Paper Dolls VR Reviews
PaperDolls VR is a first-person VR horror game with oriental features. Explore the ancient ruins of the late Qing dynasty and search for your daughter . A complete story line goes through the whole game
App ID | 851050 |
App Type | GAME |
Developers | Beijing Litchi Culture Media Co., Ltd. |
Publishers | Beijing Litchi Culture Media Co., Ltd. |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, Adventure |
Release Date | 28 May, 2018 |
Platforms | Windows |
Supported Languages | Traditional Chinese, Japanese, English, Korean, Simplified Chinese, French, German |

101 Total Reviews
54 Positive Reviews
47 Negative Reviews
Mixed Score
Paper Dolls VR has garnered a total of 101 reviews, with 54 positive reviews and 47 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Paper Dolls VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
207 minutes
I'm just frustrated with this and need to take a break. The inventory controls can be learned; the trigger locomotion can be turned off (apparently I'm a "beginner" after two plus years). But after having to restart the game so many times due to saving myself into a corner, I'm just fed up. I guess I try the easy level when I'm ready to try again - I assume the "more resources" it mentions includes more matchsticks. On top of it all, it seems the VR version has a bit of content stripped out. I guess it was easier than making it work in VR.
👍 : 0 |
😃 : 0
Negative
Playtime:
87 minutes
Yeah. I know how you feel. Nothing much scares anymore.
Zombies? Well...get yerself a nice sharp katana - that aint gonna run out of bullets anytime soon.
Demons? Scuse me, reverand but sermons make me sleepy. Anyhows, you know that pyramid head looks like your average fetish pron site and sci fi cosplayer had babies. Besides, isn't he , like, the manifestation of the guilt from when you fed your dog some cat-food or sumthin. Yawn.
Ghosts however. GHOSTS. They freak the ever lovin heck outta me.
Like that game from beyond the dawn of time. You know, that one from the noughties. Project Zero.
Well. This game is like that one, only you don't have anything - not even a crappi magic camera - between you and the seething darkness that wants to grab you and give you a life draining hickey.
Honestly, I never had so much trouble slowly turning round corners in my life. Project Zero in VR? 10/10.
Get this and you too will kakadudu in your drawers.
👍 : 7 |
😃 : 0
Positive
Playtime:
388 minutes
Paper Dolls VR is a first person (survival) horror game in which you take on a role of Yang, a Chinese man having strange dreams and voices in his head. While on driving his daughter to her mother he gets another episode of these dreams and voices that results in a car crash. He wakes up in a old mansion just next to a paper doll with a beheaded head with blood all around.
After you familiarize with the controls you will find out that Yang keeps a diary. After reading the entries you'll find out that he seems to suffer from some kind of a mental illness. I'd say he's not actually insane but rather experiences the call of the mansion or something along those lines - being the one to uncover the horrible mysteries that happened in the Qing Dynasty mansion.
In the first room you will find your first clue. There are clues and notes scattered around that will help you solve puzzles and progress. The first one is very easy to understand - just find a vinyl disc, fix the gramophone and get a reward. The reward is a key to a door. This pretty much sums most of what you'll be doing in the game - finding things, solving puzzles and getting keys to unlock door. All this at a speed of a snail or even slower. Yang moves very slowly and there's no way to move faster.
When you start walking (very slowly) around the mansion you'll meet the first ghost - Chen - that will attack you. You might think these are just some kind of hallucinations that Yang has, but they are very real and will kill you after one hit.
In order to finish the game you'll have to solve all puzzles, unlock all the door and seal all ghosts. On your journey you will learn more about the Yin family and what happened in the mansion. Many question will stay just unanswered even after completing the game.
The graphics is mostly ok. It's good enough to create a very good atmosphere - or rather very creepy one. When you light up candles you can see the scene being lit by a nice warm yellow light and it looks great. There are some items that are very well done which also include the moving paper doll ghosts.
The sound on the other hand is really bad. Yang's and Molly's voice painfully reminded me that I'm playing a Chinese game. The voices of the ghosts are better. The sound effects in general are pretty bad and break the immersion. The worst is the sound of door being opened. Since you'll be walking through them very often you'll hear this jarring sound very often. As for the music (there's not much of it) I actually liked it. There's more silence to add to the atmosphere and when there is music it does exactly the opposite.
Verdict
The game has very bad controls, no hints or reasonable tutorial or help, not great graphics, not great sound. All this feels worse than it is when played in VR which is a huge problem. The puzzles and tasks, even simplified, are actually better than in many other games but since there are no hints apart from the game's clues they can be difficult to solve. The content itself is good but may become frustrating for those that can't read Chinese characters/text. The story or rather the mystery is a nice addition and it was sufficient for me and made me hungry for more, but I can imagine that some people can miss some parts, distract the ghosts or simply not be satisfied with it. The game doesn't really have an ending because it just ends with '...to be continued'.
I would recommend this game only to those that have patience to survive the horror of figuring out how to play this game and those that can follow the game's clues. Each clue has crucial information about what you have to do but this can be disregarded by the player easily as it does not necessarily need to make sense the moment you find it. If you played the Original game and wish to experience some of it in VR I'd recommend playing it too but be prepared for the controls figuring part.
(EDIT: just read the description of the game on Steam. It's mostly accurate except the length. I spent 6 hours playing this game blind. It took me an hour and half to figure out controls and how to save + 50 minutes of trying to figure out what to do at the end in terms of controls. so definitely not a 15 hour long game. It is long for a VR game though)
👍 : 1 |
😃 : 0
Positive
Playtime:
13 minutes
I want to like this game
There are glitches on the title screen but that's ok.
However, I find that the in-game graphic quality is different from the trailer.
Last but not least, the controls are nightmares....why you do this to me?
👍 : 6 |
😃 : 0
Negative
Playtime:
15 minutes
I like Paper dolls so far. At least for a regular desktop experience. However, the vr version is just not fluid or optimized. I have the Oculus Quest 2. The game does not have UI for these controls. Everything is optimized for the HTC Vive, Rift, or Valve Index. I guess I should have known this. The movement is just super clunky. Theres no button to rotate the camera.
👍 : 0 |
😃 : 0
Negative
Playtime:
23 minutes
Really enjoy the Paper Dolls on desktop. However It was really bad on VR mode and hardly playable. I was unable to move and turn free in the game. Hoping the dev will do something to improve the gameplay experience with the VR users.
VR headset: Oculus Quest
PC GPU: Nvidia RTX 2060
👍 : 0 |
😃 : 0
Negative
Playtime:
74 minutes
This game seems to be a real treat so far. I havn't played a lot of it yet but so far so good. The graphics are great, sound is awesome and I think the story is going to pan out well, A total of 15 hours of gameplay so well worth the money. Check out the first 20 mintues here.
https://www.youtube.com/watch?v=qfOPUvjcc6s
👍 : 14 |
😃 : 3
Positive
Playtime:
21 minutes
The controls are absolutely horrible, especially for movement. Trigger movement? Really developer? What alet down. The game looks really, really good graphically but the developer unfortunately decided to re-invent the wheel with the horrible choice of controls for movement.
👍 : 16 |
😃 : 0
Negative
Playtime:
444 minutes
First time I tried the game I loved the atmosphere but I had to stop playing after a couple of hours because of the horrible control system. I totally hated it, it made the game unplayable for me. Then the game was patched with full locomotion and I decided to give it a try again and I can say this is like a whole new game now, you can move around without wondering "why this?" every 5 seconds. I can't understand why they didn't offer full loco from the very beginning, to be honest.
Anyway, they finally did and that's what matters. As a horror game this is probably my favorite VR game so far, the atmosphere is fantastic, the sound is great, puzzles are good and you really feel as if you were in that mansion. VR adds a lot to all of its elements, it reminded me a lot of Project Zero/Fatal Frame, which is a big compliment.
Some of the puzzles were a bit too obscure, so to speak, but most of the time the difficulty was fine, your diary pretty much gives you all the clues that you need. Still, I had to look up the solution to a couple of puzzles and also needed help to find out how to use the dagger since the on-screen icons didn't help much.
I wouldn't call it a 15-hour game either, it took me 7 hours, which is a great length for the price and though it's clear it would have lasted more if I hadn't looked up the solution to some puzzles, the area you explore is not too big, it's just a small house with a dozen rooms where you solve puzzle after puzzle. It didn't feel repetitive, though, which is always good.
The design was also very good, it all revolves around a central room where you can save the game any time you want, which was very cool and certainly useful. Graphics were very good, too and they really nailed the atmosphere as I said.
I was a bit disappointed by the lack of story at the end, the beginning didn't make much sense to me given how it ends (it actually says 'to be continued') but overall this was a fantastic horror experience, my favorite in VR probably and a great start for the company, considering this is their first VR game.
Next time please, give us full locomotion from the beginning.
👍 : 11 |
😃 : 0
Positive
Playtime:
29 minutes
oK,. Well. I made a 20 minute game play video but the mic didn't work and really,. this game just isn't one that I want to waste another 20 minutes on. I LOVE horror titles,. and this game has some very pretty, yet need to be optimized, graphics but man,.. the controls are just horrible. I was waiting to see if the devs were going to fix the locomotion at least but they have made a statement that their new amazing locomotion is intigral for game play so they aren't changing it.
Graphics: Like I said before. they are super dark, but look really nice. I am playing on a I7 7700, GTX 1080, 16 gigs ram, and my hands, though they look really nice, stutter all over the place. I did see one ghost model and it looked good although not scary at all.
Sound: Sound really makes or breaks a horror game. the sound in this game is pretty flat and life less. The voice acting is pretty laughable. It's so hard to be scared in something when you are laughing at terrible voice actors.
Controls/gameplay: this is what takes what seems to be a decent game, and flushes it down the toilet. Fist off the horrible locomotion. for what ever reason the devs have decided to invent this new loco scheme that has to be the worst I have ever played. you spam your left and right trigger buttons to walk forward,. with movement coupled to the HMD of course. if you just causually press one trigger then the next, it's like teleporting a half an inch forward at a time. In order to move at a halfway decent speed you end up giving yourself tendonitis in your trigger fingers with all the trigger squeezing you have to do., You grab things with you grip buttons which is fine. there is a pretty straight forward inventory system to use. I solved one puzzle with a record and player that worked just as you would expect it too so that is good. but for the love of god don't fill up your inventory and hands becuse there seems no way to drop items and then you can't get your flashlight which makes it near impossible to get around due to how dark everything is. there is some snap turning and the like which in the devs infinite wisdom connected to the trigger buttons so you may find yourself doing a lot of unintentional turning and 180 turns while trying to walk. this just kills it for me. took all the scary away out of frustration.
So there it is. Do what you want. I would never recommend this game to anyone. Unless you need to work out your trigger finger flexors for so weird trigger pulling event.
👍 : 18 |
😃 : 0
Negative