Serious Sam 3: Jewel of the Nile
80 😀     22 😒
71,39%

Rating

Serious Sam 3: Jewel of the Nile DLC

The Jewel of the Nile DLC follows the legendary hero to the mysterious Temple of Isis on the Island of Philae where a monstrous temple guardian lies in wait.
App ID41074
App TypeDLC
Developers
Publishers Devolver Digital
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Downloadable Content, Shared/Split Screen PvP, Steam Leaderboards, Steam Trading Cards, Steam Workshop, Includes level editor, Valve Anti-Cheat enabled
Genres Indie, Action
Release Date16 Oct, 2012
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Russian, Bulgarian

Serious Sam 3: Jewel of the Nile
102 Total Reviews
80 Positive Reviews
22 Negative Reviews
Mostly Positive Score

Serious Sam 3: Jewel of the Nile has garnered a total of 102 reviews, with 80 positive reviews and 22 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Serious Sam 3: Jewel of the Nile over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
It's a great DLC! If you enjoyed the main game then you'll probably enjoy this one too. I would say it's three levels of cut content from the main game. I assume, originally the Time-Lock wasn't designed to come online after you've activated the Sirian plasma generators, but Sam had to turn it on first and this is what the DLC is about. Three levels that take place in the middle of the main story and also introduces the jetpack properly and not just during the final boss fight. As I've mentioned in my main game review, I'm a bit sad about this cut-content-given-back feeling, but overall it's a fun expansion. The levels are unique with some puzzles to solve, but the same awesome gunplay, enemies and secrets as you would expect are here. The Reptiloids are back, you'll have more time with the Sniper Rifle and it adds more to the main story. A bit short, but fun DLC.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
[h1]Dishonest Trailer[/h1] Narrator (in a deep, dramatic voice): In a world full of explosions, monsters, and chaos... comes Serious Sam 3: Jewel of the Nile, the DLC that... still doesn’t care about your mental well-being. [Cut to gameplay of endless monsters charging at you.] Narrator: Prepare for a heart-pounding, brain-melting ride through... a desert. That’s right, folks, the Jewel of the Nile... is sand. Lots and lots of sand. [Cut to Sam dodging and shooting.] Narrator: Join Sam, the Emperor of Explosions, as he continues his one-man rampage against waves of enemies who apparently have no interest in taking a vacation. Because who needs strategy when you’ve got rockets and absolutely no self-preservation instincts? [Show new giant monsters and an overly dramatic explosion.] Narrator: Face new enemies so big, you'll wonder if the game’s mocking your hopeless attempts at survival. Seriously, they’re huge. Like, why are these things so big? [Cut to intense combat with slightly over-the-top explosions.] Narrator: Wield weapons that make you feel powerful... until you run out of ammo, and then you’re just hoping the game doesn’t crash before you get to the next checkpoint. [Cut to endless waves of enemies. The screen shakes from explosions.] Narrator: In Jewel of the Nile, it’s nonstop action, where you’ll be killed... a lot. But don't worry, you’ll respawn and do it again, and again, and again... Until you start questioning your life choices. [Cut to Sam facing a massive boss fight.] Narrator: So, grab your guns, your grenades, and your patience...and dive back into the madness of a game that’s more explosions than logic. Because, really, who needs logic when you’ve got this? Narrator (whispering): But hey, at least it’s fun... right? [End scene: Fireworks explode, and the screen shows the title of the DLC with an exaggerated dramatic font.] [hr] [h1]"Kuzco's Chaos: Serious Sam 3 Game Night"[/h1] Scene: The main cast of The Emperor’s New Groove is sitting on a couch in Kuzco’s palace living room, surrounded by pillows and snacks. The TV is on, and they’re about to play Serious Sam 3: Jewel of the Nile on a console. Kuzco holds the controller confidently, while Pacha, Yzma, and Kronk look on skeptically. Kuzco (grinning, holding the controller): Alright, team! It’s time for me to show you how it’s done. You know, I don’t just rule the empire, I rule at video games too. Get ready to witness the ultimate display of power! Pacha (nervously adjusting his seat): Uh, Kuzco, I don’t think we’ve ever played a game quite like this. I heard this game’s pretty intense. Kuzco (smirking): Intense? Please, Pacha. I’m the Emperor. I could handle a million of these enemies without breaking a sweat. Yzma (with a sarcastic grin): Oh, I’m sure you’ll handle it, Kuzco. After all, you did handle turning into a llama so well. (laughs wickedly) Kronk (brightly): Oooh, I like llamas! Do you think there are llamas in this game? They’d probably be really good at hiding from enemies. Just blend right in with the desert sand! Kuzco (eye twitching): Focus, Kronk! This is about action! Explosions! Boss fights! Everything I do best. Now, let’s see what this “Jewel of the Nile” DLC is all about! [The game starts. The camera shows vast, sandy desert landscapes filled with towering enemies and giant monsters.] Kuzco (leaning forward with excitement): Whoa! Look at this! It’s like I’m actually in the desert—wait, why am I in the desert? Where are the palaces? And the golden statues? Who thought a desert was a good idea? Pacha (pointing to the screen): I think it’s supposed to be Egypt, Kuzco. You know, pyramids and sand. Kuzco (staring at the screen, unimpressed): Ugh. Pyramids are so last century. You know what would make this more interesting? A palace... made of gold. But fine, let's see if the combat at least matches my expectations. [Kuzco starts shooting, but his aim is all over the place. He misses the enemies by miles.] Kuzco (gritting his teeth): Okay, okay, maybe my aim needs a little warm-up. But look at these monsters! Big, ugly, and I’m killing it. Watch this! Kronk (genuinely impressed): Whoa, look at you go, Kuzco! Boom! Ka-pow! You’re like a one-man wrecking crew! (pauses) Uh, you did mean to hit that guy, right? Kuzco (frustrated): Of course I meant to hit him! These monsters are nothing! I’m just warming up for the big ones! (fires wildly at a giant enemy) Yzma (with an eye roll): Yes, wildly—just like your usual approach to everything. No planning, no precision, just chaos. But then again, chaos is your thing, isn’t it, darling? Kronk (pointing at the screen, confused): Hey, Kuzco, do you think those giant creatures are angry, or are they just, like, really bad at dancing? They look like they’re having a hard time with their rhythm. Maybe they need a dance instructor? Kuzco (deadpan): Kronk, those aren’t dance moves. That’s combat, okay? But hey, I guess I’m still the best at it. (grins while taking down an enemy) Pacha (getting nervous as enemies keep swarming): Uh, Kuzco, you might want to... um... strategize a little? They’re really starting to pile up. Kuzco (scoffing): Strategize? Pacha, I am strategizing. The strategy is to shoot first, ask questions later, and look fabulous while doing it! [The screen shows the character getting overrun by enemies. The health bar drops dangerously low.] Kuzco (panicking): Okay, okay! Maybe... just a little strategy. (frantically mashing buttons) No one told me I had to do everything myself. There’s no pause button in the middle of battle?! Yzma (mocking): Oh, poor Kuzco. The “Emperor of Everything” can’t handle a few digital monsters? I’m shocked. Kronk (cheerfully): Hey, you’re doing great, Kuzco! You know, if you need a snack break, I could... (he pulls out a snack from his pocket) ...maybe offer some trail mix? Kuzco (staring in disbelief): Kronk, are you seriously offering me trail mix right now? In the middle of combat?! Kronk (innocently): What? It helps with focus. And... it’s got nuts! Everyone loves nuts! [The game cuts to a boss fight. The screen shows a massive mechanical enemy charging toward them.] Kuzco (eyes wide, realizing the challenge): Whoa. Okay, okay. Now this looks like a real challenge. Time to show off some serious skills. Pacha (quietly): Yeah, that’s a huge enemy. I think we might need a little more than just “shooting wildly” this time. Kuzco (struggling): Alright, alright! I’ve got this! Just a little... dodge... shoot... dodge again! I’m the king of this game—nothing is gonna stop me! (misses every shot) Yzma (deadpan): This is painful to watch. Kronk (enthusiastically): Hey, Kuzco, maybe if you use the bombs this time? They’re really good at big things! I once used one to... (pauses, remembering) ...to accidentally blow up a statue in the palace. Long story. Kuzco (gritting his teeth): Fine, fine, I'll use the bombs. (throws bomb at the enemy, but it barely makes a dent) Pacha (helpfully): Maybe, uh... aim the bomb closer to the boss? Just a thought. Kronk (cheerfully): Or throw a bigger bomb next time! You know, for more oomph! [Eventually, Kuzco defeats the boss, breathing heavily with relief.] Kuzco (smiling triumphantly): YES! Did you see that? I told you I’d win! Yzma (smirking): That was... a mess. But I suppose someone had to do it. Thank goodness it was you. Otherwise, I might’ve had to take over. Kronk (clapping): Great job, Kuzco! You’re an expert... at surviving! Now, who’s ready for some snacks? Kuzco (grinning): Alright, alright... maybe this game’s got something to it. Not that I needed help. I am the one who saved the day. But, fine—snacks... maybe they help the focus. Pacha (laughing): Yeah, I think we all need a snack after that. Yzma (sighing): Only you, Kuzco. Only you. End Scene: The group laughs together, even as Kuzco grumbles about his “undeniable greatness,” while Kronk eagerly digs into his trail mix.
👍 : 0 | 😃 : 0
Positive

Serious Sam 3: Jewel of the Nile DLC

ID Name Type Release Date
41070 Serious Sam 3: BFE Serious Sam 3: BFE GAME 22 Nov, 2011

Serious Sam 3: Jewel of the Nile offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
17347 Serious Sam 3: Jewel of the Nile Package 1.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Serious Sam 3: Jewel of the Nile Screenshots

View the gallery of screenshots from Serious Sam 3: Jewel of the Nile. These images showcase key moments and graphics of the game.


Serious Sam 3: Jewel of the Nile Minimum PC System Requirements

Minimum:
  • OS *:Windows XP 32-bit (with service pack 2 or 3)
  • Processor:Dual-core from Intel or AMD at 2.0 GHz
  • Memory:1 GB RAM
  • Graphics:nVidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD2600/3600 or 1800/X1900 series
  • DirectX®:9.0c
  • Hard Drive:4 GB HD space
  • Sound:DirectX9.0c Compatible Sound Card

Serious Sam 3: Jewel of the Nile Recommended PC System Requirements

Recommended:
  • OS *:Windows 7 64-bit
  • Processor:Quad-core from Intel (i5/i7-series) or AMD (Phenom II) at 3.0 GHz
  • Memory:4 GB RAM
  • Graphics:nVidia GeForce 480/580 GTX, ATI/AMD Radeon HD 5870/6970
  • DirectX®:9.0c
  • Hard Drive:4 GB HD space
  • Sound:DirectX9.0c Compatible Sound Card

Serious Sam 3: Jewel of the Nile Minimum MAC System Requirements

Minimum:
  • OS:OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor:Intel Core 2 Duo 2.0 GHz
  • Memory:2 GB RAM
  • Graphics:nVidia GeForce GT 120/9600M/320M, or ATI (AMD) Radeon HD 4670. Intel integrated GPUs are not supported.
  • Hard Drive:6 GB HD space

Serious Sam 3: Jewel of the Nile Recommended MAC System Requirements

Recommended:
  • OS:OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor:Intel i3/i5 Quad Core 2.7+ GHz
  • Memory:4 GB RAM
  • Graphics:nVidia GeForce 8800/9800/260, or ATI (AMD) Radeon HD 4870
  • Hard Drive:6 GB HD space

Serious Sam 3: Jewel of the Nile has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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