Marble It Up! Ultra Reviews
Roll, bounce, boost, and blast your way to victory in Marble It Up! Ultra - the ultimate marble platformer. Chase the records of your friends and the world's best players through a vast campaign - or face them head-on in thrilling multiplayer mayhem. Get ready to roll!
App ID | 864060 |
App Type | GAME |
Developers | The Quantum Astrophysicists Guild, Blueteak, The Engine Company, Shapes and Lines, Arcturus Interactive |
Publishers | Alvios, inc., Bad Habit Productions |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Cross-Platform Multiplayer, Steam Leaderboards, Steam Workshop |
Genres | Casual, Indie, Action, Racing |
Release Date | 16 Nov, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Turkish, Dutch, Portuguese - Portugal |

1 005 Total Reviews
931 Positive Reviews
74 Negative Reviews
Very Positive Score
Marble It Up! Ultra has garnered a total of 1 005 reviews, with 931 positive reviews and 74 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Marble It Up! Ultra over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
565 minutes
Marble blast my cheeks :)
👍 : 11 |
😃 : 1
Positive
Playtime:
91 minutes
YOU WANNA TALK ABOUT SOME DEDICATION
👍 : 8 |
😃 : 6
Positive
Playtime:
58 minutes
great game to play with a heart condition
👍 : 0 |
😃 : 0
Positive
Playtime:
2268 minutes
Brings me right back to 7th grade playing Marble Blast Gold in keyboarding class
👍 : 1 |
😃 : 0
Positive
Playtime:
169 minutes
Marble It Up Ultra is a very fun and chill game I like to play to relax :)
👍 : 3 |
😃 : 0
Positive
Playtime:
209 minutes
Great game! It lacks the perfect charming audio from the original Xbox 360 version, but it has some nice level designs and the gameplay + visuals are amazing as ever :)
👍 : 1 |
😃 : 0
Positive
Playtime:
2259 minutes
Very fun game to casually speedrun. Building up speed by jumping repeatedly, then curtailing it at the last second to take a corner, is incredibly exhilarating. Learning to control the marble’s spin is engaging. Finding alternate routes/shortcuts amplifies the experience further. Plus, searching for hidden collectibles adds a different dimension to the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
39 minutes
HEY THERE CHAMP, WANNA TALK ABOUT SOME DEDICATION?
Jokes aside, this game goes hard. the OST is great, and i broke random glass bottle at age of 10 by throwing marble at it with full force.
👍 : 1 |
😃 : 0
Positive
Playtime:
106 minutes
It's the perfect marble game. Coming from Marble Blast Ultra and many marble-likes, this game feels just right.
My personal gripe: I wish there were multiplayer solo-levels. It would be so fun to do time-trials side by side with a friend.
That would make this game 11/10. But 10/10 is cool too.
👍 : 2 |
😃 : 0
Positive
Playtime:
1898 minutes
Much depth and complexity, yet the way they let it all unfold is completely up to the player, and it feels so inviting and freeing. They let you discover, and there are many layers to the experience.
I find myself easily getting into the "one more try" or "one more tweak" mindset and it's great to sink into and ignore the world.
There's a lot of great game design here too. The marble has wonderful heft and just the right grip and bounce. It seemed to become part of my body very quickly through the controller.
There are a lot of layers to the controls, you can bunny hop for speed, do air movement, while airborne you can apply "English" to your marb so when it lands it can skid or shoot off at a nice angle, do a back-bounce, deaden your forward momentum, etc.
You can do some lovely spin shots off all kinds of geometry. And it feels so intuitive and just plain [i]satisfying[/i]. And best of all it works as you [i]expect[/i] (which is not something you can say in a general sense about most marble games!)
There are a lot of times you need to jump gaps of different size, work with/around moving obstacles, sometimes you must build huge speed, hop and slow down with precision. There's mild aspects of puzzling as you think about power-up order, or sometimes just examining your initial biases about how you should solve a level. Sometimes there's massive air launches that when you land with perfect precision, it rocks the gamer soul.
While the games "objectives" are centered around completing the levels and trying to do them quickly, somehow the game doesn't stress you out with this. It doesn't heavily skill-gate new maps opening up - as long as you make to the end of each chapter's maps the next chapter unlocks. And you can try a chapter's maps in whatever order you like. I liked to enjoy a break from the route optimizing and execution once in a while, to enjoy slowing down to hunt for each map's collectible.
The level design is incredibly thoughtful. Lots of little things that surprise you, but when you think about it after, realize they intentionally put something there to be "discovered". It just works here! They got it right. The more I become familiar with the world physics and my marble, the more capable I feel of working with the map geometry and making great shots, jumps that connect to perfect contours, doing outrageous things to beat the level how I want.
You're taught the game in such a gentle way and it drives you to master it. And it drives you to be creative. At least that's how I feel when I play. A couple hours in and I'm mentally refusing to even look at the "suggested" route - joy!
I've always been nuts for rolling games, the original Marble Madness captured my soul as a kid. Even the track-ball classics like Bentley Bear in Crystal Castles (which is a actually a marble rolling game with a bear-shaped marble idk fite me). Snooker, mini-putt, bowling, hand billiards, pot/carom marbles... I'm in. I've bought or played most rolling games made. Fun fact: I made the first mini-putt game that was playable in a browser on the web. Just to give context for when I say: This is likely the best marble rolling game I've ever played. That's my opinion.
I realize I'm only 6 hours in at the time of writing this, but I'm certain this baby's going to be an all-timer for me. It hits literally every note. Spheres, rolling, caroms, ricochets, zany power-ups, pure skill-based movement, infinite skill ceiling, wacky modifier tiles/powers, wicked cool marbs and trail effects and hats, brilliant level design, groovy vibe, LFG
👍 : 3 |
😃 : 0
Positive