recreated, but having played many of the other Lego games, it really leaves a lot to be desired for someone like me, who appreciated single player games ability to have tight linear design. Think Skyrim, without the linear dungeons, that's what this game feels like to me, and it's a problem I have with the vast Majority of open world games, even masterpieces like Witcher 3 still suffer from the same problem. Breath of the Wild, a game I have put an easy thousand hours into, has the same problem. Too much focus on the open world, not enough focus on linear areas. I personally scratch my head at the fact that everyone has somehow forgotten that you need those linear "Dungeons" to tie your open world together and give it purpose.
👍 : 10 | 😃 : 0
Positive
Playtime: 6237 minutes
Just... wow. What this game was able to do with a LEGO game was incredible. The universe is massive and there's an incredible amount of stuff to do. It does justice to the films. The space sequences had no business being as fun as there were. The main complaints are the story missions are pretty short and few, especially if you compare it to the TCS game (eps 1-6), but IMO the side quests and bigger universe map more than makes up for it.
👍 : 10 | 😃 : 0
Positive
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