
1
Players in Game
53 😀
4 😒
80,32%
Rating
$19.99
Airhead Reviews
Help a small body save a head-like organism full of air, from a leak that threatens its life. Explore their Metroidvania-style world and overcome challenging environmental puzzles to find the key to the head's survival.
App ID | 771700 |
App Type | GAME |
Developers | Octato |
Publishers | HandyGames |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 12 Feb, 2024 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Romanian, Swedish, Thai, Vietnamese, Indonesian |

57 Total Reviews
53 Positive Reviews
4 Negative Reviews
Very Positive Score
Airhead has garnered a total of 57 reviews, with 53 positive reviews and 4 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Airhead over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
195 minutes
2d platformer where you have to carry around a living balloon that dies if you walk too long
👍 : 5 |
😃 : 2
Positive
Playtime:
28 minutes
Not for me because I don't enjoy the constant running out of air mechanic (timer). Seems well put together though.
👍 : 2 |
😃 : 0
Positive
Playtime:
481 minutes
This is a sweet puzzle platformer with great atmosphere and cool visuals. I enjoyed my time with it. Some of the puzzles can be a bit hard to get in the right mindset for, but when it clicks, it feels really good. Definitely recommend it for people who are used to the genre, though. It's not easy all the time, and I wish some things were more visuals, like several vines I didn't realise I could climb. Other than that, not bad at all.
👍 : 0 |
😃 : 0
Positive
Playtime:
662 minutes
One of the most unique and cerebral exploration/-vania style games I've played. A few technical issues - hanging on loads a few times, fell through the world once, etc. - but definitely worth soldiering through.
👍 : 5 |
😃 : 0
Positive
Playtime:
37 minutes
Well, this game has made me realize that my time with 2D puzzle platformers has definitely come to a complete end. I just find them way too boring nowadays. I'm also seeing that the puzzle design and the metroidvania design have simply not meshed well. I commend the devs for their bravery in making something truly original but the thing about risks is that something they won't pan out. Still, I think people interested in a puzzle platformer are going to enjoy this so I'll recommend it for them. Unfortunately, I am not one of those and will have to refund.
👍 : 6 |
😃 : 0
Positive
Playtime:
646 minutes
Airhead was a game that suprised me in many ways but unfortunately most of all in how underrated this game is. At the time of writing this review the game has only 40 reviews, apparantly not enough to generate a % score based on my steam review settings (probably something to do with language). Regardless, this fact is such a bloody shame as airhead does everything right to deserve succes. From the expertly crafted puzzles to the excellent level design and gorgeous visuals the game just fires on all cylinders which makes it all the more tragic that it is so underrated. I hope to contribute with this review and maybe convince you, possible buyer, that you're missing out not playing this. Allow me to divulge what makes airhead so great in what follows below.
The thing airhead does best is what is pretty much also the most important thing in a puzzle game, namely the puzzles themselves. Their central mechanic of having a detachable head allowed them to make a huge variety of puzzles where each and every one feels unique(ly challenging) and most of all fun! You'd think that having a timer, that being your head deflating, would make puzzles annoying or frustrating but the truth is far from it. This simple constraint, paired with brilliant game design, allowed the devs to make some deviously and deceptively clever puzzles without ever making them too complex. If anything the game feels very approachable and satisfying because you can in fact come up with the solution.
The level design plays a huge part in this, as the distance you can travel without a gas tank defines where you can and cannot go. With this constraint they managed to make a hugely interconnected map that most metroidvania's can only be jealous off. No really, the level design in this game is just so satisfying, it keeps looping back on itself in unexpected ways, adding layers onto previous areas especially with one of the later game upgrades (that i won't spoil). This is in no small part possible due to the 2.5D world that sometimes adds a fork in the road in a 3rd dimension. This makes for lovely level design but also poses my only (minor) gripe with the game, the signposting of these forks in the road. Sometimes it's hard to see that there is a path at all and the controls to take this exit are a bit finnicky at times.
What's also sometimes a bit finnicky is when you need to push or pull an object when holding your head. If you put it down right next to the object then you'll often pick back up your head instead of pushing or pulling the object. There's plenty of available buttons left on the controler so they could have maybe provided an alternative here. Other than that the controls are great, platforming feels good and moving around the world is fun. It's not so much a platformer as it is a puzzler but the few sections that did feature some were fun to change up the gameplay. For a game of this lenght it's appreciable as some puzzlers do outstay their welcome. Airhead did not, it felt perfectly paced with new mechanics and ended when it should have. There's tons of content here to engage with and for completionists there's much appreciated tools to help you 100% the map.
The story is told through a sort of codex but in my opinion moreso with environmental storytelling. Your mind can fill in the blanks in this weird world and while doing so you can feast your eyes on the gorgeous visuals that are equally entrancing and foreboding. This whole game is strange and interesting, bursting with atmosphere in no small part due to its masterfull sound design & ambience. The sound effects are super immersive and of suprisingly high quality for an indie game. Normally this is one of the areas that indies stumble one but airhead pulled it off so well! All of this paired with the fitting soundtrack solidified it as one of my favorite games this year so far. And even though it's got no combat it can easily sit among my favorite metroidvania's too date as well! It's also super polished technically with few bugs, lags or crashes for such a low price and that much content. Just all around incredible game, recommended to any puzzle platformer or MV fan, as long as you don't mind not having combat.
👍 : 12 |
😃 : 0
Positive
Playtime:
882 minutes
I'm on a verge with this one. There's so many things done bad in this game but a the same time there are great things too. I'll go with the positive because I would love to see another game from those people to see if they can improve and deliver a true masterpiece. To sum up my experience - I softlocked in the middle of the game because the solution to one puzzle was a blocker for another. I had so much fun with the puzzles it didn't deter me from starting a new game and finishing it but with a heart on my shoulder whenever I did something that didn't feel "by design".
A few things that will be useful (no spoilers):
- Game has backup saves (accessed from Load section) but considering how the save system works, do manual backups from time to time.
- You can continue playing after the ending so don't worry If you want to find everything.
- Works nicely on Steam Deck (although eats battery a bit faster than I would expect)
- I would finish game in 7-8h if not for a softlock
👍 : 5 |
😃 : 0
Positive