
9
Players in Game
706 😀
242 😒
71,36%
Rating
$29.99
Megadimension Neptunia VIIR Reviews
This enhanced version of 2016’s Megadimension Neptunia™ VII features smoother graphics courtesy of a new engine, a revamped battle system, and a whole new VR experience. Now, their dimensions and yours are connected!
App ID | 774511 |
App Type | GAME |
Developers | IDEA FACTORY, COMPILE HEART |
Publishers | Idea Factory International, Inc. |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, VR Supported, Steam Trading Cards |
Genres | Strategy, Action, RPG |
Release Date | 22 Oct, 2018 |
Platforms | Windows |
Supported Languages | English, Japanese |

948 Total Reviews
706 Positive Reviews
242 Negative Reviews
Mostly Positive Score
Megadimension Neptunia VIIR has garnered a total of 948 reviews, with 706 positive reviews and 242 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Megadimension Neptunia VIIR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
552 minutes
its alright
👍 : 0 |
😃 : 0
Positive
Playtime:
2110 minutes
Autistic as fuck game for the autistic
👍 : 2 |
😃 : 0
Positive
Playtime:
4634 minutes
Megadimension Neptunia VIIR is overall a very similar game to the original Megadimension Neptunia VII, copying all its main strengths as arguably the best turned-based RPG in the Neptunia series. The main question is whether it surpasses the original, and I would say it does.
The biggest change in VIIR is the battle system, which I find highly engaging. VIIR adds a new action point system where each character accumulates a certain number of points per turn and may take as many actions on their turn as they have action points for. This allows you to take less actions on one turn in order to take multiple consecutive actions on later turns before the enemy is able to act. Combine this with the new skills added to every character in the game and there is a much greater variety of actions available to players in combat. Add onto that a new battle point system that allows you to customize stats on level up and I dare say VIIR has the best combat experience in any turn-based RPG Neptunia game to date.
VIIR also boasts a number of quality of life features:
-An improved level curve that makes grinding completely unnecessary
-The party is completely healed after every battle
-Auto saves that allow you to quit the game any time, even inside dungeons
-The ability to freely check enemy stats including the locations of vulnerable points that were not so obvious in VII
-Removal of branched endings and the need to look up how to get the game's true end
Everything mentioned above makes VIIR the definitive experience IMO, but it does have a few backsteps relative to VII worth mentioning:
-They added an inventory limit then sold the limit removal as DLC
-The dungeon jumping physics were screwed up in subtle ways inconsequential in normal gameplay but it makes the Neplunker Zero dungeon much harder
-The VII DLC characters are not included
Lastly I'll mention that the VR scenes in VIIR are really nothing special. The dialogue is pretty boring, and kind of cringy the way they make the player an insert character. They also don't look very good as the same low-detail character models used in the main game are used for the VR scenes and they don't look great when viewed up close.
👍 : 0 |
😃 : 0
Positive