Vector Velocity Reviews

App ID751480
App TypeGAME
Developers
Publishers Volens Nolens Games
Categories Single-player, Tracked Controller Support, VR Only
Genres Casual, Action
Release Date23 Nov, 2017
Platforms Windows
Supported Languages English

Vector Velocity
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Vector Velocity has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12 minutes
nah
👍 : 4 | 😃 : 1
Negative
Playtime: 17 minutes
I can't find the tutorial or any help to show me how to play. I take some time to figure out how to jump and slide. The jump and slide really easy to mix up because when you want to jump, you usually lower your body to jump which will make the system think that you want to slide, the opposite also happen to slide become jump. Especially if you want to do a jump then slide immediately, it will mess up. Quite difficult to control.
👍 : 0 | 😃 : 0
Positive
Playtime: 20 minutes
Cheap rip-off of sprint vector. The controlls are awful. You cant really choose what you want to do it just ocasionally slides, jumps when you just want to run forwards. And does nothing when you want it to jump or slide. Tried every setting with sensitivity and whatnot, didnt make a difference. Would steer clear. Not worth the money
👍 : 8 | 😃 : 2
Negative
Playtime: 12 minutes
Played on Vive with audio muted. It is okay for the price, but it could be improved with a little polish. The game consists of a number of levels. Each level is a linear path with a number of obstacles between start and end. The player navigates a level and its obstacles by performing gestures with the controllers. The two interrelated problems with the gestures are that: 1) the gestures are not clearly defined (at the level start area, add an infographic and/or looping video demonstrating the gestures); 2) the pass/fail conditions for performance of a gesture are not clearly defined nor fed back to the player (provide the player with visible feedback when they trigger a jump/slide/etc). A further problem, relating to level design, is that sometimes a new type of obstacle is added to the end of a level. Example: successfully pass 10 familiar obstacles, fail 1 new obstacle, start the level again; repeat this several times until you have learned how to pass the new obstacle - so in the process of practicing 1 new obstacle 5 times you have to grind through 50 obstacles that you already know. This is a minor moan, but add in to the mix the problems with the gestures discussed above and it can get frustrating.
👍 : 4 | 😃 : 0
Positive
Playtime: 6 minutes
Awesome developer. I have paid for more than one of his games! Unfortunately I had to get a refund on this one, as I have the Valve Index. STEAM (not the developer) initially falsely listed this game as compatible, without the developer knowing so... and it is not. Shame on you STEAM, shame.
👍 : 8 | 😃 : 1
Positive
Playtime: 22 minutes
This game is proof that you don't need amazing photo-realistic graphics in VR to have immersion. This game is like the animus training ground in Assassins creed or Mirror's Edge. Except you're doing the parkour in VR. It is so much fun and a good workout. I'm just happy that it only requires the movement of my hands and not my feet. Well, I wouldn't mind a head bobbing option in a future update (that makes you jog IRL). Once you get past the first levels, the intensity and fun increases. At level two, you start having to climb obstacles and start hand grinding on the walls (skateboard style, defying gravity), you'll feel like a workout super action hero. Consider this your Ultimate Ninja starting grounds. I can't believe the polish and quality of the level design. And you get a good workout. Just needs feet tracking or head bob option for locomotion to really be a full body workout. Anyways, my arms are tired. Tapped out at 25 minutes. Rating 8/10 would bump up to 9 out of 10 if headbobbing (or feet tracking is via Vive trackers or Kinect) is added
👍 : 13 | 😃 : 0
Positive
File uploading