Legion's Crawl
1

Players in Game

3 😀     1 😒
59,60%

Rating

Compare Legion's Crawl with other games
$4.99

Legion's Crawl Reviews

App ID885780
App TypeGAME
Developers
Publishers Turnspender
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, RPG
Release Date29 Aug, 2018
Platforms Windows
Supported Languages English

Legion's Crawl
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

Legion's Crawl has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Legion's Crawl over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 272 minutes
Good price and solo dungeon crawl. Graphics are so-so. Different branching skills when leveling up. Tons of replay value, which is why I got this. Game is non-offensive and programmed well.
👍 : 3 | 😃 : 0
Positive
Playtime: 290 minutes
Saved game corrupted and erased every time I try to load a game at floor 7 or so. Happened 3 times so far (no game updates in between). Besides that, even though I do not like the art style, it looks like a decent rogue-like gameplay-wise. If they patch the loading bug and I am able to play further, I may change my review. As it is now, I do not have the patience to re-do the first few floors once again and risk loosing my progress without death. I am too busy to be able to do a walkthrough in one session.
👍 : 2 | 😃 : 1
Negative
Playtime: 238 minutes
The best I can say is 'Meh'. Some of the ideas/systems in the game are interesting. The skill trees for example are a nice touch for a rogue-like, but the fact that you can't preview what is in them makes it less appealing. Also you can't get all the stuff from all the trees and while some of the choices are really cool, they just don't happen enough. The game makes now mention of the goal unless you manually hit F2 to look at the hints and then scroll through them and then it is just a sentence. More than one enemy is likely to kill you early on and it is really easy to get overwhelmed if you enter the wrong room. The fact that you can only see 1 square ahead of you is annoying. Granted in rooms this isn't true but as soon as you go to the doorway you can't see in the room....This is just stupid. If you get this game super cheap, maybe try it out. Don't buy at full price. Honestly get a visual verison of Nethack and you will have more fun and lots more to do.
👍 : 0 | 😃 : 0
Negative
Playtime: 2502 minutes
I greatly enjoyed my time with this game. I think it is a very solid game, a hidden gem. It is not complex! Don't be scared! A very good entry point for this genre. If you are like me who likes the part of an RPG where you level up and get to meaningfully spend your skill point on new skills, you might like this game. Buy it, it's cheap. Support indie dev, small businesses! Since the moment I turned this game on, fiddling with the setting, I had a feeling this was actually, legitimately, good. It was the menu music. Then the music in the game itself. Really good! To be honest I have so much thought on this game, and in the weeks that I was playing the game, as I walked around my house, I kind of mentally wrote a review. So I don't know where to start. But I do care, and that is really it. I care about indies, especially one as hidden as this. I had a thought that went, "if you are the type of person who enjoyed playing Etrian Odyssey on the 3DS in bed, while The Office played in the background, then you might like this game." As great as this game's music is, after a particularly painful run-loss, I turned the music off and put on a podcast (We Hate Movies), and that is how I spent most of my hours with this game. The game kept growing on me, really. I didn't expect to play this much. I have heard reviews call the game Spelunky, a perfect game, and, I will say, with some exaggeration, some self-aware silliness, that I think Legion's Crawl is a perfect game. For what it is, presumably made by a single person, and made to be inexpensive. Although I am not a fan of souls-like, I think this has a similar feeling to those games (but with a bigger focus on RPG and RNG), with you as the player gaining experience, game-knowledge, little optimization here and there, dying and learning, and then the satisfaction when you win a run. I'd like to compliment the developer. I love the design choices, such as hiding the skill upgrades, so that there is the joy of discovery, which is what I want from a lot of games. I love the flavor text for each skills. I love how easily accessible the Help and Tips option are. I love how quickly you can level up, the amount of skill to test and check, the length of a run. The way enemy explode when killed. The small number of things, items, weapon, so that you're not overwhelmed, combined with the simple crafting. I love that there are several characters to play with, each with their own unique rule, and then having achievement for completing each. It is a tight package, the opposite of a bloated game. I didn't think I'd go so far as to finish the game on the hardest difficulty with all the characters, but the achievement made me go for it (as well as the fact that there were still some things to discover, experiment). Getting a Victory on each of the run was really satisfying. To be quite vulnerable, I would gatling-gun punch the air in victory, and in one mage run, I became self-aware after a victory, pretending in real life that I was a mage, throwing my hand as though I was shooting lightning. That was how satisfying a victory was. It is, a simple-feeling game, certainly. And my compliments come from having little experiences with modern indie dungeon crawler. I have my eyes on them, Dungeonmans? Tangledeep? Etc. And I've played some before, Dungeons of Dredmore, that Tale of Maj-something. And Mystery Dungeon games on the 3DS. I just want to really show my appreciation for this game, because it is so unknown. That is what I love about playing indie games, checking out an unknown, under-reviewed game, finding out that it is good, and being able to further support them by giving them a thumbs up review. I'm psyched to play the sequel. Wahoo!
👍 : 0 | 😃 : 0
Positive
Playtime: 69 minutes
Fantastic Introduction for people who have never liked Roguelikes or dungeon crawlers, not too difficult but alot going on for a good game with lots of replay value. Always like to encourage these types of games, so it's a thumbs up from me.
👍 : 0 | 😃 : 0
Positive
Playtime: 9271 minutes
You might look at this game and think it looks really B for its low budget graphics, but with countless games played and over a thousand titles in my library there's not many that I can honestly say keeps me coming back for more every few days like this one. Pros: * Very satisfying gameplay * Intricate character development choices that make you keep considering different approaches * Keybindings for everything but can also mostly be played with just a mouse * Easy to learn, difficult to master * Play at your own pace * Stays interesting for a long time * Cheap Cons: * Low budget graphics (although that gives the game a certain charm) * Some translation issues (which are funny rather than disruptive) I would HIGHLY recommend this game, even if it's not your usual cup of tea, it's fun and pleasing and just keeps on giving
👍 : 1 | 😃 : 0
Positive
Playtime: 310 minutes
If youre a fan of the Pokemon Mystery Dungeon series, but wanted a more Dungeons of Dredmor feel from it, this is a definite good place to start. Legion's Crawl is a top down roguelike RPG that plays like Mystery Dungeon without the plot and in between level scenarios, but gives off a difficulty and brings choicemaking skills that one who has played Dungeons of Dredmor will remember vividly. If you are not familiar with those previosly mentioned titles, then read on, otherwise this chunk of text is dedicated to describing that, and you are free to skip this paragraph. In this game you have 8 directional movement in hallways and rooms that are revealed as you traverse them. Along the way there are monsters that only move after you move, in a turn based fashion. As you continue along the floors you amass experience, wealth, and loot, that you can use to give yourself an edge. Of course as you continue, things get harder, and the entire way along is a scamble to make the decisions that will help you survive the later trials. Dungeon delving is of course a rough business, and you will get hungry after a while, making sure you have food so you dont starve is a major deciding factor as to how long you spend on a floor in search of food, or to simply trust your power and move on. Important things to note, as to major differences between the previously mentioned titles. Unlike Pokemon, you are alone, and ranged attacks/combat is not directional like pokemon either, when you go to shoot, you shoot the selected target if its in range and in line of sight. Compared to dungeons of Dredmor, most things break down into just a few ingredients, so as a crafter, you wont have to scrounge around for specific items just to make the item you're after. But even if you dont pick up crafting, any material you do find can be sold at merchants along the way. Each crafting station on a floor can only be used once, whether you use it to break down some items, or to craft something. The depth of which items are or can be used is not as vast as dungeons of dredmor, but as this game aims for a more simple experience, it doesnt take away from the experience. Even if you are a veteran of these style of games, I would reccomend starting at Initiate difficulty until you understand how some of the basic things work out in this game, because Adventurer will wipe you out if you dont understand how certain enemies work and what recipes or skills you want at certain times. While this game is still in early access, I would enjoy some factor to encourage replayability other than to experiment with new things. While experimenting will bring be back a few times after completing a run, I feel like the stand against unlocking new things upon reset will hold back my desire to keep coming back, and players who intend to just see everything the game has to offer wont find too much after theyve tried each thing once. Though even for the struggle of completing 1 successful run, the price is definitely worth it, and moreso if you come back for another. As a side, I saw someone complaining about visibility in hallways, and for my own 2 cents, Ive found hallways to save my life far more than endanger it, as ranged enemies cannot see you in that hall either, and are great chokepoints for when you are overwhelmed numerically.
👍 : 6 | 😃 : 0
Positive
Playtime: 341 minutes
At the current stage the game is unplayable. The visionrange in corridors is one, you end up facechecking creatures as ranged char, looking in every unneceassary way, just to be sure that there ain't a room hiding. Movement uses either mouse or keyboard - 8 keys for eight directions - which you can't adjust (although the game keeps telling you, that you can). I can not navigate with my european keyboard and running with the mouse is suboptiamal, since your click is only registered as the direction where to run, instead of guiding your char in the right direction. Most of the skills and stats don't provide enought information, for example is my DMG at 8 and my Attack at -7. What is my chance of sucessfully hitting an enemy? -7? 0.93? What is the damage range of my spell? Medium Lightning damage. What is this in numbers? I could name a few other problems, but IMO this are the most grave one's to fix right now. On the other hand the game is running smooth at least.
👍 : 19 | 😃 : 6
Negative
Playtime: 536 minutes
This is a pretty fun little roguelike. I am not generally a fan of cute games, but I look past it because the game is so enjoyable. There is plenty of replayability with the different characters and the six skills you can start out with. Mixing and matching has been pretty fun so far. The game is fairly short; I beat it in two hours, but on easy. Playing on higher difficulty levels, it is deceptively hard. I have died many, many times in my 3.5 hours of play. I highly recommend using the pistol and mixing magic in. This makes you pretty darn strong. It reminds me a bit of I Am Overburdened, in that there is not much story, but lots of fun and silly gameplay. it is nice to turn my brain off and just enjoy myself. At 5 bucks, you can't really go wrong if you like roguelikes. Some people may not like the fact that you cannot move with the keyboard, but I much prefer mouse movement, so I am happy. Highly recommended game.
👍 : 13 | 😃 : 1
Positive
Playtime: 4078 minutes
RECOMMENDED : Ratings 6/10 (Simple, Fun, Relaxing) During the last few days, I have been having lots of fun playing this Rogue-like Dungeon crawler. I would love to recommend it because of the following reasons. Simplicity is the best attraction of this game for me. The interface is simple, and there is not much of a learning curve. It has a procedurally generated dungeon of about 16 levels and you can select 1 of 6 heroes. Each heroes has a slightly different dungeon rule (for example, no merchant but crafting station on every level, etc) so choosing a different hero is like playing a "different" type of dungeon. This game is fun because of the large number of specializations. For each hero, you can also select 6 out of about 30 skill specialization trees, which will add a lot of replay value. Then there are the interesting steam achievements. Although some of the achievements are easy, there are some really hard ones too, which will take many days to complete. The hardest one is basically to beat the game with all 6 hero types at the highest level of difficulty (legendary). This last achievement is not easy at all, and I am not certain at this point if I can even do it. However having a difficult challenge is part of the fun of this game. This game is relaxing as there is not much complex thinking involved. Like most games in the roguelike genre, this is also a automatic "single-save" game where you keep playing until you either die, or beat the dungeon. If there are any interruptions in real life, you can just quit the game and you will continue from the auto save. Actually the simplicity of this game is very relaxing break for me, as I am used to be a perfectionist with lots of save files in other old school RPG games. Althought the game says "Early Access", it is functionality complete at this point. After 36 hours of game play, I have not encounter any game breaking bugs yet. This is a single developer game, and the developer will let let eat remain in EA for another 1-2 months to fix bugs and add multiple language support. The price of $4.99 is very reasonable, considering the large replay value that this game have. I would recommend this game and I bought it at full price with no discount.
👍 : 24 | 😃 : 1
Positive
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