Death's Door Reviews
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
App ID | 894020 |
App Type | GAME |
Developers | Acid Nerve |
Publishers | Devolver Digital |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Action, RPG, Adventure |
Release Date | 20 Jul, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean |

18 440 Total Reviews
17 235 Positive Reviews
1 205 Negative Reviews
Very Positive Score
Death's Door has garnered a total of 18 440 reviews, with 17 235 positive reviews and 1 205 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Death's Door over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1030 minutes
I got this game in a bundle with Tunic for like a dollar and it was an awesome purchase. Just a simple game that reminds of the style of older Legend of Zelda games. A great time I would highly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
1198 minutes
Great game! Especially for someone who wants a fun and not frustrating gaming experience. Plus cute characters and a great soundtrack!
👍 : 0 |
😃 : 0
Positive
Playtime:
828 minutes
fun, cute and entertaining, all the things you want in a cozy game, yet still challenging
👍 : 0 |
😃 : 0
Positive
Playtime:
578 minutes
great game, very polished and fun. expect lots of combat and collecting things
👍 : 0 |
😃 : 0
Positive
Playtime:
951 minutes
The idea of the game seems cool, but after playing it I wouldn't recommend it to myself and therefore I wont recommend this one to others. If you are interested I would wait for a discount.
👍 : 0 |
😃 : 0
Negative
Playtime:
1029 minutes
Really enjoying this game so far. It has nice artwork, a decent enough story, and fairly tight gameplay. I'd say my only complaint is that there are weird difficulty spikes out of seemingly nowhere, and I'm not even referring to the bosses. I'd understand if the game as a whole was hard, but for the most part it's not, there are just moments that are way harder than everything else, then it goes right back to being fairly easy
👍 : 0 |
😃 : 0
Positive
Playtime:
920 minutes
Very cool "zelda-like" or "isometric souls-like"! 15 hrs to 90% it. It was a lot of fun with a few difficulty spikes but mostly manageable in a few tries with the tools available. Great systems for finding progression items if you missed them too!
👍 : 0 |
😃 : 0
Positive
Playtime:
481 minutes
Just like that, the door was no longer stuck. A great short game with a nice soundtrack to boot. I'm a sucker for leitmotifs. The finale really brings it all together. I highly recommend this game if you like good boss battles.
👍 : 1 |
😃 : 0
Positive
Playtime:
321 minutes
Solid Indie-soulslike with a charming art style. My only complaints are that the game felt somewhat "empty" at times with lots of running around and little to do and the "puzzles" hardly forcing you to think. Get it at a discount and you got yourself a fun weekend.
👍 : 1 |
😃 : 0
Positive
Playtime:
959 minutes
I had a great time with Death's Door! I did encounter a number of frustrating bugs, performance issues, and other irritations, but it's still an easy recommend to anyone interested.
Pros:
* Fun combat.
* Great music (Ceramic Manor theme is so darned good). [spoiler]The section where they synced up the pistons to the beat was incredible![/spoiler]
* The forest spirits are the cutest
* I thought hunting for collectibles was a lot of fun in this game. The difficulty was such that you don't need a guide unless you get impatient and I liked knowing exactly how much of everything I still needed to find.
* Great lighting and reflections. [spoiler]This is really shown off in the nighttime section in the endgame.[/spoiler]
* Some unexpected humor and lightheartedness for a game about reaping souls with conspicuous blood effects
* Engaging characters. Your playable character is the only exception.
* Decent story. It's not overly complex, but it doesn't have to be to tie the game together well.
* Fun endgame content.
* Lots of nice little details. [spoiler]For example, I love that the shiny things you collect are visible on the desk right from the main menu! It's also just wholesome playing a crow that likes shiny things <3[/spoiler]
Cons:
* The setting to turn off the controller's vibration did not work, and worse still, it kept getting stuck on. My controller would be vibrating on the pause menu while the game wasn't even focused. It was super obnoxious.
* BIzarrely high GPU usage (~65-70%) and consistent, irritating stutter at 1080p/60 for an isometric game with low system requirements. Using minimum settings didn't mitigate the issue and neither did turning off vsync as suggested by the developers. Turning off vsync also cranks your GPU for no reason, so that isn't much of a workaround regardless. I have an RX 6600, which is ~5x faster than the minimum GPU (R7 260X) and ~75% faster than the recommended GPU (RX 580). Perhaps it runs really horribly on AMD hardware, as the RX 580 absolutely wipes the floor with the recommended Nvidia card (GTX 1050), but this sort of performance just isn't reasonable.
* No borderless windowed mode.
* Inconsistent boss design. For a couple of them, too much of the difficulty comes from the isometric perspective. Some endgame bosses also seemed balanced around a player who had taken a different upgrade path than I did.
* [spoiler]I thought it was cheesy that every single chest, all of which were story essential, was a mimic. It is not "avarice" for the reaper to take the only path offered. The player doesn't even need to open the chest for the mimic cut-scene to play, so it was a pretty "stop hitting yourself!" sort of "gotcha".
* The ground panels that require a ground pound to open took me several hours to figure out because they didn't work the first time; I can only assume I was too far off center. Making the landing area more forgiving on those would have been a good idea.[/spoiler]
* If you press the dodge button while charging a spell, you should still dodge. Oftentimes (all of the time?) you won't.
* With the hook shot, you can't just hold down left trigger and continually hit B like you can with other spells. This caused me to walk off cliffs a bunch of times before I finally got over the muscle memory.
* Steam achievement progress is bugged for multiple achievements (e.g. Weapon Master, Reap What You Sow)
* When trying to use the dash strike with the greatsword, if my dash was just barely on cooldown, the game would lock me into an unskippable stationary heavy attack. Just about every time this happened against a boss I took a hit, and since the dash strike is by far the most effective attack in the game, I ran into this a lot.
👍 : 3 |
😃 : 0
Positive