SCP: 5K Reviews
SCP: 5K is a cooperative tactical horror shooter project that puts players in the midst of a story inspired by SCP-5000 by Tanhony. As we work to develop the game and story further, we have released it into Early Access so players can experience the game as it evolves.
App ID | 872670 |
App Type | GAME |
Developers | Affray Interactive |
Publishers | Affray Interactive |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Co-op, Online Co-op, Partial Controller Support |
Genres | Indie, Strategy, Action, Early Access, Massively Multiplayer |
Release Date | 22 Feb, 2022 |
Platforms | Windows |
Supported Languages | English |

12 678 Total Reviews
10 178 Positive Reviews
2 500 Negative Reviews
Mostly Positive Score
SCP: 5K has garnered a total of 12 678 reviews, with 10 178 positive reviews and 2 500 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SCP: 5K over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
442 minutes
Banger. Needs alot of work in terms of mission content, mission amount, and just general smoothing but it's forgivable since it's not in full release. Like others have said, a set narrative needs to be found, but for what we currently have, this game is a lot of fun, especially with multiplayer. Weapons feel really good, most of the enemies are fun to fight, and most of the SCP's featured in game are some you wouldn't really expect to see which I like. Worth the purchase, especially for the price and to support the development. Very excited for future updates and content.
👍 : 0 |
😃 : 0
Positive
Playtime:
582 minutes
Amazing game, really captures what you imagine when reading the SCP-5000 wiki article, It provides difficulty and simplicity balancing the two in one of the best first person shooter horrors out there!
👍 : 0 |
😃 : 0
Positive
Playtime:
455 minutes
Overall i think SCP 5k is good but it has some very major issues, its very open about being in alpha and im very hopeful for its future so if you can accept that the game is still in alpha and there will be issues, its worth the $20
Pros:
Gun play feels very nice but if tad sluggish sometimes
Visuals are very nice and the models look amazing
story is intriguing but not too complex to follow while playing
Cons:
Major thing you will see a lot of people say is the game seems to want to be a few things. Horror puzzle story driven tactical shooter team co-op wave based game. They all seem to change out randomly and i feel that the best horror section is at the start of the FBI story when you have to deal with [spoiler]scp-173[/spoiler]. I think its they way the area is set up as the next time you encounter them, you are in a very open space. As for the other monsters... the moment you get a big gun you become the monster.
A number of game braking bugs, its not a matter of if you will encounter them but rather when.
Every menu is clunky and you need to press esc every time you click so your cursor won't disappear.
Check points don't seem to work so if you die you are sent back to level start
NVG's look great but are useless. you cant aim while using them, they give the same level of light as a flash light but in less detail, almost no areas are dark enough to bother using them, and they have almost no range. this also makes any IR lasers useless.
Gun flashlights are useless as you have a helmet light
Revolvers cant round reload so if you reload after shooting once, you waste the entire cylinder and you dont have moon clips or speed loaders so every time you reload it takes a good 6-7 seconds
This could just be my GPU as im on a gtx 2060 but i notice a lot of ghosting
The procedural animations look very goofy such as doing a michael jackson lean with only your legs, arms flailing about, arms phasing into body etc. I understand this is to help the dev team as animations are time consuming but the system needs some tweaking to make it look less silly.
My friends and I may just be idiots but we got lost a few time during puzzles and needed to consult a guide.
Movement feels sluggish, I get they are going for realism but realistically id know im about to start walking and not have to accelerate like a steam engine.
If you play with friends you will bump into and block each other all the time. This on its own is not a big deal but with the sluggish movement, it compounds into being annoying.
👍 : 0 |
😃 : 0
Positive
Playtime:
189 minutes
More of a neutral rating. Got it to play with friends...take a wild guess how many times we played it.
👍 : 0 |
😃 : 0
Positive
Playtime:
427 minutes
Can't recommend this game... but it has HUGE potential.
Good:
- Creepy atmosphere
- Feeling scary
Bad:
- Half the levels are so bad they're not worth playing. Level 3 was so bad we just skipped it because it's just too annoying. Level 4 you don't respawn so that sucks to play with friends. Basically only the first mission or two are fun, my friends an I hate the rest.
- DLSS gets broken the second you open the menu. To get it back working you have to go back 1-2 times to break it into working.
- Performance is actually pretty bad considering the graphics. Really had to tweak the settings. You can't use DLSS or any upscaler because (like in all FPS games) it makes the game feel laggy and sluggish, which makes the higher FPS irrelevant.
Bottom Line: this game has HUGE potential. But in it's current state and where it's going with the monsters on those really lame levels, no I can't recommend it. If this game was just the first level it would be good.
👍 : 2 |
😃 : 0
Negative
Playtime:
1244 minutes
Been with this game since its release on steam and would recommend it! We have had some rough times and stuff breaking constantly and I couldn't bring myself to give a bad review at the time because I really wanted to love the game and even with all the issues it was still super fun to play with friends not so much solo, but now it is in a really good place to play solo its a little challenging but if you have a friend or a couple buddies to run through with it is a TON of fun! me and my duo went through taking our time trying guns and playing with the enemies and I have to say it was a BLAST! I would definitely recommend for a fun tactical horror shooter.
👍 : 1 |
😃 : 0
Positive
Playtime:
2834 minutes
The lastest Version V.0.16.1.35
Ghost of The South Gate is absolute cinema very fun and intense every moment i had i almost shit my pants it is not that scary but the feeling of unknown and unsafe are very perfect man davs are cooking they are on the correct path
Even tho its Alpha I still recommend to buy it
👍 : 2 |
😃 : 0
Positive
Playtime:
241 minutes
Pretty fun game, although it could use a bit of polishing in some spots. Then again, this is still in its Alpha phase, so this is likely to be changed sometime in the future. Good customization options for the firearms, though I wish the character customization was a bit more extensive. The gunplay is smooth, the voicechat makes coordination easier, although the levels could use a bit of refining in terms of design. Although, I did enjoy the Arctic mission, though I won't be giving any exact details to avoid spoilers. Overall, I found this game quite fun to play with people, and I'm interested to see what the devs have cooking in the developent kitchen. Best of luck to the development team!
👍 : 2 |
😃 : 0
Positive
Playtime:
495 minutes
I really can’t recommend it in its current state. The devs seem to focus on all the wrong stuff, like weapon cosmetics and multiplayer modes, instead of fixing the actual game. They should be working on the missions and improving the pathfinding. Half the time it’s super confusing to figure out where to go, because everything looks the same.
👍 : 27 |
😃 : 0
Negative
Playtime:
816 minutes
in the current state of development I cant recommend, The devs don't seem to know where they are going with their game. its more prevalent now that they announced a new game mode while so many are already unfinished.
while there is some solid tactical gun play, voice acting and environments in the small amount of campaign missions the devs seem focused on other things rather than building on the solid foundation they had.
The very first mission was extremely fun and creepy. The introduction to SCP-173 was well thought out and like nothing we've seen before in a SCP game but the game falls off really hard right after that first mission. It quickly turns into a COD zombies easter egg experience disguised as SCP. The enemies have no soul to them, no character, you don't feel like you're up against SCP's youre just running through a map mag dumping these creatures you're supposed to be afraid of or feel like they're actually dangerous, or you're playing red light green light while collecting keys. the npc enemies are the exact same, no soul just half baked bots walking around hip-firing just there for you to have something to shoot at.
the issues continue in the other game modes as well, npc wave survival and PVP modes in maps that are untextured orange buildings with invisible walls.
They have just announced ANOTHER game mode thats entirely different in the style of Outlast trials or squid game. Its feels like they're are just chasing whatever is trending at the moment and have no real idea of where they want their game to go so it all feels really soulless. the description on the store page for this game does not reflect the majority of actual gameplay. its an uninspired GMOD project with an SCP name.
👍 : 38 |
😃 : 0
Negative