Overpass Reviews
A rhythm adventure from a new perspective. Drive and drift to the beat on a futuristic road trip through the music, where the skyline is always in sync.
App ID | 773740 |
App Type | GAME |
Developers | Studio Bean |
Publishers | Studio Bean |
Categories | Single-player, Steam Achievements, Full controller support, Includes level editor |
Genres | Indie, Action, Adventure |
Release Date | 15 Aug, 2019 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America |

121 Total Reviews
110 Positive Reviews
11 Negative Reviews
Very Positive Score
Overpass has garnered a total of 121 reviews, with 110 positive reviews and 11 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Overpass over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2840 minutes
Honestly a really unique and polished rhythm game - super underrated (esp. from Studio Bean), would fully recommend
👍 : 3 |
😃 : 0
Positive
Playtime:
257 minutes
If you're interested in a unique, great-looking, fun, and well designed rhythm game, Overpass is a great match. Could be the most fun I've had while learning to actually play a game well. There are plenty of goals and extra ways to make it more challenging once you have things down, or you can turn on all the easy modes...if you're a wimp (or if you want to enjoy it as a more relaxing/accessible experience). Plus the level editor/workshop support means there's plenty more to do if the regular levels aren't enough. I'm surprised it isn't more popular.
👍 : 1 |
😃 : 1
Positive
Playtime:
3179 minutes
There's a few performance issues and bugs here and there, but on the whole this is one of the most fun experiences I've had with any rhythm game! A sorely underrated title.
9/10
👍 : 1 |
😃 : 0
Positive
Playtime:
4234 minutes
As far as rhythm games go, I think Overpass is quite unique and that's really what managed to elevate it so much for me. While it's nothing new to have to hit notes as they come at you, Overpass takes this in a new direction by making all the notes show up as object in a 3D world, and while a first glance might not give the impression, this changes how the game works quite considerably.
If you're seeing this, chances are you've played rhythm games before, and if that's the main reason you're looking at this game, be aware that the challenge here lies just as much in memorizing levels and seeing through perspective tricks as it does executing the level perfectly. It's not something everyone will be into, but I think it's possible you'll enjoy the change of focus; even if it turns out the game is harder as a result.
The game is divided up into 8 worlds, each one being very unique and bringing something new to the table, not only visually, but musically too. The soundtrack, despite being made by one artist, is wonderfully varied and manages to match the feel for each world masterfully. It feels almost strange to praise the aestethics in a rhythm game to this extent, both visuals and music, but I really feel that it is one of the bigger reasons I liked the game so much.
Now, it's possible you are wondering if this game is hard. I know this was actually a big question I had after seeing the initial previews, at least, and I'm glad to say that's a fear that turned out to be false. The game definitely seems to be aware that people tend to enjoy something more difficult in this genre, but manages to implement this extra difficulty in a way that doesn't alienate more casual players. First of all, the requirement to proceed in the game is quite low; only 50% of points in a level are needed. However, if you feel you do need the extra challenge, there are extra objects, or lamps, that you can get for more points- above 100% even.
Getting through the game is not that hard, it's not meant to be. But getting full completion is going to be a considerable challenge for sure.
Overall, I think that Overpass is a wonderful and unique game, that manages to re-spark my interest in a genre I've so far only ever dabbled in. Whether you're an experienced rhythm game player or new to the genre, I think this is a game that is definitely worth your time and money.
👍 : 5 |
😃 : 0
Positive
Playtime:
144 minutes
I used to play this game in my head as a kid staring out the car window so the fact that someone turned it into a real video game and then got Makeup and Vanity Set to do the soundtrack for it is pretty surreal. Can't reccomend this game enough.
👍 : 4 |
😃 : 1
Positive
Playtime:
41 minutes
I absolutely love rhythm games, this is the best KBM game I've seen so far.
Easy to learn, extremely hard to master, beautiful visuals, creative level design and a community workshop for more tracks.
Each level is like a different mechanic, it starts nice and slow but gets pretty hard quickly.
Only recommended for somewhat experienced rhythm game players though, it's pretty hard to find your point of focus where you can see everything needed. If you've never played games like taptaprevenge or similiar stuff it might be a little too rough for newcomers, expecting quick reactions while never losing your focus on the background.
There's a lot of extra challenge here, even a "blind" mode where you don't have any indicators. Mad respect to anyone FC-ing that, that's extremely hard.
--- > [b] 10/10 Game for fans of the genre, but newcomers might get frustrated because of the really challenging level design [b]
👍 : 10 |
😃 : 1
Positive
Playtime:
1752 minutes
This is easily one of the most unique rhythm games I've ever played. It's not hard to complete, but the layered challenges have plenty to keep the dedicated coming back for more. Highly recommended.
👍 : 8 |
😃 : 0
Positive
Playtime:
2375 minutes
The aesthetic and perspective of this game are what set it apart, and while the levels are as beautiful as I hoped the perspective ended up mattering much more than I originally thought. Overpass uses its unique perspective in so many ways, keeping me on my toes and making a feeling different from any other rhythm game. Every level is memorable, the music is fantastic, and while I've barely touched the editor so far it works quite smoothly.
The game can be a bit intensive, possible more than the minimum settings might suggest. If you're getting frame drops, turning off motion blur, anti-aliasing, and v-sync, and/or going for a borderless window at a slightly lower resolution should helps significantly.
This game is sick I recommend it
side note: if the trailer made you think that some of the notes look way too tiny, there is an option in-game to make them 2x or 3x larger
👍 : 17 |
😃 : 0
Positive
Playtime:
376 minutes
unfortunately i just can't get down with what should be my jam. the music and conceptual idea are/is great, but the game is plagued with segments where you only have a split second to see an arrow that was hidden behind another prop, making this a rhythm game about rote memorization rather than engaging with the rules/environment
👍 : 23 |
😃 : 1
Negative
Playtime:
1200 minutes
Overpass joins a list of recent innovative rhythm games, like A Dance Of Fire And Ice, Retro/Grade, and the upcoming Rhythm Doctor.
The premise is that you're driving on a road looking upwards, and you have to switch lanes and hit/hold a key to the beat as markers on the overhead objects scroll by into the "eye" at the top of the screen; it's like Guitar Hero in the sense that there are a set of keys to pick the lane and one key to actually play a note. So far, so normal.
Where Overpass changes things up is by using the 3D perspective to great advantage. Lower objects scroll by faster and higher objects scroll by slower. Naturally, of course, lower objects also block higher objects. Overpass also uses moving objects such as falling pillars, cars moving by on the overhead overpasses, and swinging bells, to name a few.
You may wonder how one is supposed to tell what lane to be in without straining one's eyes to see what marker is on a fast-moving object. For one thing, there is an option to increase the size of the markers. However, closer inspection will reveal that there are differences between objects, which reveal which lane they're to be hit in. For instance, left-moving cars are always hit in the left lane, as are left-falling pillars, left-swinging bells, and left-rising overpasses.
In short, the game can *technically* be played without markers, although I would very much NOT recommend doing this on your first playthrough!
The level order of Overpass actually resembles a journey, too; after beating a level, you're only allowed to play the next level, and so on until you reach the end of your journey. At some points, there are splits in the road where you can choose which level of two you want to play, but other than this there is no going back to replay levels... until, of course you complete your journey for the first time and you can try to perfect the levels you've unlocked in Perfection Mode. So not only is the game innovative in the level mechanic, it is also innovative in the overall level-ordering design.
It really shouldn't need to be mentioned, but the soundtrack for this game is awesome too. Really, you'd expect a good soundtrack from any good rhythm game.
Overpass also comes with a level editor, which (despite its current bugs) is very easy to use; the level editor simply involves playing along to the music, which will place down objects wherever you hit. That's about as easy of a level-editor as you can get. (There's a bit more to it if you want your level to actually look nice, but this is all you need to do to get your level to be *playable*.) There is no "auto" mode, because let's be honest, that's difficult to code and tends to give bad results (just look at AudioSurf or Melody's Escape.)
Also, if you're a streamer, you can turn on Twitch Integration. Overpass is made by Studio Bean, the creators of Choice Chamber, and this game's Twitch Integration is absolutely hilarious; it allows the viewers to mess with the streamer while the game is being played, by speeding up the music, flipping the controls, adding heavy fog, or removing the markers. (Note: As of the time of writing, the Twitch Integration is bugged.)
All in all, (despite its current bugs, which need fixing) Overpass is a good rhythm game. If you're not already sold by the trailer, though, I'm not sure what exactly else I could say to convince you to buy this game.
👍 : 11 |
😃 : 0
Positive