Per Aspera
90

Players in Game

214 😀     34 😒
79,40%

Rating

Compare Per Aspera with other games
$29.99

Per Aspera Reviews

App ID803050
App TypeGAME
Developers
Publishers Raw Fury
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Steam Trading Cards, Steam Workshop
Genres Indie, Strategy, Simulation
Release Date3 Dec, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Russian, English

Per Aspera
248 Total Reviews
214 Positive Reviews
34 Negative Reviews
Score

Per Aspera has garnered a total of 248 reviews, with 214 positive reviews and 34 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Per Aspera over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5133 minutes
mind warping i like it
👍 : 0 | 😃 : 0
Positive
Playtime: 1357 minutes
got it on sale and it was totally worth it! loved the pace, the story, explorations. really nice terraforming visuals.
👍 : 1 | 😃 : 0
Positive
Playtime: 8856 minutes
This game has more dialog and phone calls than my marriage. Just STFU and let me play already. I had to play this one with voice audio off and skipped all the conversations. All of them. The entire ecosystem fell on its face because maintenance drones are the stupidest AI in the game. No wait the stupidest AI in the game would have to be the worker drones, yes those little time vampires have the combined IQ of my fish tank. Game was fun until it was not, that was a period of about a week. Had great starting replay potential but this one goes into the dust vault.
👍 : 0 | 😃 : 1
Negative
Playtime: 1403 minutes
Very enjoyable for the full 20 hours I put into it. Fun city building mechanic, fun storyline, and the "realistic" difficulty was fairly easy but I probably wouldn't have been happier with the higher difficulty. The only thing that caught me was that the research tree had a scroll bar I didn't notice until the very end. It cuased my last 2 hours to drag a little bit as I had to catch up on my missing technology.
👍 : 0 | 😃 : 0
Positive
Playtime: 1468 minutes
This game is very similar to Surviving Mars however this game... feels better even though they are technically different games this one is less of a Paradox Games Nightmare filled with bad DLCs and a small or non-existant pool of gameplay and interesting lore to comb through which this game has both of the latter in full force and that just makes me happy!
👍 : 0 | 😃 : 0
Positive
Playtime: 1536 minutes
i've been on a hunt for a martian resource manager that scratches that specific itch and so far per aspera is killing it. also pleasantly surprised that the story is pretty engaging esp for a sim and god damnit troy baker you cant keep getting away with playing father figures i am SOBBING
👍 : 0 | 😃 : 0
Positive
Playtime: 1723 minutes
Liked the storyline. Nice mix of building and problem solving. Tech tree advance made sense.
👍 : 1 | 😃 : 0
Positive
Playtime: 2009 minutes
basically they turned the kim stanley robinson trilogy into a city-builder. there's a ton of production value here in the voice acting, the UI, and the general visual design. but it's pretty lacking in gameplay mechanics, game system transparency, and the logistics model. buildings don't clearly show their production/consumption rates. the worker-territory system is limiting, buggy, and a huge step down if you're used to other logistics games with more sophisticated controls still, it's compelling. there's a long core game loop of dealing with the consequences of your own actions. like, ice is a limited resource, which pushes you to flood mars, which in turn forces you to retreat from the rising waters, but then opens up liquid water as a resource. if you're willing to deal with the logistics jank it's worth at least one playthrough
👍 : 3 | 😃 : 0
Positive
Playtime: 3158 minutes
fun game, chill and intense at time. Makes me wish we would stop trying to kill each other and satisfy the rich fuckers and get off this planet and become explorers.
👍 : 9 | 😃 : 1
Positive
Playtime: 11714 minutes
I want very badly to like this game. It's a fascinating terraforming journey, with challenging logistical issues, long-term planning, complex interplay of mechanics, and the pleasure of watching Mars turn from a frozen airless wasteland into a verdant world. It's also a coming-of-age story of a cybernetic intelligence doing the best she can, despite her mission and existence becoming political almost as soon as she booted up. Unfortunately, these experiences are ruined by a pair of game-breaking transport bugs and a painful and easily fixable quality-of-life issue involving storage, which are still unfixed over a year after I reported them despite a much-touted anniversary bugfix update, as well as a host of minor QoL issues. There are also some missed opportunities with story-gameplay interaction, but the transport bugs and storage headache are the real problems. If you do go ahead and buy this game, you need to keep a paranoid eye on your construction projects to make sure progress is actually being made on them. Also, be sure to get the Blue Mars dlc as well as the base game, as many resources will be lost to you without it. Until this game can be relied on to actually build what you order built, I can't recommend it.
👍 : 26 | 😃 : 0
Negative
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