Decay of Logos
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2

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138 😀     129 😒
51,37%

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$14.99

Decay of Logos Reviews

Immerse yourself in the world of Decay Of Logos and unravel its mysteries. Explore old dungeons, battle unforgiving foes and journey through a vibrant interconnected fantasy realm with your mystical elk companion.
App ID759570
App TypeGAME
Developers
Publishers Amplify Creations
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV
Genres Indie, Action, RPG, Adventure
Release Date30 Aug, 2019
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, English, Japanese, Portuguese - Portugal

Decay of Logos
267 Total Reviews
138 Positive Reviews
129 Negative Reviews
Mixed Score

Decay of Logos has garnered a total of 267 reviews, with 138 positive reviews and 129 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Decay of Logos over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 163 minutes
With probably six more months of updates, this would be an adequate tech demo for a game that could be developed in the future. There are a fair number of systems that "work," but are currently implemented rather poorly. Enemies: will stunlock you to death Large enemies: one hit kills from them slightly picking their feet up Combat: poor feel, can strafe to cheese every enemy Weapon degradation: works but makes the game worse, should be removed Exploration: cryptic, vague Soulslike = story and direction of overall game not yet implemented Elk mount: "works," but no idea why this is in the game, adds nothing Dungeons: simple, very small Open world: is present, but adds nothing but aimless wandering I've tried playing this three times now, and I think it's just not for me.
👍 : 6 | 😃 : 0
Negative
Playtime: 47 minutes
I wanted to like the game, and its not horrible but its also not fun. The combat isn't fun and doesn't feel good, your attacks either use too much stamina or don't do enough damage parrying always uses a lot of stamina so just by parrying your losing a few hits. Some enemies like the slugs are awful and can stunlock you to death if your not careful. The horse (its actually an elk but easier to just call a horse) isn't really worth using its not fast and its stressed just by being used and if it becomes too stressed you either have to wait a long time or use berries to calm it which the game does give quite a bit of but again the horse is debatable slower than just running and awkward to control. Fall damage is also insane you can fall like 5 feet and take 25-50% of your hp and you cant just heal that back up unless you are at a campsite which isnt always the case as it has campsites and shires both respawn points but shires seem just useless maybe they gain a point later but from what I played they did nothing. The one Big positive this game has going for it is the enemy and creature designs a lot of the creatures are cool looking for example your horse (elk) is really cool looking, the first enemy you'll encounter will likely be a turnip monster which I think actually looks kinda cool, even the bees have a unique cool look to them but thats really the only thing going for this game.
👍 : 7 | 😃 : 0
Negative
Playtime: 158 minutes
I really tried to like this game and went beyond the point of being able to refund it just to give it the time it deserves to actually have a fair overview over what it has to offer, but this is unacceptable for a finished release. There are so many issues that I don't even know where to start. I know you want to go the souls route in terms of combat and "learning by dying", but there's a limit to the amount of bullshit I can deal with. Enemies that stagger with every light attack and don't even flinch with a heavy attack of the same weapon, ungodly homing-like tracking on some enemies where you think you dodged behind them but they spin in place and still hit you, a giant shock wave groundpound on a boss you can't even properly see coming because locking on to it only show's you its legs, the deer companion stopping in it's tracks at every turn, Being able to carry exatly three weapons at all times and not being able to switch in between all of them during combat, I mean the inventory as a whole is a bloody joke. I can only carry one additional piece of equipment on myself in total and one of every category on my deer at all times, in a game with equipment that breaks over time WHY??? The best experience I had was a tutorial message during one of this game's way too long loading screens telling me to fight enemies one by one an then immediately swarming me with three enemies while being ambushed during a rest. Wait I need to rest? I thought there is a bonfire-like checkpoint system in the game? Well yeah, apparently enemies respawn when you die, but your character still stays exhausted when siting down at a checkpoint, so you need to sleep to actually be able to run again after playing for half an hour. Took me a while to figure that one out. This game is not yet ready to be played and I don't think the devs have enough time and manpower on their hands to fix all the problems it has in it's current state.
👍 : 6 | 😃 : 0
Negative
Playtime: 1275 minutes
This game is pretty cool, I see a lot of negative reviews talking about the chunky combat or bad visuals, or that damned no good elk. Only one of those is true, that elk sucks. But the combat is basically a slow burn power fantasy where for the first couple of hours you are trying to figure out what the game wants, and then you develop a strategy and before you know it you've made it to the hub area. And then you're finding weapons and armor and you're on your way to being without death. The visuals are striking! It's basically as good as breath of the wild, with a tinge of what looks like unity polish? But the vistas are as good, if not better than dark souls. The aqua-ducts, wind mills, and distant structures that dot the surrounding landscape and the areas you stand in are just executed so vividly and beautifully. I constantly found myself in awe of my current environments. There are scattered dungeons that give you a little extra to do and see if you are enjoying the core loop. I will agree the combat can be pretty slow and sticky but as you might've gleamed it really is in the passenger seat to the world, and it becomes far more enjoyable as you find stronger weapons and armor. In addition the combat isn't really that challenging, not until you reach the end/newgame+ modes. The story is kind of miss-able, I wasn't sure exactly why I was pursing the bluebloods after the first boss until I reached the final boss. So tl:dr, if you really like pretty, pastoral landscapes and dungeon crawling, this might be the game for you.
👍 : 10 | 😃 : 2
Positive
Playtime: 255 minutes
It needs a few tweaks and fixes here and there but apparently there is a big update in the works, so I will give it the thumbs up because I have enjoyed the time that I have spent playing it, but I'm now waiting for the update before I continue with it... I do believe it could become a great game. Edit> ABANDONED .
👍 : 9 | 😃 : 2
Negative
Playtime: 1470 minutes
Decay of Logos gets compared a lot (pretty unfavorably) to Dark Souls. It's certainly in that genre, but I'd consider it more of a contemporary of Ashen than Dark Souls. It's clunky and rough around the edges, the result of being created by a VERY small development team, but it brings its own special energy to the genre, just like Ashen did. Negatives: Combat is SLOW and unwieldy. It's not BAD bad like Lords of the Fallen, just not polished or smooth the way that the Dark Souls games or Soulsy games like Code Vein or The Surge. This is one of the ways it feels the most like Ashen. Weapons don't feel weighty or heavy, just unnecessarily slow. Stats are obtuse and not explained well at all, as is leveling. It took me about half of my first playthrough to notice that armor was increasing my protection stats by so small an amount as to be completely meaningless. For instance, with no gear on the physical protection stat might be at 1600, and each piece in the 5 available armor slots would increase it by 10 or 15, for a grand total of 1675 while fully equipped. This only becomes more egregious as you level and your base defense increases. Equipment sets DO have associated bonuses, but they're equally meaningless. Think increasing HP by 40 when you have 900 base HP. There's also no way to inspect a stat to see what it does, the way that there is in similar games. The game is JANKY. Falling animations getting stuck, potions either not drinking or double drinking. Physics objects on armor pieces just living their best life and flapping all over the place every time you move. None of it was game breaking, but it did spoil what was otherwise a very lovely visual style. The game balance needed a lot more tuning. Some enemies take forever to defeat, others are a piece of paper. Boss fights are so undertuned that most of the time I just stood in front of them trading punches, hilarious when it's an 80 lb elf girl trading punches with a hulking steampunk monstrosity. This balance changes SIGNIFICANTLY in New Game Plus, and feels a bit more reasonably balanced for challenge. Positives: This is a VERY pretty game. The art style, the character designs, the armor and weapon styles. I really enjoyed the look of the game, and it mostly animated really well and felt very bouncy and alive. The game's story and atmosphere, while not terribly original, have a lot of heart. I saw the twist about the natur eof the protagonist coming about halfway through the game, but it was still neat to see it play out. And even if predictable, I liked the story, and would have loved to have seen it more fleshed out in a longer game or DLC. I LOVED exploring the environments. Hidden secret paths are one of my favorite things in this genre, and Decay of Logos does those very well. For the most part, the best hidden spots tend to hide static loot like unique weapons and armor, and the smaller secrets have chests with random contents. Even when it's clunky, the combat is still fun. Again, I feel the same way about this game's combat as I do about Ashen's. It's not smooth and fluid and fast like other Souls-likes, but it has its own charm. I think Soulsborne fans tend to be VERY harshly protective of their favorite genre, refusing to allow space for weird, less polished indie entries. Ashen got a harsh reception from these types too, which I don't think was deserved. Apparently Decay of Logos launched in a far rougher state than I played it in, so that probably explains at least some of the vitriol directed at it, but in its current state I absolutely think it's worth playing. It's an interesting new take on a desperately small genre, and I've thoroughly enjoyed my time with it.
👍 : 7 | 😃 : 1
Positive
Playtime: 56 minutes
WARNING: Buyer's remorse. DO NOT BUY. Even a 91% discount couldn't set my expectations low enough. I saw this game in one of the Iron Pineapple videos and after checking the reviews on Steam I decided to give it a chance despite them being mixed. I will start with the positives, I absolutely love how this game looks. The art style can only be described as magical and fabulous like something out of a fairy tale. The combat feels good and the game even has a bunch of puzzles to keep your brain occupied from time to time. Nothing difficult but just enough to shift your attention. I also absolutely love how every piece of gear and items that you pick up are displayed on your character, including potions. Unfortunately, this is all good that I have to say about it. Everything else failed not only to impress me, but to even keep me playing for more than I did. There isn't much of a story or world-building in the beginning of the game. Stuff just kinda happens and you as a player are expected to just accept it, which is a shame because the game is clearly giving Breath of the Wild vibes. Music is bland and uninspiring. Apart from the enemy models, the world looks rather empty and it's just so easy to tell how small the locations really are. Usually all of this it would not be a turn down for me but the game has far greater issues than that. I will start with the main menu. For some reason menu is incredibly unresponsive and doesn't register the button presses if they happen too quick for the game's liking. So you better take your sweet time pushing that d-pad down just to set up your settings. Same issue persists in game when you try to interact with the guide-stones or your elk. You can press (A) all you want but it will just not register the button presses 80% of the time (I'm not over exaggerating). Elk itself as your mount and a walking chest feels more of a chore than anything else. You may only ride it for a small amount of time before it gets pissed at you and then you gotta feed it. Using it as a mount is an issue of it's own because of the controls and the mount is not even that much faster than you are. Also do not store 2-handed weapons on your elk because you may forever lose them due to a bug. Now lets get into combat. Combat itself feels fun until your 2nd-3rd encounter where you start to realize that there's something wrong with it too. Every weapon that you have has incredibly low durability. I was not even able to reach level 2 on my character before my sword broke. Same applies to your armor, and to my knowledge there isn't really a way to keep your gear repaired, at least in the beginning of the game so you just tend to switch through gear rapidly. This made me just evade combat whatsoever and just run away from any kind of conflict since it was usually not worth it losing 20% of your durability for an enemy that will respawn the moment you rest at a bonfire. Oh, didn't I mention that you absolutely HAVE to sleep at a bonfire and reset the enemy spawns? Because if you don't, you start gaining fatigue with anything you do and start LOSING stats, so every 5-10 minutes you better backtrack and sleep if you wanna fight anything. If I seem to be pissed at this game it's because I am. Everything fun about it is just getting overshadowed by horrible design choices. This initial hour of gameplay made me feel like the game was actively fighting back to not let me have any fun whatsoever and shatter any remnants of enjoyment. And when it comes to games I usually have a "cast iron stomach" so it doesn't take much to make me finish even a rather mediocre game. As of July 2023 it did not receive any updates in more than 3 years and seems to be abandoned by the developers so it is safe to assume that the game will stay in this state indefinitely. Mods can't fix the game either, mainly because there aren't any. Even if you go in without any expectations this game will manage to find it's way to disappoint you. STAY AWAY FROM THIS GAME IF YOU HAVE EVEN A SLIGHTEST DOUBT.
👍 : 13 | 😃 : 0
Negative
Playtime: 1206 minutes
[h1] Information / Review English [/h1] Decay of Logos is an Acion role-playing game developed by Amplify Creations. [h1] Gameplay / Story [/h1] The story begins when Ada's village is attacked and destroyed by suddenly appearing monsters, the young woman finds herself with no information about who or what is responsible for the attack, in unknown forests - only to be woken up by a mysterious moose. She quickly feels a strong connection to the elegant four-legged friend and so Ada starts the search for the origin of the disaster with the help of her new friend. Decay of Logos doesn't reveal a lot of plot details and relies on you to want to learn more of the story on your own. Optional NPCs, self-speaking landscapes and side tasks provide information about the background of certain characters and slowly reveal important details about the overarching plot. However, if you are not interested in it and are now afraid to be permanently confused, if you do not complete any secondary quests, you can breathe a sigh of relief. The general plot makes sense until the end and hides interesting approaches only for people who are inquisitive to learn more. From the third-person perspective you control Ada and explore places full of enemies and secrets. In order to defend yourself appropriately, equipment can be placed on various parts of the body that either focus on warding off certain effects (poison resistance, for example) or provide a generally higher level of defense. If you take too many hits, however, parts of the armor can break, causing your defenses to suffer considerable deficiencies. This can be remedied by simple opponents who can drop armor, potions or other items after defeating them. Potions can heal Ada, negate poisoning, or remove paralysis. A nice detail is the optical component when your character wears the small bottles on his belt and it is always clear which liquid you still have copies of. If the life energy is running out, mushrooms can alternatively be eaten in the game world, but they harbor a certain risk. Although the eukaryotes have a positive effect in most cases, some fungi poison you. This constant danger of actually harmless elements makes the game world of Decay of Logos an authentic place. Simple items like mushrooms do not pose a threat in most video games - however, as in real life, you cannot assume that you can pick up every mushroom and eat it. [h1] Combat system [/h1] Standing next to a simple sword, various weapons, such as striking pistons or daggers, are waiting to be tried out. With a fast, medium-strong attack, damage can be distributed quickly - a clumsy attack needs some start-up time, but is much stronger. All movements are tied to a stamina display which, depending on the action, tears at different levels of fitness. A defensive maneuver fends off enemy attacks and gives you the opportunity to strike, which is risky should you not manage the timing. Much safer is a simple shield that, like armor, can break over time. If you run out of stamina and want to travel from place to place faster, you can ride and interact with your noble moose. [h1] Pro [/h1] + exciting fantasy story + nice to look at graphic style + coherent sound especially when fighting the bosses + Combat system that works well + many different types of opponents + Mount + collectable items + Achievements [h1] Contra [/h1] - long loading times when sleeping or when you die - Weapons / armor break over time - inventory too small [h1] Conclusion [/h1] Decay of Logos is very reminiscent of The Legend of Zelda: Breath of the Wild, but has become its own game with many surprises and convinces with a captivating and sad story at the same time. Give the game a chance and don't let all the negative reviews influence you, as I can't agree with them. But as the saying goes, tastes are different. [h1] Information /Review Deutsch [/h1] Decay of Logos ist ein Acion - Rollenspiel, welches von Amplify Creations entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Die Geschichte beginnt, als Adas Dorf von plötzlich auftauchenden Monstern überfallen und zerstört wird, findet sich die junge Frau ohne Informationen, wer oder was für den Angriff verantwortlich ist, in unbekannten Wäldern wieder – nur, um von einem geheimnisvollen Elch aufgeweckt zu werden. Schnell spürt sie eine starke Verbindung zum eleganten Vierbeiner und so startet Ada mithilfe ihres neuen Freundes die Suche nach dem Ursprung der Katastrophe. Decay of Logos verrät nicht viele Details zur Handlung und verlässt sich darauf, dass ihr eigenständig mehr von der Geschichte erfahren wollt. Optionale NPCs, für sich selbst sprechende Landschaften und Nebenaufgaben geben Auskunft über die Hintergründe bestimmter Charaktere und offenbaren langsam wichtige Details zur übergeordneten Handlung. Wer daran jedoch nicht interessiert ist und sich nun fürchtet dauerhaft verwirrt zu sein, solltet ihr keine nebensächlichen Quests erfüllen, kann aufatmen. Die allgemeine Handlung macht bis zum Ende Sinn und versteckt interessante Ansätze nur für Leute, die wissbegierig sind mehr zu erfahren. Aus der Third-Person-Perspektive steuert ihr Ada und erkundet Ortschaften voller Gegner und Geheimnisse. Um sich angemessen zu verteidigen, können an verschiedenen Teilen des Körpers Ausrüstungen angelegt werden, die sich entweder auf die Abwehr bestimmter Effekte konzentrieren (Giftresistenz beispielsweise) oder eine allgemein höhere Verteidigung bereitstellen. Steckt ihr allerdings zu viele Treffer ein, können Teile der Rüstung zerbrechen, woraufhin eure Abwehr beträchtliche Mängel erleidet. Abhilfe schaffen hier einfache Gegner, die nach dem Besiegen Rüstungsteile, Tränke oder andere Items fallen lassen können. Tränke können Ada heilen, eine Vergiftung negieren oder eine Lähmung entfernen. Ein nettes Detail ist dabei die optische Komponente, wenn eure Spielfigur die kleinen Flaschen an ihrem Gürtel trägt und somit jederzeit klar ist, von welcher Flüssigkeit ihr noch Exemplare besitzt. Geht die Lebensenergie zuneige, können alternativ Pilze in der Spielwelt gegessen werden, die aber ein gewisses Risiko beherbergen. Obwohl die Eukaryonten in den meisten Fällen einen positiven Effekt mit sich bringen, vergiften euch manche Pilze. Diese stete Gefahr von eigentlich harmlosen Elementen macht die Spielwelt von Decay of Logos zu einem authentischen Ort. [h1] Kampsystem [/h1] Dir stehen neben einem einfachen Schwert warten verschiedene Waffen, wie Schlagkolben oder Dolche, darauf ausprobiert zu werden. Mit einem schnellen, mittelstarken Angriff kann flott Schaden verteilt werden – eine schwerfällige Attacke braucht etwas Anlaufzeit, ist dafür aber wesentlich stärker. Sämtliche Bewegungen sind an eine Ausdaueranzeige gebunden, die je nach Aktion unterschiedlich stark an der Kondition zerrt. Ein Abwehrmanöver wehrt feindliche Attacken ab und gibt euch die Möglichkeit zuzuschlagen, was risikobehaftet ist, solltet ihr das Timing nicht schaffen. Sehr viel sicherer ist ein einfacher Schild, der ebenso wie die Rüstung mit der Zeit brechen kann. [h1] Pro [/h1] + spannende Fantasy-Geschichte + schön anzusehender Grafikstil + stimmiger Sound vor allem bei den Endgegner kämpfen + Kampfsystem das gut von der Hand geht + viele verschiedene Gegnertypen + Reittier + sammelbare Gegenstände + Errungenschaften [h1] Kontra [/h1] - lange Ladezeiten beim schlafen oder wenn man stirbt - Waffen/ Rüstungen gehen mit der Zeit kaputt - zu kleines Inventar [h1] Fazit [/h1] Decay of Logos erinnert stark an The Legend of Zelda: Breath of the Wild, ist aber ein eigenes Spiel mit vielen Überraschungen geworden und überzeugt durch eine fesselnde und traurige Geschichte zugleich. Gebt dem Spiel eine Chance und lässt euch nicht von den ganzen negativen Reviews beeinflussen, da ich diesen nicht zustimmen kann. Wie heißt es aber so schön, Geschmäcker sind eben verschieden.
👍 : 31 | 😃 : 2
Positive
Playtime: 994 minutes
A lot of this game's reviews are from a bumpy launch period. It's much better now, but there are still some issues here and there. I am convinced the reason more people didn't complete the game and left negative reviews is that the first couple hours of the game don't put its best foot forward; the opening area is fairly idyllic and visually unimpressive, while the second area includes some cave systems and tar pits which, while interesting, isn't very fun to look at for multiple hours. The player is also immediately introduced to the elk mount, which turns based on the left stick; if you hold forward on the stick, you are still actually telling the elk to turn to the left or right depending on which side of the y-axis the stick rests. The result of this is a seemingly uncontrollable elk as it continues to try to turn back and forth; what you are *supposed* to do is accelerate with the kick button and use the left stick for turning and braking only, which is counterintuitive and leaves a bad taste in a lot of people's mouths. Exacerbating this is that the first two bosses are similar in appearance/concept. There is an in-game reason for this which is shown in the environment but it isn't very exciting; they do at least have different movesets but my strategy was mostly the same for both. This is made worse by the player not having access to equipment repairs or reliable access to a camp for resting until they reach the hub area, which is shortly after the third boss. If you make it that far, the game's enemy variety, bosses, gear and environments all improve dramatically after that point; it should take about 3-5 hours I really enjoyed the story and setting; it's well realized and the developers made some fantastic environments and present them very well. The gameplay is fun, but enemies will noreg hits on the player frequently making combat a little too easy as the player hit registration is not similarly affected. I fell through the world once, a miniboss fell through the floor once when he spawned, I accidentally dropped a unique weapon inside a wall, and the elk got stuck on the environment regularly, but those and the enemy hit registration were the worst bugs I encountered. There are a lot of good ideas in the game. There is a wide variety of weapons and equipment, but once you find something you like there's not much of a reason to switch unless it breaks; if an item breaks it is permanent unless it is unique, but you can leave damaged equipment at the blacksmith for a short period to repair it and you can store extra equipment on the elk. There is limited belt space; your entire inventory is visible on your body and your stored weapons are visible on the elk. You have to economize equipment and use the elk to move things and make trips to get your loot out of dungeons if you don't have enough space. You also get tired; if you are too low level for a combat and can't deal enough damage quickly it's not realistic to beat the boss because your stats are depressed over time, requiring you to rest. This is a very interesting mechanic which flows well with the constant trips you have to make to transport loot anyway. What doesn't make sense is that you can be ambushed while sleeping, when your stats are probably already depressed, but there is no consequence if you die to an ambush; you just have to sleep again. This is unsatisfying because it just wastes your time and doesn't really add any mechanical depth. There aren't a lot of bosses in the game: cutting out the sub bosses there are 5-7 main bosses depending on whether you count the first two. They are all quite good, with unique movesets (except the first two) and interesting designs. There are boss items like in Dark Souls as well if that's what you're into. However I did complete the game in about 16 hours and while I only died a few times I did quite a bit of exploration (not 100%). I imagine the game is realistically completable in a first playthrough in 12-20 hours depending on luck/skill and the level of exploration. In summary, the game's environments are beautiful, it's an interesting world to explore, the story is excellent, the combat is lacking compared to some of its contemporaries but forgiving enough that I don't anticipate a lot of player frustration over "clunkiness", and it has a lot of really good ideas with environmental interaction/ the elk mount. The main drawback is that it's buggy, but it shouldn't break your game. If you do die due to a bug, you won't lose a lot of progress. If you are looking for a slightly interesting take on the souls-ish formula and don't mind a little jank, do not pass this one up.
👍 : 20 | 😃 : 0
Positive
Playtime: 1738 minutes
[h1]TLDR:[/h1] Buy the game if you have a high threshold for frustration, not because the game is that hard, but because of some baffling design choices and Elk-related bugs. The game is still worth playing though, but buy it on sale. I played the game using an Xbox controller. I think the state of this game when it was released was very detrimental to the number of sales made. Customer confidence, once lost, is hard to regain. It has 128 reviews at the time of writing, and has a "Mixed" rating. Someone has added the "Souls-like" tag to this game, but don't expect this game to be anything like Dark Souls. It is just much too easy. It might be hard in the beginning, but you'll soon be demolishing all your opponents with ease. I bought this game on release and stopped playing after a short while because of the bugs. This game was released in a terrible state, with serious problems with the control scheme and some awful bugs that lead to items disappearing from the inventory. I since forgot about it. It's now about 2,5 years later and I noticed it in my library and decided to try again. The experience was much better. I have played through the game twice now, repeating the game in New Game+. [h1]What I liked[/h1] [list] [*]The graphics [*]The story [*]The voice acting [*]The combat [/list] [h1]What I did not like[/h1] [list] [*][b]The Elk[/b] - gets stuck in the environment all the time. Whenever I looked back to see if it was following it was frequently stuck on a slope or against a wall. It is useless as a mount - I ended up just going everywhere on foot. It functions as a pack mule, but can inexplicably only carry one of each weapon type, while accepting any number of armor parts and potions. [*][b]Glitching enemies[/b] - Enemies and bosses got stuck in the environment from time to time. [*][b]The inventory system[/b] - if you carry two weapons, you have 1 (one) slot for additional equipment. The Elk can carry equipment for you, but it's sometimes unavailable or stuck somewhere in the environment. You can store items in a well in certain locations, but going back and forth to store one or two items is a chore. [*][b]The New Game+[/b] - not much harder. The only differences I could see was that chests containing a new armor set were scattered across the world, in addition to re-spawning King's Guards at specific locations. When New Game+ is over, you can start New Game+ again, but it's just the same as before (no incremental ++). [*][b]The auto-longjump gaps[/b] - These were pretty pointless, but had they worked consistently it would not have been a problem. Approach the edge head on and you automatically jump across. Accidentally approach the edge at an angle, and you might just auto-jump to your death instead. I can't count the number of times I accidentally touched the edge and died in this way. [*][b]When you drink a potion, you sometimes drink two[/b] - This didn't happen very often, but from time to time she would drink an additional potion immediately afterwards instead of just one. As I remember it, it started happening during the later stages of the game. Single press of the Y-button, so no double-tapping. [/list]
👍 : 28 | 😃 : 2
Positive
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