Jupiter Hell
Charts
40

Players in Game

1 788 😀     157 😒
87,64%

Rating

Compare Jupiter Hell with other games
$24.99

Jupiter Hell Reviews

True Roguelike. Turn-based shooter. Permadeath. Tribute to the sci-fi classics of the Golden VHS era. Successor to DRL. Just you and your gun against hordes of horrors and monstrosities. Give them hell to the rhythm of heavy metal.
App ID811320
App TypeGAME
Developers
Publishers Hyperstrange
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Strategy, RPG
Release Date5 Aug, 2021
Platforms Windows, Mac, Linux
Supported Languages German, English, Polish

Jupiter Hell
1 945 Total Reviews
1 788 Positive Reviews
157 Negative Reviews
Very Positive Score

Jupiter Hell has garnered a total of 1 945 reviews, with 1 788 positive reviews and 157 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Jupiter Hell over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 19260 minutes
Doom flavored straightforward roguelike. Its a brutal good time.
👍 : 1 | 😃 : 0
Positive
Playtime: 252 minutes
Played DoomRL a fair bit back in the day, this takes it to another level. Struggled a bit to progress before checking out the YouTube and Steam guides, now I understand the mechanics better the runs just flow. Nothing seems unfair and most failures are due to being impatient. I generally prefer rogue likes that have "meta progression", so you improve stats permanently after each run. This has none of that, and somehow I don't care. The learning IS the progression. Plays really well on a controller, which I didn't expect but much appreciate for someone that has physical issues playing with keyboard and mouse for extended periods of time. Voice acting is a gem. Download DoomRL and it if tickles your fancy in the slightest just grab this.
👍 : 2 | 😃 : 0
Positive
Playtime: 1374 minutes
Cool game with lots of replayability.
👍 : 3 | 😃 : 0
Positive
Playtime: 41703 minutes
Well I guess it's about time to write this review. Great game, you will die a lot in ways that will appear random and meaningless to you but over time these deaths will transform you and you will start to pick up on signs that will preceed your deaths, become wily and cunning, reload after every fight, tiptoe back out of empty rooms with three closed doors, shoot out doors from a distance, wait before advancing to ambush your pursuers, strategically clear the map and probably work out a good build (or ten, there are endless combinations). And that way you get to Nightmare difficulty where you don't have time for all that and go with the flow, or think your way through it step by step, whatever your style is. It goes on after that but I am not ready for the higher challenges yet.
👍 : 4 | 😃 : 0
Positive
Playtime: 1611 minutes
I started my gaming journey on a DOS-driven 486. The stakes were low, the graphics were terrible, and the biggest challenge was remembering the executable command just to launch the game. I’ve been an addict from the start, but it was the kind of addiction that felt like chugging a warm can of Jolt Cola—cheap, fizzy, and good for a 90-second sugar high before dying in a pixelated leisure suit or being eaten by a Grue. That was also when I stumbled into the roguelike rabbit hole. From a five-and-a-quarter-inch floppy loaded with Moria to the time-honored chaos of NetHack, roguelikes were a blast—even if they now feel like dusty relics from a time most modern gamers barely remember (if they were even alive). Fast forward to today, and roguelikes have mutated. While many are just pixel-polished rehashes of their ASCII ancestors, Jupiter Hell is a whole different beast. It’s not just a game—it’s a substance abuse problem wrapped in techno-industrial design, deep upgrade trees, and an unholy amount of blood and guts. It’s heroin in code form. You die. You restart. You die again. You tell yourself, “Just one more run,” and suddenly it’s 3 a.m., your eyes are dry, and you’re emotionally invested in a tiny character who talks shit every time you try to reload without ammo. All this while you’re grappling with the existential realization that there was once a time before controllers—when your survival depended entirely on a keyboard and blind faith. The point? Jupiter Hell is amazing. Buy it. Lose sleep. You’ll thank me later.
👍 : 9 | 😃 : 0
Positive
Playtime: 360 minutes
Wooo! This is a blast! Great turn-based roguelite with a great setting! I am just scratching the surface and I really enjoy the gameplay loop.
👍 : 1 | 😃 : 0
Positive
Playtime: 169 minutes
This is a fun game, with a very Doom-like setting with some 90's run-and-gun flair. The particular turn-based movement and auto-aim firing is quite different, but works. While the control scheme was a little strange to begin with, it didn't take too long to get used to it. The different guns are interesting, but I found myself defaulting to things with lots of ammo and range. Shotguns feel awkward, and have yet to try out the melee. Overall, I would recommend it. I did get it on sale, so that may have influenced my opinion.
👍 : 1 | 😃 : 0
Positive
Playtime: 934 minutes
Very slick and nice and hard game definitly a hard core roguelike with no flaws in terms of code and gameplay
👍 : 0 | 😃 : 0
Positive
Playtime: 3514 minutes
An excellent, criminally underrated classic roguelike with a focus on action and fast-paced runs with no sacrifice to depth and replayability. Stuffed with content and well worth the price; did I mention how it's Doom Roguelike with the serial numbers filed off? Expect a challenge and really engaging with the systems to even have a chance.
👍 : 7 | 😃 : 0
Positive
Playtime: 722 minutes
Fast, brutally difficult, and simplistic yet DEEP gameplay. Feels like a perfect combination of Doom and chess. I wouldn't go so far as to call it a traditional roguelike due to the character classes and skills leaning to much less build variety, but the classes are immensely fun regardless. Just wish it had more RNG so that you have to strategize with what you're given. Cannot WAIT for Jupiter Hell Classic now, especially with the story behind this game and DRL
👍 : 4 | 😃 : 0
Positive
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