Noita
3 241

Players in Game

1 102 😀     40 😒
90,91%

Rating

Compare Noita with other games
$19.99

Noita Reviews

App ID881100
App TypeGAME
Developers
Publishers Nolla Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Workshop
Genres Indie, Action, Simulation, RPG, Adventure
Release Date15 Oct, 2020
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Polish

Noita
1 142 Total Reviews
1 102 Positive Reviews
40 Negative Reviews
Very Positive Score

Noita has garnered a total of 1 142 reviews, with 1 102 positive reviews and 40 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Noita over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 38245 minutes
This game keeps drawing you deeper the more you learn. NEARLY every death I feel like I could have done something differently to have survived. My favorite game in my library.
👍 : 1 | 😃 : 0
Positive
Playtime: 2311 minutes
After going through the first cave you spawn in front of several times, perhaps becoming invisible once and reaching a remarkable depth a bit too quickly, you may decide to explore the world above. As you venture to the left you quickly find a large obstacle you can climb; there is a nest with an egg and small inlet with something inside. No further way up appears. With your curiosity of that direction momentarily satiated going to the right is now manifest destiny. Immediately you are confronted with an overhang that is just too high for you to levitate; with no available ledge nearby some improvisation is required. A simple cast from your wand may be enough to overcome such an obstacle. Once atop you see more climbing awaits you as a large snow mound appears. Reaching its summit you wonder wherever could there be a higher peak? Levitate with all your might you cannot reach a place higher; though doing so will allow you to see that one exists which floats above. So deeper you go through the mines and dungeons building your arsenal of wands and spells. You assemble a wand of teleportation and a wand containing many black holes allowing you to annihilate any physical barrier such as the heavy brickwork and dense rock surrounding your descent. With these tools you rise from the depths back to the snowy peak above and further beyond. With excitement you fly higher and higher. The clouds change and there are floating entities, perhaps fellow magisters amongst the clouds. They crackle with powerful lightning. Despite your caution you are smote to the ground below in a sudden but glorious demise. You feel like a wizard.
👍 : 1 | 😃 : 0
Positive
Playtime: 21 minutes
Exploding into a million pieces trying out my new wand combination while high on shrooms never felt so good
👍 : 7 | 😃 : 6
Positive
Playtime: 9743 minutes
I've played this game off and on for years, but literally EVERY time I curse the game and Alt F4. It's just an irritating sandbox game. I rank this up there with games like FTL that on the surface look really cool, but the more you play them you really come to a realization that it's not a well made game at all and you're just punishing yourself over and over and over again playing a game that's extremely RNG dependent. There's all sorts of lore and background if you care, the same can be said for FTL. But is the game fun? Not at all. It's a glimmer of hope that each time maybe it won't be so awful, and yet every time like an abusive spouse it's predictable and continuing to think it will change or get better is just lies you tell yourself. I mean if you like dying in stupid ways every time to something "lulz random" then sure go ahead, but you could just go find a site that rolls a number and just say any time it's over 3 you lose. But even that would be more fair and balanced than this. In this many hours I have never once even gotten to the final boss. At least I can say in FTL I did... Sure, you could say I got my money's worth out of this but I'm frustrated basically every time I ever close this game. I go for a long time not playing it, get on a bent to try playing it again, and then get frustrated and put it down for months. Just save yourself the time and avoid this game. I wish I had.
👍 : 6 | 😃 : 1
Negative
Playtime: 8071 minutes
This game is mind blowing, full of secrets and suprises A true wizard simulator, you have to learn wand, spells, alchemy and much more to bend the world to you will This game is hard and absolutely unforgiving you'll get Noita'd a lot
👍 : 7 | 😃 : 1
Positive
Playtime: 18247 minutes
One of the most unforgiving yet fun games I've ever played, with very deep, interesting and polished mechanics. A game where you can only progress by dying; you learn something new with each death, and losing feels like your own fault (at least on most occasions). Very recommended if you enjoy suffering. 10/10
👍 : 10 | 😃 : 0
Positive
Playtime: 33207 minutes
The question is 'would I recommend this game to others' and the answer is no. Despite there being an amazing game here almost all the time you will end up raging against some out-of-your-control bull**** that ended your run and made all that time and effort a waste. When you are the reason for that BS thats a different story and as annoying as that is I can deal with it, but most of the time it'll be something out of your control. Like an enemy off screen you have no way of knowing about fires a nuke, worms you didnt summon angering the gods, teleport shots coming off screen etc etc
👍 : 16 | 😃 : 5
Negative
Playtime: 3150 minutes
Great game, but requires determination. The learning curve is steep, but not impossible. The wand building system is great, and allows for a lot of outside-the-box thinking and experimentation. Unless you are willing to dump hundreds of hours into the game, you won't be good at it, with wins being far and few in number. You probably won't ever win, and if that's your goal, you won't have as much fun. Noita is more fun when you treat is as a sandbox, exploring, building wands, solving puzzles, and so on. It's brutal, but when you focus more on the other parts the game has to offer outside of beating the boss, its a lot more fun. 8/10 Its a great game to play for a couple hours every week or two
👍 : 15 | 😃 : 1
Positive
Playtime: 70330 minutes
love this game. extremely difficult, very mean, but so much depth. it took me hundreds of hours to feel competent, and over a thousand before I was *on occasion* having really great runs.
👍 : 15 | 😃 : 2
Positive
Playtime: 19884 minutes
This game drives me crazy. It makes me want to be the best Noita in the world, want to throw my keyboard at the screen, want to make a wand that will dig, explode, and most importantly, kill with ease. I keep coming back to find out what resources will I get today and what will I get to make, I love it when it's a breeze, I hate it when I die by accident, I love it when I die by accident but the game surprises me and makes me think "well, you got me", I hate it when it turns me into sheep just to die, instantly, I love how pretty the pixels burn, steam and freeze, I hate how hard it is, I love how hard it is. It's so good it makes me rhyme about it and then cringe at myself. 10/10
👍 : 47 | 😃 : 6
Positive
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