Furwind
31 😀     13 😒
63,95%

Rating

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$12.99

Furwind Reviews

Furwind is a colorful, pixel art style, action-platformer game that evokes the challeging classics of the old days. Embark on this epic adventure in which a little fox will fight the ominous darkness that is invading its world.
App ID881750
App TypeGAME
Developers
Publishers Boomfire Games
Categories Single-player, Full controller support, Remote Play on TV
Genres Indie, Action, Adventure
Release Date25 Oct, 2018
Platforms Windows
Supported Languages English

Furwind
44 Total Reviews
31 Positive Reviews
13 Negative Reviews
Mixed Score

Furwind has garnered a total of 44 reviews, with 31 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Furwind over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 608 minutes
The visuals and music alone are worth the price, despite the patchy translation from what I presume is Spanish, a couple of bugged levels on the second world, and the game freezing visually at certain spots on certain systems at random.
👍 : 1 | 😃 : 1
Positive
Playtime: 302 minutes
Definitely a fun 2D platformer. It looks simple at first, but it quickly get enough depht but not obnoxiously so. The difficulty isn't the hardest, but it's no cakewalk either, it's in a good middleground. It looks good, sounds well, play well. If you're looking for a good platformer to relax, this one is a good choice! :)
👍 : 1 | 😃 : 0
Positive
Playtime: 2077 minutes
I just completed the first part (out of 3) of this game. To me, being a person with little gaming experience, this game is definitely challenging; in one of the challenge levels, I died like ten times in a row within a minute. But I love this game. - Challenging difficulty (especially some of the challenge levels) with somewhat tight control, but no time limit. This helped me calm down, come up with some plans to get through the level and try it out after each death/failure. In short, not having to worry about running out of time made this game much less frustrating for me. - Nice design of background, objects, etc. with immersive atmosphere of the game. - This one is rather a personal opinion, but I like the design of the protagonist (Furwind.) A small, adorable, but strong (maybe? he is fighting to take away the darkness of the world anyways.) fox. In fact, this character itself is one of the main reasons I decided to play this game. If you have little gaming experience like me or not good at controlling, I still strongly recommend you to play this game. If you like foxes, then I recommend this game twice. :)
👍 : 3 | 😃 : 0
Positive
Playtime: 371 minutes
A fun, short little platforming romp through a surprising number of stages of varying difficulty. With decent music, excellent pixel work, a simple story, and just enough mechanics to keep things interesting and allow for different options, this game is an easy choice for something to pass the time. Plus there's a couple real bangers in the music just sayin'
👍 : 0 | 😃 : 0
Positive
Playtime: 18 minutes
I can feel that there must have been some passion poured into making Furwind. But it wasn't enough to polish out any of it's technical issues that made a pretty bitter first impression on me playing it. First thing it did was when I ran it the very first time, when trying to figure out what did what for controls on the menu, it made my 360 controller freak out. The controller vibrated like as if the motors was going to burst out, the white light on the start button was on and I ended up closing the game. I restarted the game to find that things appeared to be normal, but I can't explain why my controller behaved like that to this game. Works fine for other games except for a sensitive connection that is always fixed by firmly pressing it in, though that wasn't the case here. First levels of a new game are important to any player because they're meant to hook you in and get you looking forward to what comes next later in the game. Furwind also fell flat into doing this because, it felt bland navigating around the first level. I got to fight a mini boss that was just too simple, wasn't as exciting. The other things to point out is that, in Furwind's logic of unlimited, it means you have to pick up the item over and over again. Those seeds you throw that explode and are to make way by breaking stones? It doesn't stay in your inventory because you have to keep picking it up, but it has unlimited uses. Okay so why not just keep it in my inventory? I don't know but this was a mechanic I couldn't wrap my head around, I think it was just poorly executed and was done for the sake of trying to be different. One more other thing with this game is that, for everytime you run into a tutorial, it has to prop up it's screen. That gets annoying and I fully support what other games do, when they hover a button over a sign for you to press should you ever need a reminder. I'll probably try and give Furwind another round down the road. But it has not made a good impression on me at first glance. It looks fine graphically and sounds fine audibly. I've seen this game played on a stream before that got some of my interest. However, based on hands on experience, it's giving me second thoughts.
👍 : 0 | 😃 : 0
Negative
Playtime: 421 minutes
A simple game which doesn't try hard to stand out from the crowd of (mascotte) platformers in terms of gameplay, but instead sticks to a functioning formula only changing a few little things here and there, and while it might sound like a mediocre game because of it, on the other hand it also lets you know what you're getting into and that it does the job right. As mentioned, the gameplay is pretty standard: you walk and jump around exploring stages trying to find two halves of a key which sometimes requires you to defeat a mini-boss, some other times to solve a (simple) puzzle, all while dealing with various monsters and collecting money you need to buy upgrades for your stats and abilities. However, as also pointed out, sometimes the game changes it's formula by adding hazards and mechanics that require more than mere platform exploring, either by adding a sense of urgency from a costantly advancing death wall, or thorough various challenges ranging from simple arenas to trickier tests of skill. So, in the end, unless you're fighing a boss or playing an Arena challenge, the objective is (almost) always the same: reach the exit. The gameplay might be a bit repetitive, but the various types of stages give different challenges, and even if some may repeat themselves a bit with the visuals, they still become longer and harder than before. The graphics is where the game seems to have put most of it's effort, with very pretty and detailed pixel art of jungles, temples, caves, and everything else you can possibly find, even the HUD itself is more detailed than most other games of the kind. The sound is admittedly a bit repetitive, but the music is just as charmy and "nature fairytale" inspired as the graphics themselves, with each tune fitting every type of stage and moment of the story as well. Some people mentions lag and similar issues, to which I have to point out are absent in the console version (I also own the PS Vita Version), and this makes me believe this IS NOT a PC game but a console game ported on PC. Other than that, I wouldn't know what else to say in detail other than the game might be a little on the easy side and a bit overpriced for what it offers, as beyond the pretty graphics and musics it feels more like a "good" budget title than anything. Overall, Furwind is a simple game that doesn't take risks and is just fine for what it is, a bit overpriced but worth getting on sale. Don't expect anything too special from it besides a charming presentation, but also don't take this as a bad game, because while it might not shine it also certainly doesn't stink. Nevertheless, buy it on discount AND on console if you want to, NOT for full price and NOT on PC.
👍 : 0 | 😃 : 0
Positive
Playtime: 588 minutes
One of those games that I would want to give it a neutral, especially when there's clearly a lot that has gone into creation of the game. but if someone asked me if they should buy the game, I would most likely say no. Basically everything you can see in steam store page is great. Graphics and UI design are amazing, music is also pretty great. With UI I do not like the notion that your heart upgrades show up immiditely but simply do not fill up before you get an upgrade, was confused why hearts didn't fill up health. Small technical problems like no resolution and Dualsense doesn't work without forcing Steam input, but other than that works flawlessly. Story is kinda whatever, mostly annoyed with writing being weirdly paced and having spaces at the beginning of sentences? 100% completion is relatively easy and simple and takes under 10 hours so if you're completionist, this ain't the worst game to pick up. Levels become mazes, which in itself is not bad, but the problem is that exploration feels bad. Travelling feels slow enough that when you get somewhere and you realize you need to be elsewhere, the feeling of annoyance is bad. This also wouldn't be bad because of checkpoints, but for whatever reason the checkpoints cost money, so you avoid hitting them, which prolongs level even further if you decide to not spend the money. Map maybe would've helped here if traversing couldn't be done better. This is contrast with stuff like Shovel knight where checkpoints are automatic, however if you do decide to want a challange, then you are given extra money. It's insentive, where with this game it feels like punishment. There's powerups, but they have limited use (single use initially) so you avoid using them but even when you do decide to use them, they are so inconsistant to use and not really required basically anywhere so I just completely forgot I even had any. Can complete whole game without any of them outside granades, but granades also had several cases of throwing three, all missing and then needing to go get more somehow somewhere and get back. Running and jumping is mostly fine, but whenever there's enemies that do not line up or you are on semi-autoscroll stages, controls simply don't feel consistant at all, sometimes you feel like you should be able to double jump, sometimes feels like there's less momentum there should be, when it's couple minutes long scroll and you die at the end, it's so annoying when it was clearly your fault, but you still feel like you want to blame the game for it. Just can't stop thinking about Celeste where you are immidiately quickly drop back into action and try again. Also no option to back out from level once you enter, even accidentally. So if you get frustrated and want to do small level in the meanwhile instead or go grind money to get upgrades to make stuff easier, too bad. Just overall really frustrating experience, especially when it feels like there was a lot of work put into it.
👍 : 2 | 😃 : 0
Negative
Playtime: 23 minutes
Just mediocre, unfortunately. Simplistic classic platform (I'm from the ZX Spectrum, Amiga era, so I have a long experience...) with poor variety of enemies (some recycled), mediocre level design, repetitive gameplay, quite short (2-3 hours). Add to this an annoying choppy scrolling :( It had good potentials (e.g. you can buy special skills) but final result is just meh... Full price is also exaggerated and devs disappeared (lack of support for improvements) after publishing it for Nintendo Switch and other consoles. Positive: nice audio and music, cute classic 16bit-like pixel art.
👍 : 10 | 😃 : 1
Negative
Playtime: 443 minutes
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*]The player character must be consistently a fox; the fox must not be merely a skin or a character option [*]Must have 100% working Steam achievements [*]Must not be a visual novel [/list][/i] [b]Game #7: Furwind[/b] A fine little platformer game here! Nothing too special, but nothing too objectionable. The game progression felt much like Fox 'n' Forests, having you explore nonlinear (but simple) areas, kill annoying enemies in your way, collect money to purchase upgrades, and find secret collectibles that unlock more levels. But unlike Fox 'n' Forests, this game had a good variety of levels and tighter controls, and I'm inclined to prefer this game a bit more. So the story is... honestly I have no idea what the story is about specifically, but it's painfully generic and standard. Some evil god is about to be resurrected. Furwind, the "chosen one", needs to collect the powers of three "ancestors" and use them to keep the evil god from coming back. That's really all you need to know. Unfortunately, there are more than a few pointless, lengthy dialogues and cutscenes to be seen, featuring Rareware-style gibberish voices for the NPCs and so-bad-it's-good Engrish translations, some of which have voiceovers! The story won't emotionally grip you by any means, but it might make you chuckle at its unintentional ridiculousness. (On the ending cutscene, the words on the screen don't even match what the narrator is saying!) The game is divided into three areas. In each area, there are about 3 normal levels where you must find and defeat two similar minibosses and use their relics to activate the portal home. Hidden in these levels are some scrolls which unlock challenge levels, some of which are battle arenas requiring you to defeat all enemies on the screen, others of which are particularly difficult obstacle courses that spam you with one gimmick in ridiculous quantities and force you to master it. Each world also features a difficult auto-scrolling level which unlocks an ancestor's power, an underground level which requires you manage light resources, and a puzzle boss to clear the area. Dropped items never disappear, which is a welcome breath of fresh air in a game like this. Difficulty seemed fine, controls seemed fine, combat seemed fine, level design seemed fine. It's a game for the sake of being a game, which isn't entirely a bad thing, and it's fun while it lasts. I can see this being something you'd give to a kid to give them an idea of what video games are generally like. Now, for the negatives: The biggest gripe I have with the game is its powerup system. Normally you can attack enemies by whipping your tail or stomping them. Attacks take stamina, so you can't spam your attacks too much, but stamina regenerates quickly enough that you only really run out when facing a lot of enemies at once. Other than that, the game offers three unlockable spells and a grenade ability, all of which are, putting it bluntly, underwhelming and boring. The grenade is annoying and mostly useless as a weapon; it deals 1 HP of damage, you can't aim it, you can only throw it if you are standing flat on the ground, and it rolls and bounces so far away that it's a frustrating puzzle just trying to make it explode where you want. And this seems to be the game's intention, because most of the game's puzzles are centered around this mechanic. (Oh, and you only get to throw limited grenades per level until you have to farm for drops or reset to a checkpoint). There's a heal spell, which is exactly the same as having extra heart containers, since both healing powerups and HP seem to drop from enemies in equal quantities (The only difference seems that there is a very rare chance to heal 2 HP when using the heal spell instead of 1. Riveting.) There's an auto-aiming weapon, also of limited use, and it never works because it always aims at the wrong target. The only halfway-useful and interesting one is the flight power, which lets you perform a long horizontal air-dash, even giving back your double-jump at the end. You can use flight to bypass some platforming sections, or to attack large groups of enemies, or to find some secrets which require it. But again, you only get limited uses per level, so don't waste them. For my other main complaint, the presentation of this game is a mess! You've got the most cookie-cutter story imaginable, a dozen pointless dialogues and cutscenes to tell such an uninteresting story, and lots of Engrishy translation mistakes. The story takes itself [i]way[/i] too seriously for something so bright and cartoony. The main character's sprite is... not the best fox sprite I've seen, and I'd dare say it looks weird and derpy. And probably weirdest of all, the music is so oddly [i]overproduced[/i] that it's distracting. It's fantastic music, I'll give it that, but it just doesn't fit the game. The composer seemed to think the game required a Lord of the Rings - caliber bombastic orchestral soundtrack, when it's just a simple little Mario-style platformer with pixel graphics; personally I think chiptunes would have been more appropriate. Overall, I'll give Furwind 7.5 / 10. It's a good game -- not great, not mediocre, just good. Not much more needs to be said. It's fun. Thumbs up. (Achievement hunters: I'd give it 6-8 hours to 100%, easily guideless. There's a small difficulty curve that might put up some resistance near the end. Personally I found the hardest part was grabbing some of the secret scrolls and making it out of the level without dying. Otherwise, smooth sailing.)
👍 : 8 | 😃 : 0
Positive
Playtime: 68 minutes
It's a lovely game with a very pleasant art style and soundtrack, and challenging enough without being *too* unfair... at least, most of the time anyway. But the game-breaker for me was putting in over an hour's worth of progress only to come back and find I'd lost it all as the game DOESN'T SAVE AT ANY POINT DURING THE FIRST CHAPTER. I should point out that the first chapter isn't quick to complete - with all the challenges and secret areas, plus re-playing levels for maximum treasure to buy power-ups, you could very easily put in two or even three hours of play before moving on to the next chapter. But that's two or three hours you're going to have to repeat again if you dare to exit the game too early. Maybe some people have the time spare to play non-stop for several hours at a time, but not me, so with a heavy heart I had to hit that "request a refund" button. A real shame too; I was enjoying the game up until I lost it all.
👍 : 16 | 😃 : 0
Negative
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