Cloudpunk Reviews
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
App ID | 746850 |
App Type | GAME |
Developers | ION LANDS |
Publishers | Maple Whispering Limited, ION LANDS |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, RPG, Adventure |
Release Date | 23 Apr, 2020 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Hungarian, Turkish |

405 Total Reviews
359 Positive Reviews
46 Negative Reviews
Very Positive Score
Cloudpunk has garnered a total of 405 reviews, with 359 positive reviews and 46 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cloudpunk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1645 minutes
[i]Cloudpunk[/i] gave me solace throughout the 2020 pandemic. Rania and her dog Camus will always be like friends to me. [i]Cloudpunk[/i], at release, was the antithesis to [i]Cyberpunk 2077[/i]: Dystopic, but not hopeless. Friendly (even cosy?) without being cutesy.
And now, in 2025, in can finally play it it VR, thanks to Astienth's VR mod. Look it up, it's on Github. This is as close to [i]Aircar (with a proper single campaign)[/i] as it gets, at least on PC.
👍 : 0 |
😃 : 0
Positive
Playtime:
793 minutes
This game is incredible. It has solid driving and gameplay and the setting is very immersive. The biggest draw of course is the characters. There's not a lot of main characters, but the ones you get are stellar. Personally a huge fan of Camus. If you like doing deliveries while experiencing a story that'll grab you by the feels, highly recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
1582 minutes
Cloudpunk is a pretty chill game.
I recommend using a controller. It's a learning curve, but if you stick with it for a while handling your hovercar and navigating traffic is as smooth as polished silicon.
This isn't an RPG, so you're mostly playing passenger to the narrative. Some characters and plot points work better than others, but taken as a whole it's satisfying.
This is among the few games where grinding out the achievements enhanced my appreciation of the game. Replaying to collect everything and visit everywhere put a spotlight on the little things I missed the first time around, specifically the differences between districts and architectural nuance.
I haven't sprung for the DLC yet, but I will at some point.
👍 : 0 |
😃 : 0
Positive
Playtime:
1062 minutes
While the gameplay is quite minimal it is super satisfying flying around Nivalis (definitely not crashing into everything) in your HOVA. Exploring NIvalis taking in all the sights makes for an enjoyable time if you like cyberpunk cities and atmosphere.
👍 : 0 |
😃 : 0
Positive
Playtime:
143 minutes
The game lost me during the coffee brake section after approx. 2 hours. Sitting around for 10 minutes while the characters are babbeling around about the history of some word was too much. If I was able to do something in the meantime, like delivering packages or whatever, I might have continued. I love the looks and the vibe of the city but gameplay wise, I can't really recommend it. The protagonist is quite ok, but not really likable imo - a little too bitchy.
Although I like the premise of playing a delivery driver in a distopian city, all in all, this is not what I hoped for.
👍 : 3 |
😃 : 0
Negative
Playtime:
822 minutes
So much potential down the drain, basically a well made decoration with a little bit of content - absolutely not enough for it to feel like a complete experience. Different locations feel the same even though architectural patterns differ depending on your location but it still feels like you're in the same district. Walking around looking for ways to get to the needed point could be such a bore, useless stuff you can buy at merchants that changes absolutely nothing whether it's clothes or stimulants (adds some visual effects for a short period of time but has zero effect on the character). At some point you get access to your apartment in which you can get interior upgrades which at first feels cool but afterwards you find out that you can't even interact with them other than just get a closer look at a few of them, you can get a fridge but can't even open it or put anything inside, can get a pizza delivery subscription but eating it changes nothing (there's no health bar or any other stat that could be affected by eating or not eating anything)
I'm actually okay with everything mentioned above if it wasn't for the lack of content related to your vehicle in which you spend most of your time in the game. You get to install few upgrades, most of them are not even visible though but at some point you get to pick a new vehicle and it basically just a different looking model because it feels absolutely the same, it's not going faster or slower, it doesn't handle any different from your basic vehicle and something that annoyed me the most was the interior - you can switch to the dashboard view and apparently all the interiors on all vehicles are all the same and even though your new vehicle might not even have transparent floors when you switch to the interior view they will be there which in a game like that based around driving around so much it's just lazy, was such a bummer to discover that.
I was really looking forward to be able to finally switch my vehicle and when I did basically nothing changed, it's just a different skin. Also apparently there is no way to buy or somehow obtain another vehicle, it's just part of a mission where you get to pick a new one from a set of very different looking ones and in the process you might get the idea that later on you will be able to do it again but nope, it's gonna be your final choice. After that mission and discovering the same exact interior of my new HOVA I just felt discouraged to play any longer, I'm gonna finish the main plot and will not come back to this game again, let alone buying a DLC which apparently allows you to customize your vehicle but I'm not interested anymore guys, should've added that to the main game, sorry. Not recommending this game to anyone
👍 : 1 |
😃 : 0
Negative
Playtime:
2790 minutes
I played this back when it first came out and it is beautiful! Great game to just kick on some smooth jazz and coast around a never ending rain soaked city with great voiced characters that you will fall in love with.
A beautiful gem that is worth getting lost in.
I only recently found out they have a DLC that I haven't finished so I guess I will jump back in
👍 : 2 |
😃 : 0
Positive
Playtime:
520 minutes
Очень атмосферная игруля про то как ты разъежаешь в киберпанк городе Нивалис, сюжет афигенен
👍 : 1 |
😃 : 0
Positive
Playtime:
1297 minutes
Cozy cyberpunk delivery game.
Very chill, as usually we don't need to rush, but also an incredible story-wise.
Worth noticing, every line is voice acted, and it's excellently made. It always fits to personality of the person or AI (and sometimes to their specific quirk), which is impressive considering how many different random, sometimes very short, encounters we have. From that bigger and smaller bits and pieces we learn a lot about history and different aspects of living in this world.
Graphics are very nice, neons and lights make amazing atmosphere, but you can already see that in trailers. And yes, gameplay is very simple, but that also makes it relaxing and allows you to focus on story and views.
Also loved the shutout to a few older, almost forgotten games in one of the sub-stories.
👍 : 2 |
😃 : 0
Positive
Playtime:
1013 minutes
If the idea of cruising through a gorgeously realised skyline in your hover car while listening to synthwave and chatting with an AI dog about the nature of identity sounds like a good time to you, then play this game.
Gameplay itself is smooth and serviceable, mainly existing as a foundation for the story, which is thankfully very well written, though a bit of a slow burn. Driving around, collecting junk, and talking with NPCs is the whole game, with some mild car-maintenance mechanics thrown in. For what it's worth, the driving feels nice, and it always felt cool to weave in and out of traffic, fly over buildings and through gaps, and take shortcuts as you get to know the layout of the city.
The story is an interesting exploration of cyberpunk themes, with discussions about the nature of memory, identity, technology, art, and economics, seen through a biting critique of hyper-capitalism which is at times funny and other times achingly sad. There are a number of ethical choices the player can make which help to explore these themes, and combined with other moments from the story which were deeply emotionally affecting, left me with a lot to think about. The simplicity of the gameplay further reinforces this, leaving you with a lot of downtime while driving and walking around to think about the story and your own actions.
The world and art direction are fantastic as well. I spent most of my time looking around at the towering buildings and neon signs, all through a haze of constant rain. The city feels unmistakably alive, with the sounds of traffic, nightclubs, advertisements and machinery constantly whirring, and the music is highly addictive. Unfortunately, it was sometimes difficult to absorb myself in the beautiful world, as I spent a significant amount of time staring at the mini-map in the corner of the screen, which reveals your objectives, merchants, and various items you can find in the worldspace - it's also the easiest way to get around. My advice: keep your eyes away from the mini-map unless you absolutely need it, so that you can truly appreciate the art direction and level design.
The masochist in me would've liked to see some more challenging survival elements, as there's a slight disconnect between the supposed poverty of our character and the reality that you'll make thousands of dollars over the course of the playthrough, and rarely need to purchase anything except for fuel and vehicle repairs. I ran out of things to purchase pretty quickly, especially after I started selling excess junk to traders, so I never felt like I was truly struggling to survive in the cruel city, and instead was deciding which luxury item I wanted next, which created some narrative dissonance. At the end of the day however, the story holds up regardless of this, and may have only been hampered by a true loss-condition or extra busy work to stay alive.
Overall highly recommended if you're in the mood for a slowburn cyberpunk story with some truly interesting and forward-thinking explorations of classic themes, and numerous interesting ethical questions. Fantastic presentation and aesthetics, though don't expect much in terms of gameplay.
👍 : 12 |
😃 : 0
Positive