Reptiles: In Hunt Reviews
Reptiles: In Hunt gives you the opportunity to face dangerous dinosaurs in world that has fallen. It is a mix of survival and action. Hunt, explore, acquire resources, build new weapons and fight with huge reptiles and dangerous Reptilians that destroyed human civilization.
App ID | 897380 |
App Type | GAME |
Developers | Corpix Games |
Publishers | Corpix Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Action, Simulation, Adventure |
Release Date | 29 Jul, 2021 |
Platforms | Windows |
Supported Languages | French, German, Spanish - Spain, Russian, English |

96 Total Reviews
60 Positive Reviews
36 Negative Reviews
Mixed Score
Reptiles: In Hunt has garnered a total of 96 reviews, with 60 positive reviews and 36 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Reptiles: In Hunt over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
494 minutes
Much like its predecessor Dinosis Survival before it, Reptiles In Hunt is a clunky charming mess. It is far from perfect but probably the most fun I have had going toe to toe with Dinosaurs on Steam ever. I would love to see a third game in this series, if series if the right word to tie this game in with Dinosis Survival? Or maybe a more grounded in modern times game or a cheesy Jurassic Park rip off take on this style of gameplay.
For the price of this game you should have an understanding of what your getting yourself into, its no AAA game. At its heart Reptiles in Hunt is a gem in the rough and a game for anyone who enjoys dinosaurs or indie third person action/shooter games. For every invisible wall you encounter in your explorations you will be delighted in return with a Jurassic Park-esque raptor to shoot in the mouth with an arrow or two, or find yourself in some arena like setting with a larger predator to escape, outsmart or kill.
RIH feels much more linear than Dinosis Survival did and that is not entirely a bad thing. There appears to be more detail put into the environments than in the past with more time spent of making your journey from A to B more interesting to look at and 'hunt' through, rather than the vaster and more open feeling areas I recall from my play through of Dinosis Survival a couple years ago now.
In closing RIH still has many of the bugs it was released with but none are game breaking. The game play has aspects of older generation Third person action and shooter games but with DINOSAURS, which we have to admit is the real reason any of us even clicked on the games steam store page anyways right? Its fun, has potential and I would love to see more in the future,
If a third game ever comes out, hit me up Corpix Games, I happily trade positive reviews for more dino blood to splill.
Also F that triceratops.
👍 : 2 |
😃 : 0
Positive
Playtime:
21 minutes
Ah, reptiles in hunt. I've anxiously awaited this game since back in 2020 as of when I had first seen it. Games of this sort (survival, dinosaur fights, open world) are game I tend to enjoy a lot, but this just not one of them I can get behind right now. The collision with areas in the map make it impossible to feel like this is an open world game which i'm very sad to say kills it for me. The fighting system is not great either, as in when slashing with machetes of any sort, its impossible to aim where you actually want to, and the bow constantly misfires. Awesome concept but something that needs to be polished up a lot on.
I understand that this is a newer title, so I'm not 100 percent doubting the makers of their ability and these things do happen, but I personally can't put my time into this game with the state it's in now. Maybe after a few updates it'll become more playable then the state it's in now. Those of you who continue to play good luck in the story and I hope y'all thouroughly enjoy it.
👍 : 8 |
😃 : 0
Negative
Playtime:
1586 minutes
a good game lots of fun combat and good stuff to find, it was a hoot!!! kind of clitchy in spots other than that a good fun game! i"m 72 years old and i had a blast playin this game!
👍 : 6 |
😃 : 2
Positive
Playtime:
66 minutes
The opportunity to use AAA studio quality visuals and other technical capabilities is perhaps the best thing about today's indie games. In Reptiles: In Hunt (which is an indie game) you are greeted by stunning visuals that made my graphics card cry. The game has a visually stunning appearance, with detailed models and animations that make it appear to be a high-budget production. However, just as not every meal made with high-quality ingredients needs to be wonderful, this game has some issues. Combat mechanics, for example, are clumsy, and melee attacks aren't very good at pathfinding, making melee a chore. The game has a smoother gameplay when using ranged combat, however the hit impact isn't very satisfying. In terms of presentation, the game features nice in-game cutscenes for narration, but the characters aren't particularly lively. One reason for this is the dullness of the voiceovers. Although I cannot argue that the character voices are entirely bad, they are occasionally insufficient to express the scene's excitement. In terms of core game loop, the game is quite similar to the new Tomb Raider trilogy. We gather materials and make our gear in the same way as Tomb Raider does. I enjoy the survival part of the game because it is not complicated at all. In the end, Reptiles: In Hunt is a nice meal made with quality materials that could use a little more cooking time.
👍 : 3 |
😃 : 0
Positive
Playtime:
50 minutes
Pretty Bad, I'd avoid it at the moment, Everything is untidy and unpolished.
The worse thing I encountered was no way to exit the game, the controls are dire, I couldn't find a way out of the game, even resorted to Con/alt/del and still no exit to task manager, ended up doing a forced reset to get out of the game.
Back to Ark, this isn't much of a dinosaur game, If you want that, avoid this one.
It's no Primal: The hunter either, just forget it.
👍 : 6 |
😃 : 1
Negative
Playtime:
30 minutes
honestly one of the worst games I've ever played in my life. I've had this on my wishlist for months. Even though it crashed on startup and everything about the game was JANK, i pushed through for 30 minutes trying to give it a chance. Upon dying, my checkpoint was set .5 seconds before I died so my only save file was stuck in an endless loop. I can put up with a lot of glitches and uninspired game design but there is no way in hell I was replaying that intro. Refunded.
👍 : 18 |
😃 : 0
Negative
Playtime:
826 minutes
In my opinion the concept and idea of it is nice, would have potential to be a decent game if it werent abandoned by developers.
Most reviews are 2 years old claiming that some things were ok for a game that just released. It is not the case after 2 years. Seems like the developers abandoned any bug fixes or improvements with no updates whatsoever.
- Loading saved games crashes game sometimes
- Bad weapon cycling, get stuck with weapons and need to re-assign them constantly.
- Constant invisible walls that dont make sense.
- Getting story blocked if you kill a dino you were supposed to use in a different way.
- Graphics are nice but very glitchy
Plus other smaller issues or game improvements that would be a great change in the over all gameplay. (picking up arrows, more of certain items or plants available especially when needed to continue the story, maybe being able to actually pick up weapons or armour from the killed reptilians, and maybe more than 1 leather or 1 meat coming from a big dino like a stego)
Would be a decent game, just lacking the effort to fix it up a bit
👍 : 8 |
😃 : 0
Negative
Playtime:
505 minutes
I got this at a discount and it's still not worth it.
- First, the name of the game..If you try to look up any tutorials or youtube vids, you get pet videos about real life reptiles. The title doesn't even make sense in English.
- As soon as you start the game, you have to lower the camera/aim controls drastically.
- the controls are on par with the early 90's. Stiff movements like the old Morrowind style walking. VERY STIFF. You go to jump on a rock and you either don't jump high enough or you jump past it and fall down and get hurt from the smallest of distances. Many stairs can't be climbed. You literally have to jump on the stairs to use many of them.
- IMPORTANT: If you enter any broken down homes that are in REALLY dark areas, look for the stairs to the 2nd floor. I passed them all the time because the game is so D@MN dark and had to backtrack to find them. There are no darkness settings.
- Fall distance that will kill you is REALLY short. I went to jump into the water and barely clipped the rocks and it said I died immediately. I was at full health,
- There are a few areas that you can't figure out how to progress unless you watch a dev video on youtube. Like the locked gate. I literally picked up (what he says is) a bomb in the damaged house and had exploding arrows. I couldn't open the gate with either. IT ONLY HAD A CHAIN and a PADLOCK. I think the bomb was just a battery and not a bomb at all. How to open the gate: You find a ledge that has a crate up on it. After you shoot it down with explosive arrows, it tells you that you can move the crate to get to hard to reach areas. In most games, this means "Slide the crate to an area and climb on the crate to get to high ledge". Not in this game. They expect you to move the crate to a very specific spot for it to slide down the crashed plane wings to break through the gate??? Really dumb game design there. Later, you find your sons red cloth on a van. You CAN'T climb onto the van for some reason. There's a crate hidden in a cubby hole in the area and it doesn't show up/highlight when you use the drone. You shouldn't have to drag a huge metal crate to the van to climb onto the van. Really bad design there.
- Later you find a Trex. There's no hint how to get past it. He said to "lure it" but with what? After running all around the outside of the area, large open areas that you can't even enter due to ghost/invisible walls, will get you killed. You have to find the loose, broken road area and YOU are the bait. BTW..after the cut scene, you literally have to FOLLOW the Trex down the hole? And it's no longer there? It just vanishes. There's no dead Trex to skin and loot for better gear items.
- As soon as I made a blowgun, it kept removing my much better bow/arrows and equipped the blowgun. If I saved and started back up again, it put the blowgun as my primary weapon AGAIN. The blowgun was useless in my games. It never worked. No sleep effect, no poison effect.
- Saves are sort of pointless because it still saves you back to the last checkpoint area, not where you actually saved. Use the saves but understand it doesn't save where you want to save. And if you save and reload, ALL dino's and enemies are respawned. I guess you can use this as an exploit for meat, bones etc but almost every large dino I killed gave no teeth for some reason. This means no advanced gear.
- Dialogue is bland and uninteresting. Somehow your son has tons of red fabric to leave a trail for you to find even though he's practically naked.
- Every time I killed a triceratops, my character froze in place crashing the game technically. EDIT: found out I couldn't move, jump etc until I attacked the dead tric again..then I could move. Makes no sense. BUGS.
- I actually killed a spino and it didn't give me the teeth needed for gear when I skinned it.
- I killed all the trilobites on the beach in the beginning and also killed them in the ONE beach area you come across and got 3 chitlin. You need 4 to make the advanced gear. They don't respawn over time. There are no more..anywhere. I suppose you could save on the beach and then restart that save and it reloads all dinosaurs/creatures. But that's REALLY stupid game design. If we have to use an exploit to get gear, that's a problem.
- Enemies will see you even if you're behind rocks, vehicles etc. And when you try to shoot an arrow at them, it hits a phantom area around the car or rocks so the arrow is just floating in air. But they still see YOU.
STAY AWAY from this unfinished game they don't really seem to care about fixing. It also leaves an open ending for a second game and there's no way I'll put $ into that.
👍 : 10 |
😃 : 4
Negative
Playtime:
69 minutes
he game concept is alright i would say.
But the game is not made well, understandably its just come out but this game has a lot more work to be done with buggy game play and graphics that don't work with each other.
Its also not very fun. Or open world. there seems to be a set story with only one path that you can take. Most enemies cant be killed early game unless if you have a potion that does at least 10x more damage making the game really easy.
The game has a lot to work on and I wouldn't say it is worth buying in this stage of development
👍 : 40 |
😃 : 2
Negative
Playtime:
588 minutes
TLDR: [b]Reptiles: In Hunt[/b] has more bugs than dinosaurs, but despite its many failings there is a gaming experience worth hunting in this indie title...it just needs a lot more evolution before we can call it a 'clever girl.'
* * * * *
I completed [b]Reptiles: In Hunt[/b] today - in total, it took me a little under 10 hours (9.8 hours). Looking at other reviewers time with the game, I suspect I might be one of the few people to leave a review who've played this game to the end (at least, at the time of writing), so I want to offer some thoughts.
I'll start with the positive.
- I like the overall theme, i.e., humans vs dinosaurs. There's something about surviving in a 'lost world' or hunting dinosaurs like Turok which really resonates with me. Climbing onto the back of a Spinosaurus and stabbing it repeatedly in a cool image however you cut it, pun intended.
- I really liked the non-combat background music; it was very relaxing. Like Far Cry Primal, I found it relaxing to just walk around the jungle collecting sticks and leaves, and could happily listen to the non-combat music track while reading or resting.
- I honestly don't mind the linear, 'railroading' aspect. Not every game needs to be a vast open world; some games are there to lead you through a specific story instead, and that's okay. Whether you [i]like[/i] the story or not is up to each player to decide. For me, it was...fine. Nothing special, questionable in places (for example, [spoiler]Bad Reptilian wants to transform your son into a new Reptilian warrior. Your son stands up to him, so Bad Reptilian kills your son...completely negating why he had captured your son in the first place. You kill the Bad Reptilian as revenge, and THEN another (on your side) Reptilian says 'it's all good, the transformation process will also heal him'...but if that's the case, why did the Bad Reptilian bother keeping your son alive in the first place?![/spoiler]), but otherwise fine.
- There was one point where I had a raptor in my bow sights, only for another one to walk right up to me from the side, just like in Jurassic Park. Clever girl! These raptors had done the 'clever-girl' move on me! ...Well, no, they hadn't. The AI isn't that good - I just wasn't paying attention to how many raptors there were. Still, It was a cool moment.
Now, for some issues.
- This game is VERY buggy. My character would dismount from a large dinosaur only to end up trapped inside its character model or 'crushed' to death by the falling character model. I'd walk off a cliff and start swimming mid-air, unable to stop swimming, necessitating a reload. One time, after fighting a dinosaur, my character just started ascending to heaven, floating straight up into the air for no discernible reason. My frantic button mashing eventually triggered something, and my rising ape became the fallen angel...smashed to paste on the earth, game over.
These are just a handful of instances. Falling through floors, getting trapped in areas where I probably shouldn't have been able to go but was allowed to, your drone not coming back after use, achievements not popping (I must have killed four Spinosaurus before the 'kill two spinosaurus' achievement popped), or popping too early (I got the conspiracy hunter achievement when I'd only found 4/5 conspiracy rooms, although I did later find the fifth), etc. were all common. The game needs a LOT of testing, bug fixing, and refinement.
- The AI / path finding needs work. Reptilian warriors would get stuck on the environment, locked in a full sprint, going nowhere.
- The game wants you to use stealth to take down Reptilian warriors, but they often appear in areas where there is no long grass/bushes to stealth in. Also, when you are hidden in 'stealth mode', the game lets you know by playing a loud thunderclap-like noise, which is too ironic not to mention.
- The voice acting is...not great. I'm trying to be polite.
- There is a section where you have to trick a T-Rex into chasing you over a loose patch of concrete - when you do, a cut scene plays showing the T-Rex's weight being too much and the floor collapsing, exposing a new subway tunnel for you to continue the game. However, if you kill the T-Rex before finding the loose concrete and having the game explain the need to do this - [i]like I did[/i] - then there is [i]no way to continue the game[/i], as you no longer have a living T-Rex to trigger the cut scene. (Thankfully, I had a manual save from not too long ago.) A major rule of telling an interactive story is to not lock story progression behind a single point of failure - either have it so the T-Rex [i]cant[/i] be killed at this point, or have some other way to open the tunnel up (via a heavy crate, maybe?) in case the player does kill it. Otherwise, you're building in a possible 'dead end' to your story.
Ideas for improvement:
- More weapons and/or make the current weapons matter more. I saw no reason to use a blowpipe over a bow.
- Weapons and armour talk about stats, but I couldn't see what my stats were? Maybe have a character page where you can see what your damage/armour stat is?
- Combat is just spamming the left mouse button and dodging the odd dinosaur charge. Have different combat moves - maybe linked to different weapons? - and consider a combat lock-on.
- Healing potions are pointless - eating meat (which you get from killing and skinning dinosaurs, which you'll be doing a lot of) restores health and vitality to a much greater and easier degree. Make healing potions matter, or get rid of them.
- I only needed to use the Big Breath potion twice (and one of those times was for optional exploration), and the Diving Potion once. Again, if you're going to have them, make potions matter more.
- There really isn't much point in using the drone - apart from story markers (which you'd find by moving forwards anyway), the items it highlights don't stay highlighted long enough for you to take advantage of the knowledge. Maybe have items highlighted by the drone stay highlighted either permanently or for a significantly longer time? As it was, I always had a full stash of batteries and rarely saw the point in using my drone.
- Make the grounded ship just off the coast (latter part of the game) something you can board and explore. I was excited to find it, but disappointed when I could swim out to it only to find it was just set dressing.
I want to be positive about this game - it feels like the product of an indie developer with a lot of ideas and ambition, and we should support smaller / indie developers, because a world of just big studio AAA games would be pretty dull and creatively limited. For that reason I'm giving this game a [i]very cautious[/i] thumbs up - I clearly enjoyed it enough to complete the story - but with the heavy proviso that it is VERY buggy and needs a lot of polish to truly reach its potential (or even just an acceptable level of playability.) I encourage others to give it a try (maybe wait for a sale) but be aware of what you're getting into first. [b]Reptiles: In Hunt[/b] has more bugs than dinosaurs, but despite its many failings there is a gaming experience worth hunting in this indie title...it just needs a lot more evolution before we can call it a 'clever girl.'
👍 : 26 |
😃 : 0
Positive