Grimmwood - They Come at Night Reviews

App ID809280
App TypeGAME
Developers
Publishers Headup Publishing
Categories Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Trading Cards
Genres Strategy, Simulation
Release Date2 Aug, 2018
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Russian, English, Bulgarian, Ukrainian

Grimmwood - They Come at Night
15 Total Reviews
8 Positive Reviews
7 Negative Reviews
Mixed Score

Grimmwood - They Come at Night has garnered a total of 15 reviews, with 8 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Grimmwood - They Come at Night over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12286 minutes
I like the idea of really getting people together to be the most effective. Start communicating in chat, share contacts and build a decent circle of friends and peers, just like the global village we live in. It's great to have a fun convo and all of a sudden one player gets in trouble and you all go to help him. Or to lead or be a part of 5+ villagers party that marches strong through the tiles. Don't be afraid to scout for PoI's on unscouted tiles; there's a big chance to find great loot early in the game.
👍 : 10 | 😃 : 0
Positive
Playtime: 967 minutes
Great little game but the servers are dead do not buy.
👍 : 7 | 😃 : 0
Negative
Playtime: 3105 minutes
While the game is clearly still in its infancy, it's still an enjoyable social experience with a surprising degree of depth to it. While its core mechanics are based on a game called "die2night" from what I understand, I had never played that, so this is my first experience in a game of this format. The aesthetic comes through very strongly; the music and the art really complement the mechanics, making for a very immersive experience from what is basically a browser-based game on steroids. 15 bucks seems like a bit much for this game though; I fear that this will limit its longevity, especially given that this game relies on having a sizeable player base. It took me about 30 minutes of play time going in completely blind to pick up the fundamentals of the game, and every few hours of gameplay I discover some new mechanic or some new nuance that I need to explore to get a full grasp of the game. The interface isn't super user-friendly, but it isn't so obtuse as to be annoying; my main gripe with it is that there are no hotkeys so you're stuck with a lot of clicking. So far my experience with the community has been very positive; a good mixture of light RP and cooperation, though I anticipate in the "standard" length game I'm currently in, once things grow a bit more dire, conflict may grow. I wish that there was an intermediary mode between the current "standard" length and the new "blitz" mode; in standard length matches, things occur in real-time, meaning that it is a very slow-paced game that only needs to be logged into once or twice a day. Blitz however has days taking only 15 minutes, meaning that, between juggling stamina, thirst, and hunger, it's nearly impossible to get done what you want to do. I think a mode with 30 minute days or perhaps hour long days would be optimal, but I really like the slow-paced asynchronous aspect of "standard" play, and especially enjoy the social angle. I find myself strangely emotionally invested in the Standard game I'm currently in, and have so far immensely enjoyed my time in the Grimmwood. A very unique experience (other than the aforementioned Die2Nite). While I have concerns for the long-term health for the game, I would highly recommend grabbing it if it's on sale or if you're looking for a slow-paced, unique multiplayer experience.
👍 : 17 | 😃 : 0
Positive
Playtime: 1079 minutes
Grimwood was abandoned. The devs took the servers down and there's no way to host your own. Don't buy it.
👍 : 12 | 😃 : 0
Negative
Playtime: 513 minutes
I love the direction Grimmwood goes in. To sum things up, it's essentially a community-based game, where you and the others all work together to defend a town. This happens either on an actual 24-hour cycle, or a faster one (blitz mode.) You have a pool of stamina that you use to scavenge, explore, fight, etc. This, I both love and hate. I love it, because I can spend a little time on the game, then do something else. Always coming back to the game to help out and see what's going on in the world that I'm helping build and keep alive. But I also hate it because when I 'want' to do more, I can't! Unless, I use items to restore my stamina faster, but then that's being selfish and not helping the community (Unless we need a particular resource at that time.) This game will NOT be for everyone, but if you want a community-centric game, where you at least loosely remember the names of the players you're working with, and all strive to make your server last, then this is for you. The game's theme is dark, set in a fantasy 1600s and if the name wasn't evident enough, it's dripping with Grimdark. I'm very-much looking forward to see what the devs do with the game, and what happens with the game on the story and lore front. Also, I feel the price is totally worth it. I bought it at $13.49 with 10% off at launch.
👍 : 16 | 😃 : 0
Positive
Playtime: 5670 minutes
You will not be able to play it. Literally. It's not starting. It is dead, and will stay dead.
👍 : 12 | 😃 : 0
Negative
Playtime: 371 minutes
Game is dead, Do not buy. For 3 or more days i cant connect to the server and no words from the dev!
👍 : 23 | 😃 : 0
Negative
Playtime: 316 minutes
So far, on my first town on the standard play, the experience has been great thus far. I'm a scout. As a scout my job is to reveal areas on the map and points of interests such as hunting grounds, fishing areas, and woods that can be farmed for resources as well as occasionally finding loot from chests and dead bandits. You spend Stamina Points for each action you take including moving from hex to hex on the map, crafting items, and scouting locations. As a scout 'class' I used far less Stamina Points to scout than other characters so I took it upon myself to scout areas on the map that had many points of interest within. I also let other players know not to waste their precious Stamina Points on scouting until I have finished doing so myself, so they can focus on other tasks that might be available to them. Once my Stamina points were all exhausted from scouting, I was able to use a potion in my intentory to restore my stamina back to full, an item given to scouts. So I was able to then continue scouting the map, revealing a lot of locations before running low in SP. Then I parked myself in the village to act as a hauler or bring things to people stuck on the map due to low SP. Only one 'griefer' I ever encountered and it was not impactful enough to disrupt the town in any way at all. The desire to play the game as it was meant far outweighs any attempt to try and grief the town as far as I can tell. There were many new players understandably but I had no problem answering the occassional question. I mean we are all there to help each other in a single goal and that's what I really liked about this title so far. It favors cooperation with random people and to find the niche you are best at with the character you make. I'm excited to keep playing and see where this all goes. This game is not for everyone. It is for those people who really enjoy cooperative play, being able to fulfill specific jobs needed for the benefit of all. If you want to feel purpose and helpful to a group of players all working towards survival and defense, this game is a great start. I can't wait to see the improvements that might be made to this game. As it stand, it's very well thoughtout and functional, the UI is clear and understandable, and the gameplay has enough variety depending on what character you roll. I give it a 7.5/10 overall, great cooperative game with room for improvement.
👍 : 31 | 😃 : 1
Positive
Playtime: 16289 minutes
Nice Artwork and Exceptional roleplay theme, multiplayer villagers comes together to survive yet another night. Great loading up short movie on the prologue. Some flaws here and there. The much disliked ' regenerating Stamina '. Chance are too heavily stacked against the lone stranger(s). Chatbox badly placed, an Obtruction to the environment. Too much unnecessary mouseclickings, helpful if there are keybinds or shortcuts. Believed most newcomers, rolled a new character traits few times, entering the lands only to regret not doing enough research and studies of the game first. Game is not for everyone, or to say 85% and above of the Steam Community. Requires exceptional dedication and commitment, willing Teamplayer with a heavy sense of followership or leadership. Failure and death is a matter of time without sheer luck, cooperation, initiative in considerating for yourself as well as for the other villagers. Zero room for Selfishness or the Self-centered. Work together or Dies together. *Note* Steer clear of Dictating gangs, especially Russian hiding behind their inner chat circle, unfriendly to outsiders, overpowering cast of vote when deem a threat to their activities. Notable are ones called Tander, Warten and his gang of backstabbers. Would recommend, but doubt you would have the patience for it. Too tough and little leniency, bound to takes a dent to the product sale. ------------------------------ 15th March 2019 * Take Heed, news of Development Team disbanding. DO NOT BUY THE GAME at the current state and lack of official news. ------------------------------ Game Server is DOWN and CLOSED since. ------------------------------ 11th April 2019. Server returned in service. Game is still hopeless, petty community, still a dying game. Just struggling to clear a few achievements and call it dead. [b] Not recommended to try, if haven't purchased. [/b]
👍 : 29 | 😃 : 1
Negative
Playtime: 383 minutes
Grimmwood is a cooperative survival game where players are tasked to manage their 17th century village in an increasingly hostile haunted forest, under the growing pressure of dwindling resources. Player characters are given random traits and starting equipment. Death is permanent and comes swiftly with the first mistake, forcing cooperation for long-term survival. There is no player-versus-player, and the uncooperative may find themselves banished beyond the walls, at the mercy of the wild. The game is divided into twenty-four hour real time turns, ending with nightfall and a summary of the day's events. Forty players inhabit the village, with gameplay being similar to a tabletop rpg. For those who wish for a more hands-on approach, a fifteen minute day, ten player “Blitz” mode is present, with games typically lasting a few hours. The villagers are free to scout, scavenge, and fight on the world map, limited only by their energy and carry weight. While in the village, the players can craft, build defenses, and take various night actions that lead to boons provided they survive the night. Grimmwood also supports an in-town forum, useful for drawing up plans or voicing grievances. Overall this game does something unique that I've been looking for a long time. If you're interested in a dark world where the world itself is a threat greater than the players, then look no further than Grimmwood.
👍 : 98 | 😃 : 2
Positive
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