Age of Fear: The Undead King GOLD Reviews

Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power! The game is a greatly expanded version of the series' first entry and adds multiple features such as open world, global events, faction bases, new units, and so on.
App ID832770
App TypeGAME
Developers
Publishers Age of Fear
Categories Single-player, Steam Achievements, Steam Cloud, Steam Workshop, Includes level editor
Genres Indie, Strategy, RPG
Release Date11 Jun, 2019
Platforms Windows, Mac, Linux
Supported Languages English

Age of Fear: The Undead King GOLD
69 Total Reviews
64 Positive Reviews
5 Negative Reviews
Very Positive Score

Age of Fear: The Undead King GOLD has garnered a total of 69 reviews, with 64 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Age of Fear: The Undead King GOLD over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 265 minutes
Why had I not heard about this game until the Steam Digital Essen Sale? What an excellent strtategy game that doesn't uses squares or hexagons, but free range movement like in miniature games. With the number of units, objects, random encounters, random events and story battles, there is a lot to do in one playthrough. I got the whole franchise with all DLCs during the sale and I can't wait to do all the stories/scenarios. There is one free game in the series if you want to try the game. The engine is the same for all of the episodes in the series so trying it will give you a good idea of what you're getting into.
👍 : 2 | 😃 : 0
Positive
Playtime: 13925 minutes
You might see reviews that exclaim that this is a good game. Frankly it's not fun or enjoyable after 2 hours .The devs however have lied, cheated and gaslighted people who buy and play this game, keeping an info drought on this game so les can keep up his scummy and lie to players about the game. It's not worth 25 dollars, but it's certainly is a good thing I could write this review and give new player's a real look on this game. 1. AI isn't good: The AI is not a well-built AI. Deep inside the files of the game, you will see that the AI is scripted to take actions and some units have invunerbility until a certain turn. The ai is basically hand held by the devs,If you go far enough into turns (Past turn 9-15 every you'll find the ai is mediocre at best. Death Seeker isn't even better ai it's just the devs giving ai cheats to get more xp and units. It's not innovative it's bad design and bad ai. 2. The DLC: The DLCs are extremely overpriced( Some of them were day dlcs, especially in later games) . It's 10 dollars for some dialogue, two fights and a potion called ambrosia that is one use and heals your character once. Another dlc for the 4th game supposedly gives "A powerful relic" but in reality it gives 2 mp and elemental summon. You can even see the staff randomly.... 20 dollars for these two dlcs is a scam. The devs get away with this because they are "poor indie devs". It's not worth the amount of money, certainly not to support his scummy practices. 3. False and Misleading Claims. When you read the list of features on the description you'll be led to believe this features are in the game. The aren't. 200 units is a complete lie. While there are technically 200 units in the game you'll only be able to use a few in each game. The devs even count inanimate objects that are gimmicks and you won't see as part of the list. It even gets worse, some units like bone golem you might see the ai with but you can't recruit or touch. The unit use is even more limited in the campaigns where you'll see even less units and you won't have abilities to take other units into your "army". He even lies in the game guide. revenants aren't available in this game. Another misleading claim is global events. These events are the same for every game and are repetititve and add little value to the game. The claim that there is over 200 attributes is also misleading. Every game atribute is integrated with other games. So more than 2/3 of these attributes are for other factions or units you won't see or be able to play. It's not 20 new attributes every battle. By the time your done with the first few battles you'll see most of the atrributes available. So once again technically true but misleading and frankly a lie. Toxic Dev Culture: If you ever go into discussions you'll often see the main DEV Les being polite, respectful and understanding. At least I wish. With such a game that could be as big as battle for wensoth he has turned many players away for his inhospitality to anything that goes against his dogma. He'll often tell you how you should play this game and deny any suggesitons. Just go in the discussion category for any of his games he's always defensive. He frequently contradicts himself " Undead King Gold is a superior version of the original" Than he says " The Original AOF 1 is more realistic and is harder" ( I thought the ai was improved)? He frequently flip flops and get's angry and defensive if you question anything. If someone questions the price or gives criticism he get's angry. He even told them to " send payment information to refund: because he was the mad someone said the price was to much. In almost every discussion where he is criticized he get's passive agressive and pullls the poor indie developer card. Pushing his Fetishes on Buyers: In the second game the dermon campaign which the hero is a succubus, is it based around les the developer's Fetish/Submissive/BDSM. He forcibly pushes this on people who play the second game (Demon Campaign) the whole story is the succubus being sexually submissive to the human knight percival. The ending is the worst ending in any of his games because he decided his horniness be more important than the story. The succubus is forced to sexually gratify Percival by becoming his " Good Girl Slave". Just go to the discussion category of the second game. Sadly no one has exposed this due to the small size of the playerbase and not many people who actually finished the game. Not much info of this game exists , only a bare bones game guide to the factions. ( I've played 25 hours finished both campaigns and have played age of fear the free world the whole series extensively ( Won campaign on Death Seeker, Ai is flawed easy to exploit ai). Response to Les: Nice my friend. I don't personally hate you and I'm not going to stupe to insults but it's clear you are trying to deflect and not refute..Just because I showed discontent with your fetishist ending ( On another persons discussions) does not mean I made this review because of that.I made this review to expose your scummy practices and lies about the whole series. Thank god reviews can't be removed by game devs because that would ruin indie game development. P.S The only angry person is you les. Anytime someone offers a shred of crticism you go full passive agressive mode. If someone "dares" to question the price of the game you tell them to refund the game because your spiteful. It's a scripted response.
👍 : 17 | 😃 : 4
Negative
Playtime: 7759 minutes
If you've been craving for an almost like tabletop rpg with some jokes worse than the ones of your dad, this absolute FANTASTIC game is made for you.
👍 : 12 | 😃 : 2
Positive
Playtime: 1661 minutes
I have some mixed feelings about the changes from Age of Fear: the Undead King to Age of Fear: the Undead King GOLD - namely, the biggest change is adding the open-world stuff originally designed for Age of Fear 3, and it results in a campaign a lot more focused on maxed-out, super-elite units than the original linear campaign. This mostly feels like a drawback in the Undead campaign, where the signature ability of the necromancers, to raise the fallen as skeletons, is of limited usefulness because you'll be wanting to use an army completely made up of things far more elite than even the completely maxed-out skeleton types. At the same time, when I started playing Age of Fear, the current version was a little bit over 1.2.0. It's now 9.7.6, and it's been something like twelve years since the first time I played the original version of this game. Still gotta recommend it, though you should probably pick up whichever game in the series seems like it has the most interesting campaign, or just grab Total. My (2015) review of Age of Fear follows, though since this review, it's gotten an art overhaul and voice acting, making the presentation a good bit better: A solid tactics game made by a very small team, I first played Age of Fear: the Undead King just under four years ago, just after version 1.2.0, the first graphical overhaul, was released. Since then it seems to have gone through multiple changes which reportedly added more RPG elements, slightly improved the graphics, and repeatedly improved the balance and fun factor of the campaigns and multiplayer. Even based on that old version, though, Age of Fear was already one of those indie diamonds in the rough, and one I could easily recommend to any fan of tactical games. It features two decently sizable campaigns (a 15-battle Human campaign and 14-battle Undead campaign, each with one secret, hidden battle) for singleplayer, as well as a multiplayer skirmish mode which I never tried out, a well-told - if not always the most well-proofread - storyline if you're up for reading huge blocks of text, and a fairly decent AI to test yourself against. Age of Fear isn't a game for those who need everything to be polished and shiny, because it's ... basically the opposite of that, but if you're willing to put up with occasional typos, fairly basic art, and a few quirks and idiosyncracies, I have to strongly recommend it.
👍 : 6 | 😃 : 0
Positive
Playtime: 2135 minutes
TL:DR: Get this to pass some time, don't expect a grand story though I believe steam needs to add a something like a meh review, because this is the perfect meh game. I have mixed feelings about it. I played the free version, which was kinda meh and after a few hours I deleted because there is nothing to do besides battling after one after other, it becomes redundant. After that I bought this version because I wanted some undead and human faction story to spice things up, also I was bored af. First up, versions. There are like 5 entries of this game in the store I think? Not sure why the dev decided to it like this - it'd much more convenient if the base game was like Free World, with dlcs adding stories on top of that like in this version's Sir Edward or Krill the necromancer, I think I read somewhere that games are updated retroactively as well, like 1st game gets the updates of 5th game etc. Must be extra work to do that, but I know nothing of programming so maybe that's just how the devs are preferring. Second, campaigns and the story. I don't know about the other ones but this one's are pretty simplistic. You get to be knight in shining armor or an edgy necromancer, [spoiler] or die and rise as a black knight or as a wight, your hero changes but the story stays the same, which is weird with the black knight because he becomes a paladin at the end of his story, redemption yeah [/spoiler] are they any good? Honestly I expected more. The jokes are... they are dad level jokes. Interactions are lackluster, you sometimes get to barter with opposing sides or your own men, they are all scripted and between. I really wanted Jacob (just some peasant you get on the road) to have a side story on his own, maybe knight him or something in the end I don't know. And more interactions, not just "Ugh you hit me prepare to die" type of ones. Persuasion events for deserting units are nice, why not some variatons, and barter between soldiers? Battles - They are cool, odds of hitting are simple to understand there are some great combos to make between faction soldiers. I highly recommend enabling items for soldiers of both sides after you get the hang of the game, honestly I like the items part the most, you can greatly increase unit strength, while the enemy keeps up with his own. Can't wait for the upcoming bows and xbow items though because ranged archer type units kinda get weaker mid to late game, I am not sure about the update history of the game but surely there must have been some balance changes down the line because a lot of things are not available to archers, you can't hit the same unit twice with one archer, can't timeshift them to shot thrice, no weapons to equip (though they are on their way) , limited number of equipable armor etc. Overall everything is there but feels barebones, game has this feeling that makes it say "God I wish it had more", props to devs (or dev, not sure how many) for being kind and supportive as well, honestly their attitude on the various discussions made me buy it, after I had refunded it once without playing I give this game a 5.5/10, like the girl that's not beautiful nor ugly, just comes into your life and leaves it, without fucking it up, some memories but none memorable, you want to say she was a 5/10 but can't because at least you had passed some time with her and no depression followed afterwards, so therefore you just up it by 0.5
👍 : 4 | 😃 : 0
Positive
Playtime: 971 minutes
I haven't had as much time as I would like to play but I have had some and overall it plays like any other age of fear game with, in my opinion, the best storylines in the series. Not to say I didn't like the stories from 2 or 3 just that the 1st entry is always the nearest and dearest to me for this series. So far I haven't made a whole lot of progress but what progress I have made makes me confident to give this game a thumbs up as it has everything about the original that was great with the development and features of later entries with the addition of a home base you can return to and build which is already my favorite thing in the short time I have played. The only negative is I still don't know what constitutes a "day" in the game that a number of events operate off of, otherwise its a good game in a series that deserves more attention than it has gotten in my opinion. I will say, however, I am not a fan of launch day dlc and so I haven't really looked at any of the dlc content that launched with the game and will be playing through the base game proper before really looking that them.
👍 : 12 | 😃 : 0
Positive
Playtime: 989 minutes
I decided to play this game both because it has been in my library for ages and I noticed that the developer has frequent updates and additions for the full series (an active developer is something I value highly). My initial impression was that it wasn't bad but the graphics were somewhat off-putting (art style is subjective and top down isn't my cup of tea). I stuck at it and the more I played, the more I became engrossed in the depth and tactics of each battle. Cranking up the difficulty to hard gives a real challenge. Overall, a solid indie game, well worth your time if you like games which require you to think and plan and you enjoy a tactical challenge. I'll probably end up buying the whole series. Keep up the support and additions, developer!
👍 : 7 | 😃 : 0
Positive
Playtime: 1282 minutes
I'm really liking this game. It's complex enough to get pwned if you rush in without thinking about tactics, yet at the same time, I'm not grinding away on some mission for 3 hours. I'm also not doing the "traveling salesman" thing digging thru bags of loot every session trying to figure out what to sell, what's junk, and how kit everybody out perfect. Loot is sparing and it's up to you how involved you want to be. When you win a battle or complete a mission, you get money - here, go buy what you want. I'm not spending my time selling piles of rat tails, tin cans, broken onyx, etc. Upgrades are the same way - here's a page of upgrades, when you get enough XP, check the ones you want. No agonizing over this build, or that. No tedium Another thing that's great, is that your warriors develop traits as you play, depending on what happens to them in battle. After a while, Lucas or Rufus (or whoever) become more of an individual due to their traits, equipment, & upgrades. The game is not going to win any awards for graphics - it's 2D sprite-based fantasy art, and it works just fine imo. The writing is kinda funny at times, and it's basically there to string you along a series of turn-based battles. Along the way, you build up your castle, recruit different minions, and adventure around the kingdom. I'm playing the human campaign, you can also choose to play the opposite side (undead) as well. And I can SAVE WHENEVER I WANT :) I dont know about you, but I'm so damn tired of the savegame puritanism these days. Here you can save before a battle, or even save halfway thru a battle if you want. Wonderful Overall, it's a fun indie RPG-lite turn-based tactics game, that has a lot of TLC from the devs.
👍 : 6 | 😃 : 1
Positive
Playtime: 2530 minutes
It looks like donkeys but I haven't been this enamored with a game since I started playing Dominions 5. Never mind the complaints about losing units, yeah it sucks you lose them but there's unending side battles to grind money and xp. Need to level quicker? Jack up the difficulty to Russian standard (not even joking lol) and get some extra xp for the new units, or actually utilize the variety of units and mercenaries as gold isn't a problem. You're limited to X number of units, where at the start of the game it's 7, at least for Edward. The excess go into reserve and you can cycle them out before battle. This game is incredible. Coming from a background favoring games such as Shining Force, Heroes of Might and Magic, tabletop games like Warhammer and Dungeons & Dragons/HeroQuest, And until November 15th, you can get 4 god damn games for like $35. Or get the stay at home bundle and get the first 3 with all the DLC, which is what I did. There's also the supporter pack that gets you everything plus some extra dev love that's onsale for $72.... which is 4 games plus DLC for the price of one AAA title that you're going to play for 10 hours and then go, "meh, it's flashy but there's no meaningful substance here." Being able to recruit mercenaries from various factions with what seems like a HoMM inspired morale factor on whether or not your units are a united faction. Just god damn, for the first 2 hours, I'm impressed and probably fought several battles. This game cuts the grind and boring BS out and it's just straight what you want- cold hardcore tactics, that 80s/90s tongue in cheek gamer wit, a variety and depth, and hell there's even a crafting system for you sick bastards that can't help yourselves but farming ingredients to make items. If you're on the fence, pull the trigger. Do it, do it now. Come on, what are you waiting for? DOOOOO IT NAAAAAOWWWWW! P.S. You can alter the base army size, (6 is default) from 5-10. You can change how calculations are made and selected, and whether it's rolling with anything from a d4 to a d20. There's a bunch of little binary aspects to adjust things. The crafting system is intriguing and the fact I needed to recruit a dwarf mercenary to be able to craft for me was neat. The AI on normal is rather competent. The abilities and uses make sense. The AI will use potions to buff stats before charging to attack. They'll heal up wounds instantly instead of letting them fester. You have to burst down targets. They'll try to send a unit around the side to get in towards the rear of your units. Forming a line is the name of the game, and it's all done in a manner without the restrictions of a grid or a hex. This game feels damn close to playing tabletop war games, which it's clearly inspired from. The level of depth and there's no shortage of little tidbits and side battles and little resource huts to establish. I got the game with all the DLC, and after completing the tutorial, a dozen missions popped up. After I did a few optional money grinding ones, more popped up. As did one where I found myself ambushed at one of the sights to a vastly superior sized vampire army. This game can frustrate you, but there's auto-saves after every victory and before every hero turn enabled by default. It seems like they added procedural generated fights in a more recent patch. It definitely adds a ton of playtime in each game, as I've gotten more hours in one campaign than others have in the game, and I haven't even touched the DLC content nor really gotten too far in the story I believe. They keep refreshing as you finish them so you're able to grind items, experience, and gold as needed, as well as use those fights as opportunity to bribe or persuade new units to join your cause. There is a ton of endearing tactical combat with a system not precisely seen very often in PC gaming. This absolutely feels like a tabletop, similar to playing a small scale Warhammer with friends. The AI is wonderfully competent and decently challenging as well, even on normal difficulties, and I've definitely lost my fair share of fights. Item knowledge is hugely important in this game and preparing your units to deal with the afflictions the enemy is able to land on you is important for the human faction. If you've read all the way down to this view, and love engaging passion project games with endearing personality made by indie devs who bust their ass off to keep the users happy (just look at his response to other users on steam, Les has gone above and beyond to make people satisfied with their interaction with his business.)
👍 : 7 | 😃 : 0
Positive
Playtime: 1411 minutes
If you were initially cautious about "missing out" on new features and tried to figure out which game would be the most bang for your buck out of the Age of Fear series, it's actually a lot simpler than you'd think. I'll explain below. I suggest either buying the whole Age of Fear series or specifically the one whose story/characters draw you the most, because... - The series backports new updates and features to older games in the series. This means that, for example, if a new feature is implemented in, say, Age of Fear 3, it will be ported back to 1 and 2 before long. That way, if you don't like the playable factions in 3 but do like the factions in 1 and/or 2, you can enjoy this new feature with your preferred playable faction without having to miss out, just because you like necromancers more than dryads, or any other number of reasons. - Despite the connectivity in mechanics between games, the storylines aren't connected any more than being mentioned or briefly encountered in one another's campaigns. This means that you DO NOT have to play through the games before your preferred game to understand what's going on, aside from a simple, brief cameo or mention of previous protagonists' names. Pick which one interests you, and go for it! - If you're unsure of which game's factions interest you and would like a trial run, there is a FREE TO PLAY sandbox game for Age of Fear called "The Free World"! Use this to give the factions a try and determine which game will ultimately be the most fun for you to play! If you like the gameplay of The Free World, you are guaranteed to like the gameplay of 1, 2, 3, and the upcoming 4, as they are nearly identical in gameplay. Their storylines and main characters are what set them apart from one another. Ultimately, I consider the bundle very much worth it, but your mileage may vary. I haven't regretted my purchase, and I can be quite picky about whether I keep a game. If the series interests you, I wholeheartedly suggest that you give it a try, at the very least! Sidenote : The developers are very well behaved, in my experience, and have been a pleasure to keep up with. They're positive, respond regularly, and even go out of their way to get refunds back to people who are displeased and went past Steam's refund 2-hour limit.
👍 : 93 | 😃 : 0
Positive
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