The Hong Kong Massacre
7

Players in Game

1 216 😀     419 😒
71,75%

Rating

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$19.99

The Hong Kong Massacre Reviews

Blast your way through the streets of Hong Kong in a fast-paced, top-down shooter. Inspired by classic action movies, The Hong Kong Massacre places you at the center of a hard-boiled revenge story, filled with brutal, cinematic shootouts and vivid underworld locations.
App ID741510
App TypeGAME
Developers
Publishers Untold Tales
Categories Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Remote Play on TV
Genres Indie, Action
Release Date21 Jan, 2019
Platforms Windows
Supported Languages English

The Hong Kong Massacre
1 635 Total Reviews
1 216 Positive Reviews
419 Negative Reviews
Mostly Positive Score

The Hong Kong Massacre has garnered a total of 1 635 reviews, with 1 216 positive reviews and 419 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Hong Kong Massacre over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 63 minutes
chinese guy mewing
👍 : 0 | 😃 : 0
Negative
Playtime: 790 minutes
ممتعه
👍 : 0 | 😃 : 0
Positive
Playtime: 174 minutes
Violence is sacred
👍 : 0 | 😃 : 0
Positive
Playtime: 658 minutes
Poor design choices and jankiness make the game incredibly unsatisfying and is a pain if you want to do anything more than play it occasionally. The enjoyment from levels peak at first and final days, with everything between them becoming an increasing painful slog. -AI for enemies seems to be either be lobotomised or Skynet with no inbetween, sometimes shooting while not visible off-screen or instantly killing you when cracking a door open slightly. Yet other times it will run and dive into a wall or never land a shot on you if you stand on certain props. -Seems to take from the worst aspects of Hotline Miami 2 in regard to the level design with illogical placement of walls/windows to shoot through - which benefits the enemies more than the player as the AI is imbued with a sixth sense that will eradicate your existence without physically seeing you. -Areas with high concentrations of enemies are difficult to navigate even with slow-motion due to bad visual clutter with is worsened by unnecessary levels of bloom making it easy to miss an enemy. This even gets in the way of the final kill or death cameras. Overall detracting from an otherwise cinematic feel. -No particular weapon has any draw factor: with what should be the best weapon, the shotgun, being stupidly inconsistent with its pellet spread with some shots leaving you wondering if a blank was accidentally loaded when it fails to hit an enemy in chair throwing distance. Unique upgrades for weapons would improve this greatly as opposed to the simple "Increase Magazine Size", "Firing Speed", & "Extra Magazine" upgrades being reused. -Good aim is not rewarded when trying to complete the 'Perfect Aim' challenge on levels - bullets not being able to go directly windows and kill enemies limit the freedom you have, forcing you to wait for the enemy to shoot and break it however sometimes the enemies bullets will pass right through it without breaking the window. Additionally, there is no way to predict when the enemy will dive leaving you with undeserved missed shots as enemies dodge mere moments after firing a shot that should have hit them. -Not using slow motions does not praise higher levels of awareness and better reaction time due to the poor AI mechanics; instead encouraging you to spray and pray blindly whenever you see something resembling an enemy - occasionally picking up a new weapon. -Every level has these same challenges which make it highly repetitive and tedious when getting three stars for all of them. Additionally all the "Boss" levels follow the same generic approach with parallel buildings which get dull quickly, though at least there is only one per day, -A rewarding difficulty curve is not present with the only intuitive change being armoured enemies with the general approach being rooms being more chaotic and full of enemies waiting at the door like a firing squad. Playing the game on hard mode provides very little difference to gameplay aside from a shorter slow-motion window and the fact you cannot earn achievements requiring medium mode. -The story is very basic yet can still come across as incoherent; with forced cutscenes just getting in the way of gameplay and adding nothing important and doing little to build-up the environment the player is set in aside from give a simple motive for their actions, revenge. The strong lack of polish makes the game feel like an unfinished project and it is only worth buying if heavily discounted.
👍 : 1 | 😃 : 0
Negative
Playtime: 592 minutes
This game has a balance problem; without slow motion it feels like russian roulette, with slow motion it's trivial.
👍 : 1 | 😃 : 0
Negative
Playtime: 47 minutes
I feel it's my duty as a gamer, fan of action, and member of the human race to illustrate, in as much detail as possible, how utterly terrible "The Hong Kong Massacre" is. Some background first. I bought this game as part of an official bundle with the game RUINER, a cyberpunk twin-stick shooter. Unlike this game, RUINER is absolutely fantastic, with a huge variety of weapons, compelling story, phenomenal art direction and design, and is generally a much better offering than this trash. I should also note that Studio VRESKI is a two-man studio based out of Malmo, and therefore should, in theory, not be held to the same standards as other games. However, this premise is wrong and stupid, as Hotline Miami (which this game blatantly emulates) was also developed by two people. I cannot think of any excuse for this game being as painfully mediocre as it is. Additionally, I will also come out and say that I did not finish this game. In fact, I was unable to finish the first section of levels, as I got so annoyed with the sheer mediocrity of what I was playing that I simply could not continue. Maybe the game gets really interesting *later*, but personally I don't think its acceptable for any game to not put its best foot forward, or at least put, like, a pretty good foot forward so I don't get bored. Let's get into the details. The gameplay is trash, pure and simple. There are a grand total of 4 (yes you heard right) weapons in this entire game, and they all suck to use. The shotgun is potentially the worst video game shotgun I've ever used being hilariously slow until upgraded. Speaking of slow, YOU are! The main character in this shit, who I will refer to from now on as 'John Kong Massacre', is really damn slow, which clashes with both the level design and the gameplay. Due to a life of eating nothing but Cart Noodles, John Kong Massacre dies in one hit along with his enemies, taking another cue from Hotline Miami. However, in Hotline Miami, while you die in one hit, two important elements make the quick deaths less of a chore; levels are physically smaller and the player character is physically very fast, meaning you can get back to where you were in a matter of seconds. John Kong Massacre on the other hand plods around each level, which are surprisingly large and very boring to trudge through. There is no sprint option, and even your terrible dodge doesn't speed you up that much. The aforementioned dodge, along with a slow-motion meter, are essentially the game's only two additions to the Hotline Miami formula, and neither work well at all. The dodge is inconsistent in how it manifests, fluctuating from a slide to the Max Payne style jump that it's clearly trying to emulate with the feature. The slow motion meter is fine, but clashes with the really shit weapons which, before upgrades, all fire quite slowly. It takes seconds for the shotgun to rack another shell after firing, and this is NOT a good thing, especially when combined with the slow-motion. Story? What's a story? This game barely even GESTURES at a story. John Kong Massacre's motivations are near-unexplained, with little more than a oddly slick CG cut-scene at the start showing... some girl getting shot? I think? John Kong looks a bit pissed about it, so that's probably why he's shooting the... Triads? I assume it's triads. I understand that a game like this doesn't necessarily need a well-thought out *story* but it needs SOMETHING to avoid literally just being a sandbox. Hotline Miami's story was abstract, somewhat confusing, and implemented kinda poorly at parts, but was leagues better than John Kong Massacre's non-existent motivation. Jacket, even though he was similarly mute like John Kong, actually had a semblance of character outside of killing bad guys for lolz. The art direction is just. so. boring. It barely even warrants mention. Hong Kong in the 90's, along with in the movies this game wants to replicate, was literally the basis for ALL Cyberpunk dystopia; neon lights juxtaposed with squalor and urban poverty. None of this comes through in the game's art direction. Levels are visually flat and boring to look at outside of the ridiculous amounts of muzzle flash that accompanies every single shot fired. The 3D graphics are partly to blame here; there's a reason why most Hotline emulators stick with 2D, because you can actually do visually interesting things with a top-down perspective with 2D. There is absolutely no reason why this game was in 3D, aside from a vain attempt to distinguish itself from Hotline Miami in some way, or to emulate Max Payne. But if they wanted to emulate Max Payne, why wouldn't they use a low-poly style compared to the Unity asset flip 3D they use here? It doesn't make any sense. Hotline Miami's vapourwave aesthetic is one of the most famous video game art-styles EVER, but I don't imagine anyone will be talking about this boring trash in 10 years. This game's main claim to fame, aside from the Hong Kong action movie branding and similarities to better games, is that Chad Stahelski, director and originator of the John Wick movies, shouted it out as an inspiration for one of John Wick 4's scenes. Now, to be fair, I have both watched John Wick 4 and played this game, so I will admit that the shot in John Wick 4 is kinda reminiscent of Hong Kong Massacre. However, if you actually go to the article where Stahelski shouts out this game ("The Video Game That Inspired John Wick's Epic Top-Down Shot [Exclusive]" by slashfilm from 2023, it's on the Wikipedia for Hong Kong Massacre), it barely gets more than a mention. In this article, Hong Kong Massacre is written about for, all told, just over 100 words. The article talks more about Hotline Miami- you know, the actual good top-down game that Stahelski was inspired by. I have written more in this review about Hong Kong Massacre than its main piece of marketing ever did. Indeed, with its stupid amount of muzzle flashes and blood splatters, Hong Kong Massacre feels like a game that's supposed to look fun watching someone else play it. In that regard, it's similar to that John Wick scene, which is actually quite fun to watch. Sincerely, I hope that Studio VRESKI continue to make games and improve their craft. I understand that video game development is a difficult process, and that sometimes it's better to just get something out rather than work for an eternity trying to perfect it. That being said, I unfortunately cannot recommend The Hong Kong Massacre to anyone. It is simply not work it, in any way whatsoever. On the off-chance that the developers see this, I truly hope that your next game, as of now titled 'Untitled FPS Game', is better than this one. Life is improvement, and I believe that you can improve. However, this game is just not worth my time, and if I could refund it without also refunding RUINER, I would. Oh, and also the music sucks. Boring EDM that I've already forgotten.
👍 : 0 | 😃 : 0
Negative
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