HyperParasite
121 😀     26 😒
75,13%

Rating

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$17.99

HyperParasite Reviews

A rogue-lite twin-stick shooter/brawler that never plays the same twice. Collect and control 60 different characters as the body-snatching alien Parasite with a grudge against humanity. Fight to the top of the food chain: possess the President, push the Big Red Button and one-up the human race.
App ID838110
App TypeGAME
Developers
Publishers Hound Picked Games, Nicalis, Inc.
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together
Genres Indie, Action, Adventure
Release Date3 Apr, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese, Russian, English, Polish, Portuguese - Portugal

HyperParasite
147 Total Reviews
121 Positive Reviews
26 Negative Reviews
Mostly Positive Score

HyperParasite has garnered a total of 147 reviews, with 121 positive reviews and 26 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HyperParasite over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 400 minutes
Short review: This game plays like if someone went back in time and tried to explain what a roguelite is to an N64 developer, but the dev didn't understand the concept. Long review: It's not a roguelite. Putting characters behind an unlock wall to make it impossible to progress without going through the same boring setup again isn't a good mechanic, and doesn't make it a roguelite. Making there be only 3 upgrade slots but one has to be offensive, one's defensive, and one's general would be fine, IF there's a mechanic for us to know which one's which. As-is, it's not a good mechanic. Spawning elite enemies that can one-shot you before you even know they're there - even if you've put all your points in defense - isn't a good mechanic. That just makes it so there's only one viable build: offense. I kept playing this hoping it'd get more fun, and it didn't. It's incredibly easy if you have all characters unlocked, and incredibly annoying if you have no characters unlocked.
👍 : 0 | 😃 : 0
Negative
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