SCP: 5K Reviews
SCP: 5K is a cooperative tactical horror shooter project that puts players in the midst of a story inspired by SCP-5000 by Tanhony. As we work to develop the game and story further, we have released it into Early Access so players can experience the game as it evolves.
App ID | 872670 |
App Type | GAME |
Developers | Affray Interactive |
Publishers | Affray Interactive |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Co-op, Online Co-op, Partial Controller Support |
Genres | Indie, Strategy, Action, Early Access, Massively Multiplayer |
Release Date | 22 Feb, 2022 |
Platforms | Windows |
Supported Languages | English |

7 062 Total Reviews
5 748 Positive Reviews
1 314 Negative Reviews
Score
SCP: 5K has garnered a total of 7 062 reviews, with 5 748 positive reviews and 1 314 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SCP: 5K over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
701 minutes
great game cant wait to see what else they have in store for it! highly recomend if you like the scp universe!
👍 : 1 |
😃 : 0
Positive
Playtime:
717 minutes
This game needs wayyy more time in the oven, the gun play is solid but the bugs....man. Constant crashing on both dx11 and dx12, clipping through the world, the worst part is when one of these things happen and you haven't hit a check point? Welp its time to do that mission from the beginning. Been trying to play the Antarctica map for 2 days now, its f-ing absurd how many times we have played the research labs. It's best to wait this one out.
👍 : 1 |
😃 : 0
Negative
Playtime:
1157 minutes
game crashes after ending cutscene, peak timing, 10/10 would kill scps again
👍 : 1 |
😃 : 0
Positive
Playtime:
374 minutes
Overall a pretty solid experience but needs quite a bit of polish and a better experience for singleplayer
> such as AI teammates or some fine tuning of enemy attacks/pattern of attacks and such to make it possible to evade the big guys or hordes otherwise it is much less enjoyable and can become frustrating quick.
The enemy soldier AI is pretty dumb yet impressive at the same time. They can suppress you and the general area where they think you are and will move together to clear areas. But they will also run into your gunfire and not seek proper cover if unsure where their friend got shot from.
They will engage hostiles in the area which can be used to win the upper hand in some situations. SCPs are not all friendly to one another either, so have fun.
> Enemies will spawn behind you when certain triggers are tripped which is horrible design because a lot of time it wont be clear where they may come from because the sounddesign while nice does not seem to be binaural. Could be a good idea to make that work. I have player binaural games before with and without headphones and never had problems telling where noises came from. Would be cool to make that part of the game better.
> The game could run quite a bit better, there is of course the horrible Unreal stutter when the game loads an area but there is also a weird stutter that happens with bloodsplatters when shooting an enemy which makes the game unplayable without DLSS on. I hope to see all of this fixed during the Alphas progress.
> The SCPs are amazingly done and as mentioned above could only use a glowup on their reach/attackpatterns and maybe even damage dealt as it only takes three hits for them to kill you and there can be a lot of creatures going around.
Creatures react to noises but are a little bit to allknowing in terms of where the player is, when I go into an area and there is a big door that I open from a spot further away, maybe even up, how do enemies instantly know I am up there when I push the button? That is annyoing I hope to see this fixed. Into the frustration also plays the fact that I mentioned above that enemies will spawn behind you after certain actions are taken. Please finetune this.
> There sometimes may be bugs that stop you from progressing like in prison with the elevator not being at the end. Kinda weird but after restart and redoing the whole section it worked for me.
> Something which also is frustrating is the respawn system (there is a limited number of lifes) which will give you a gun and only maybe a sidearm. This can be really annoying considering the amount of enemies you may be facing. The guns are also "naked" so no scope for you while enemies spawned at longrange are shooting at you. Frustrating.
> The weapons are amazing, they feel like real and are animated perfectly. You can also put stuff on them like lasers, flashlights, grips, scope, a secondary scope and switch between them!!!!!, sadly no bigger mags. There need to be more shotguns thou, only have seen one and I am on the newest content.
> Some areas are hard to navigate and it would be nice to get some small pointers after having found hints or having visited the area before, what I mean is after I walked past an elevator/door I need later I would get a pointer to it after I found the powerswitch and a note that says that they wanted to attempt to flee through there. Therefore it would make sense to know the location. I hate running in circles because I missed small entrances or climbable object. At least so far there have been no waves of enemies spawning on me, there is a gamemode for that, lol.
This game is good but could be better, keep an eye out for more updates! It is still in Alpha so I hope to see more coming!
👍 : 1 |
😃 : 0
Positive
Playtime:
797 minutes
The graphics on this game are next level. Loved the first mission they had when this game released but its been almost 3 years since then and we just now finally got a second mission.. Fun game but if you don't have friends to play with its meh. You can PvP but on a huge map with 12 second re spawn timers.. Just does not seem worth to buy at this time you wont get much playtime once you beat the first two missions. It does have a Wave Survival mode but that gets very boring quick.
👍 : 3 |
😃 : 0
Positive
Playtime:
337 minutes
Very good gunplay and suprisingly few bugs
Very well made game excited for it to be fully released
👍 : 2 |
😃 : 0
Positive
Playtime:
1328 minutes
Would recommend heavily if you like games like "GTFO" or "Ready or Not".
The game has come a long way since release into alpha, especially in the last year.
As far as the singleplayer vs. multiplayer aspects go. While there is no dedicated solo-mode, Ive completed the entire campaign as a solo and I loved it. There obviously moments where I was frustrated, but I love all the puzzle-solving aspects of the game.
(Also, to those complaining about softlocking or crashing, try launching on DX11 not DX12, that fixed any issues for me)
👍 : 5 |
😃 : 0
Positive
Playtime:
341 minutes
scp: 5k just dropped update 0.16, and even though it's still in alpha, it's really starting to come together. that signature scp horror vibe is still there (which as a fan of terror, horror, and gore i respect), but now with a revamped antarctica mission. the update brings a new storyline that's actually good, not "written by an ai on ketamine" good. plus new enemies, including scp-610, aka the forbidden lasagna that makes you reconsider having eyes.
[b]the good stuff[/b]
got the game after watching my friend stream it. no regrets. already put in 5 hours and beat the whole thing (and beat the game with him today, was fun as hell) since it's pretty short for now. weapons are solid and guns sound like actual firearms instead of someone whispering "pew pew" into a tin can. everything's customizable enough to make your gun look like it belongs in either a tactical shooter or a fever dream. the ai actually feels threatening now, and they've made major improvements to how the game feels overall.
[b]the jank factor[/b]
still, let's not pretend it's polished. my friend literally ascended to godhood after climbing a short glass wall, straight into the stratosphere like he was auditioning for the space force. turned that shit into a meme faster than speedrunners find glitches. the physics engine runs on dream logic. doors sometimes identify as walls, textures occasionally look like they were rendered on a calculator, but honestly? that's the kind of jank i live for.
[b]bottom line[/b]
the devs have cooked harder than gordon ramsay. updates are dropping faster than crypto values during a tweet storm. for all those leaving negative reviews. It literally says "alpha testing" if you can handle some bugs and jank, this game is definitely worth the wait. the foundation is solid (pun intended), and it's only going to get better from here.
👍 : 9 |
😃 : 1
Positive
Playtime:
1841 minutes
a game that actually explores less known SCPs in a really good format, and also happens to have one of the best gunplays i've seen in a while. lots of bugs in more recent missions but i suppose that's to be expected so early in development.
👍 : 5 |
😃 : 0
Positive
Playtime:
804 minutes
kind of spoilers -
Just played the Ghosts of the South Gate update with a friend. when you play through it and realise what SCP you're up against, you know everything is fucked and its just keeps getting worse. The Devs did a fantastic job of putting you in the belly of the beast. Every room is beautiful and horrifyingly disgusting. They really put a lot of love into this. This is exactly what I want to see from this SCP in particular. Also having the option to choose your own load-out and attachments is fantastic, it will never not be cool to start with lasers, scopes and silencers, it does so much for immersion. well done Dev team, solid 9/10, amazing work on the art and level design.
The only thing I would change is to make some of the objectives a little bit more obvious, EG: placing the weapon in the tower. A marker or something to show you specifically where the interaction area is or have the objective state 'place X on the floor in the tower' would have made it a little smoother, but its not a dramatic problem by any means, my friend and I might just IGN level stupid, we still got through it just fine with very little trial and error.
TLDR: looks stunning, feels great, if you like SCP and can play co-op absolutely.
👍 : 13 |
😃 : 0
Positive