Aragami: Nightfall
64 😀     42 😒
57,84%

Rating

Aragami: Nightfall DLC

In Aragami: Nightfall, shadow assassins Hyo and Shinobu go after the mysterious ‘Alchemist’ in one last mission to bring back a long lost companion.
App ID771720
App TypeDLC
Developers
Publishers Lince Works
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Cross-Platform Multiplayer, Downloadable Content, Steam Trading Cards, Steam Workshop, Includes level editor, Captions available
Genres Indie, Action, Adventure
Release Date5 Jun, 2018
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Hungarian, Polish

Aragami: Nightfall
106 Total Reviews
64 Positive Reviews
42 Negative Reviews
Mixed Score

Aragami: Nightfall has garnered a total of 106 reviews, with 64 positive reviews and 42 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Aragami: Nightfall over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
Best comedy game i have ever played was laughing the whole time. 420/69.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
Super fun if a little short. Absolutely worth playing with a friend if you get it on sale.
👍 : 1 | 😃 : 0
Positive
Playtime: 0 minutes
I see that this has mixed reviews. I finished this campaign with my friend tonight, took the chance to get the medals/achievements I was missing afterwards since it's super short and I might as well, right? [h3]I mean I thought it was [i]fine[/i], but I can see [b]why[/b] it has mixed reviews overall...[/h3] [b]Nightfall[/b] is like this weird sorta prequel mini-campaign that gives a bit of extra context to the main story where you play as [spoiler]Yamiko[/spoiler]'s old retainers trying to do stuff to help on the side, eventually leading to the events of the main game. It's a [b]co-op centric[/b] campaign too, since it has two protagonists, so it's especially intended for that, but you CAN play it alone still. It's 4 chapters long. [i]Bit steep of a price[/i] for 4 chapters but me and my friend both got it on sale so sure, whatever. Honestly? It's alright. It's short, but these 4 chapters do have overall interesting locales (daytime village, forest ritual shrine) and neat gameplay ideas (enemies carrying important items that you can either steal off them or loot off their corpse, following a VIP without being spotted). And you have slightly different abilities from the base game. ...As in you have less, your invisibility is nerfed to not muffle sound, your kunai is mixed with the shadow bomb so now you're just throwing really really sharp C4, and you have a new ability that changes based on the number of players (it's either a long-distance kill or a teleport to the other player). Honestly, if anything being so short plays in its favor, since I feel like it would've overstayed its welcome if it was any longer than it is as-is. ...Which uh, ties into the other side of this DLC. The execution. Do they tell you about NPCs carrying important items? Do they make said items visible and "pop-out-y" enough for you to tell that they dropped something if you just kill them? Does the level design accomodate for objectives where they make you scavenge around for macguffins you need to get before moving on? No, no, and no. The level design is kind of mixed, varies between cool multi-path arenas where you have a bunch of ways to approach, and honestly questionable wild goose chases where you have to just go and gather a bunch of crap without any indication of where it's supposed to be. Layouts are also weird, where they make a lot more use of bushes as a universal hiding spot but also skimp out a lot on proper shadows to hide in (base game has a LOT more of that last thing). ...And this DLC's idea of "difficulty" is spamming enemies everywhere. [b]Hey kids, do you like [i]92 enemies in one stage?[/i][/b] [i]Do you like killing a guy, only for an archer to see it happening from halfway across the map, so you get swarmed and die, then on your next try you sneak further ahead to kill the archer, only to notice there was a second archer even FURTHER back watching that first archer, and then you get another alarm? And then that second archer has a THIRD archer watching that position? Okay now imagine that except every "archer" is actually like three or four archers in one guard tower. And also there's about a billion guards below. And I am not shitting you by the way, chapter 2 out of 4 has [b]92 enemies in total[/b]. We got the Oni medal and that's what the results screen showed. [i]In what way does that make level design interesting???[/i] It just makes levels drag on and on unless you're explicitly going for no kills and no getting spotted. And even THEN that's miserable because of the sheer goddamn amount of [b]people[/b] bunched up on every single part of every level. And to add insult to injury you don't even have the Banmoku skill from the base game, the one that marks enemies in a really big radius around yourself. So you have to mark every single one of the probably-around-a-hundred enemies in the stage, one by one. And if there's one around a corner, which there absolutely will be because this DLC loves doing that? Tough luck, you had no way of knowing they were there to mark them pre-emptively, so now you just got instantly spotted because you walked around a corner. It's like... [b]Wow. Damn, who hurt the level designers?[/b] Also this is weirdly buggier than the base game, we had online issues that we NEVER had in the base game. Like the game spawning extra enemies for my friend who weren't there at all for me, so he was just killing thin air on my screen and we were getting points for it anyway. Or respawning on the VIP follow segment and the VIP was facing us so he instantly spotted us and alerted the guards as soon as we respawned. Or the extremely weird and exploitable doorways that let you respawn the second player infinitely and are probably the single biggest unintended exploit they could've had on a co-op centric mode like this. Now, yes, I know I am unabashedly shitting fury all over this DLC. And I do stand by it, I think it's deserved because of the weirdly inconsistent execution of ideas and the genuinely [i]sadistic[/i] enemy counts and plcaement. But for a post-game hard extra campaign, that we got on sale, honestly we got what we expected. ...MORE than we expected honestly, given 92 goddamn enemies in one level, but still. We didn't have a BAD time either. [b]Just, uh... Get this on sale if you're interested. And temper your expectations, the story isn't even anything shakespearean or anything either.[/b]
👍 : 1 | 😃 : 0
Positive
Playtime: 0 minutes
This is like a bad copy of the main game. Don't by this if you liked the main game for the stealth part. But if you must, wait for a sale.
👍 : 0 | 😃 : 0
Negative

Aragami: Nightfall DLC

ID Name Type Release Date
280160 Aragami Aragami GAME 4 Oct, 2016

Aragami: Nightfall offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
230762 Aragami: Nightfall Package 9.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Aragami: Nightfall Screenshots

View the gallery of screenshots from Aragami: Nightfall. These images showcase key moments and graphics of the game.


Aragami: Nightfall Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 2GB of Video Memory, NVIDIA GeForce GTX 660, AMD Radeon HD7870
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Integrated audio interface
  • Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).

Aragami: Nightfall Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Aragami: Nightfall Minimum MAC System Requirements

Minimum:
  • OS: OSX 10.9 or Higher
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 2GB Video RAM
  • Storage: 8 GB available space
  • Sound Card: Integrated audio interface
  • Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).

Aragami: Nightfall has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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