AMPLITUDE: A Visual Novel
40 😀     12 😒
68,77%

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$10.99

AMPLITUDE: A Visual Novel Reviews

Amplitude is a story-centric visual novel. You play as either Adam or Eve, a murder victim who made a dubious deal to seek revenge. With the help of your new vessel, Katy or Jon, will you uncover the mystery or will you take more than you bargained for?
App ID704680
App TypeGAME
Developers
Publishers Ceylon Entertainment
Categories Single-player, Steam Achievements
Genres Casual, Indie, Strategy, Simulation, Gore
Release Date5 Sep, 2017
Platforms Windows, Mac, Linux
Supported Languages English

AMPLITUDE: A Visual Novel
52 Total Reviews
40 Positive Reviews
12 Negative Reviews
Mixed Score

AMPLITUDE: A Visual Novel has garnered a total of 52 reviews, with 40 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for AMPLITUDE: A Visual Novel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 860 minutes
Amplitude has a really interesting story. You get a bit more insight into the story as [spoiler]Adam/Jon[/spoiler] than as [spoiler]Eve/Katy[/spoiler], though I'm unsure yet how much of each story exposition shifts if you select [spoiler]Adam/Katy or Eve/Jon[/spoiler] as a combination. It seems as though certain elements are tied to Jon, others to Katy, some to Adam, and others to Eve. While the story is great, the text/writing...not so much. I'm not sure whether the game was written in another language and later translated, but many of the lines use incorrect verb tense and other grammatical errors that can sometimes make the conversations feel a bit stilted. In at least one place in Katy's route, there's a response that seems to be erroneously coded as Jon, which confused me, since at first, I thought that Jon overheard the conversation and jumped into it, since Katy had already met him at that point (I think it was a conversation with Cam). Likewise, there's one exchange on Jon's route, where his response is listed as Katy. That said, having read through poorly-translated-but-with-a-good-storyline VNs in the past, this wasn't a deal breaker for me. Crafting....I really like that you don't get dinged for time when you make things. However, the craft mode screen can be really hard to decipher sometimes. You can't hover over to see what the items are (and some items, like the needle, can be hard to see in the recipe list). The window should be larger, so that items don't require the sidescroll (which also isn't visually obvious). It would be nice to be able to see your craft mode window while shopping, rather than having to toggle back and forth between shopping, and your inventory. Missions...I like that these clearly outline the days of the week you can find someone. It would be nice if you could filter out the completed ones and just see pending. Overall, really interesting game - I plan on giving it at least one more run through to get all the [spoiler]creepy dolls[/spoiler] because I want to see what happens....
👍 : 0 | 😃 : 0
Positive
Playtime: 318 minutes
interesting premise and the art is good, but i find both the mechanics and story hard to follow. i don't know what i'm supposed to be doing, or how to do it. things like cheerful music playing during what i think was supposed to be a very dark and serious conversation doesn't help with the immersion, either. to be more specific; -menus are setup more to look interesting than to make sense, with an overuse of symbols instead of words. -there is no personal quest tracker. good luck getting what you need to do done on time. -relationships are unclear. between the vessel, soul, and player, as well as just who is romancable and who is an ally or an enemy. -it is not clear when an action will result in the day ending, wasting vital stat-building time. -there is a crafting station in your room, but you can't go in there except when you sleep. -map waypoints and stores are unlabeled, making navigation frustrating. -is there a point to responding to texts/emails? i responded to one and then got yelled at for not responding... -according to the settings menu there's a skip button, but i haven't seen it. -also according to the settings menu, you can turn voice off, but i still heard some in the intro
👍 : 3 | 😃 : 1
Negative
Playtime: 116 minutes
Overall the game was just too confusing. What I really disliked about the game was, how I had no idea what to do, after the intro story. You are let lose on a city, but where to go? What to do? There are jobs you get, but I often didn't find the people, and all of a sudden without any warning another day is over. So you can't really plan the day, ANY click on a character might suddenly end the day, and since there is a timer, I played two weeks without getting ANY bit ahead of the story. The walkthroughs were kinda vague, and when I found I had after two weeks not met a single of the romance options beside one default, I realized I had really fucked it up. It is just way too easy to screw yourself entirely over. Like I had to make a dress for a ball, but I had no money and after 2 weeks still being broke, I gave it up. It is sad, since the idea of the game is nice, being a ghost inside someone else's body. But clicking people and "!" in the world - you have NO idea what is what and what will do what. So its a bit more like whack-a-mole, and good luck clicking something useful. My initial excitement with the story vanished quite quckly and have place to total frustration. I would suggest to pass this game, since as far as I have seen, there are no really useful walkthrough's either. Spare yourself the frustation.
👍 : 11 | 😃 : 0
Negative
Playtime: 1224 minutes
Bought it, played it and I love it. So far it's very well written and interesting. However, I can't wait for a small walkthrough to be out since I have some difficulties completing missions that are important to the story line. Maybe I'm just bad at it ? Edit: The True ending is quite easy to get, which I find extremely nice since sometimes it can be TOO hard to find it by yourself. This game has a lot of replay value since each vessel and body is different, you have 4 different combination that changes the story a little. I also like the fact that you can't complete all of the quests in one playthrough, so if you really want to do them all, you will need multiple and each are quite interesting to do, even if they might be simple. All in all, this game was worth the wait and an incredible sequel to Freak-Quency. I can't wait to see what the company will give us next ! But whatever they decide to make in the future, they sure got me as a huge fan not only with the game but also because of how nice they are.
👍 : 7 | 😃 : 1
Positive
Playtime: 362 minutes
Finished 25 percent of the game - gettng a true route is not too hard - lots of fun activities like crafting and stat management with lots of heavy story visual novel elements and a coherent while fascinating plotline. Very well-polished with good writing style, great art, good music, good plot, and a professional quality experience. I know the entire plot and I am replaying it for another trial which is proof of the excellent quality from someone like me who remembers every single little detail. 100/10 for an independent game! <333
👍 : 11 | 😃 : 2
Positive
Playtime: 684 minutes
Way better than the first game, tho if you havent played it b4 this 1 make sure you do otherwise u might not understand some things... its free anyway & you just need 2 complete 1 ending to understand this game (takes around 2 hours 2 complete) also some ppl complained about ihow u REALLY need 2 manage ur stats but honestly i had a easy time w/ stat management,..,.,,,,,.. also also idk bout the other endings but the one i got (true ending + my romance pick) was a bit of a let down on the romance,,,
👍 : 2 | 😃 : 1
Positive
Playtime: 251 minutes
This is just my personal opinion. Pros: - Liked the idea of the game (inspired by the Persona series). - Gaming system was really fun and creative. Cons: - Could not relate to the main female character (forgot her name). - Romance through a different person? and not your character (which is a big deal breaker of mine). - Story felt confusing at times.
👍 : 16 | 😃 : 0
Negative
Playtime: 2194 minutes
This game is pretty twisted and to be honest my normal playstyle landed me the bad ending first time through and left me stunned and wondering why. After i read through some of the comments and the forum I figured out the "how" but had serious doubts about whether i wanted to go for a good ending after i figured out what was required of my choices to get one. Without giving away anything, in order to progress to any of the good endings, you have to be more "evil" than good, as summed up by all your choices in the game up to that checkpoint, otherwise your snuffed out in favor of another, presumably more evil, choice and.... welcome to your bad end! Let me be clear, it works peferctly well in the games setting, in other words it makes sense in its own context, atleast until you choose to be evil enough to progress to the end of the game, where suddenly you get to be the good guy! Huh? What? You mean the good guy that cared about everyone and tried to be kind and make everyone elses life better gets snuffed out without some much as a "defend thy self!," and the lazy, manipulative, spiteful guy gets a pass to go and be the hero?! Yep and the game doesnt even ask you oh evil one, if you want to go save everyone! Isnt it too much effort? Are they even worth saving to you? Wouldnt you rather just rule over their broken trembling forms? The offer if made, but your never even given the chance to accept. Nope your a hero now! Thats what I mean by twisted. Is the story line good? Its amazing. Are the characters deep and meaningful, well fleshed out. Yes! Graphics? check! music? Ok. I cant decide if what's wrong, is something thats missing (uhm a route where the good guy knows he has to decieve a certain someone into thinking their truely their best minion when their actually knowingly working against them, best unlocked after first bad end playing as a good guy), or the game itself is wrong (for me and maybe you) and simply targeting that group that believes evil is fun and should be rewarded. You Decide.
👍 : 11 | 😃 : 0
Positive
Playtime: 193 minutes
Do you recommend this game? HARD NO. I never write bad reviews, but this game is just so, so bad. Laughably so. The story reads like it were written by a 13 year old on Wattpad. It literally makes no god damn sense. The main character is an annoying, illogical, manipulative edgelord mary sue. I wanted to like the universe, but there's no world building. The creators just took different random elements and smashed them together. There's no relevance to the (non-existent) "plot". This game is extremely outdated - not only in it's shoddy subpar (mismatched) art and voice acting. There's a transphobic character/caricature, a character who fetishizes gay men, the MC makes pedo jokes about another character for having a young-looking friend, etc etc. (SPOILER) The main character befriends a character who confesses that he had (similarly) attempted suicide in the past. Instead of sympathizing with them, she immediately makes it about herself and gaslights them into believing that they are at fault and she is the victim. They brush off this bizarre interaction with a giggle and go get lunch or whatever (.. what .. ?). Yes, you could argue that this is the MC's character - obnoxious, entitled, and bratty. But why the fuck would anyone enjoy a character like that? There are literally 0 likable characters in this game. Everyone is extremely two-dimensional and boring. The non-existent story is gruelingly long and... non-existent. The writing is so, so, so, so bad. So bad. I'm convinced a child wrote this. The quest system is just okay. The crafting system (...which, YOU have to figure out on your own w/ no tutorial) is annoying because you can only access recipes at night, and they don't supply you with the names of ingredients. You have to memorize the tiny little icons (or take a picture). It's also frustrating because the game doesn't specify what items you need for a quest or event. For example, the green chick told me to make a dress and buy makeup for the ball event. So I made a dress and bought makeup. Only for her to tell me on the day of the ball that I didn't make a dress, robbing me of 10,000 dollars. Do I still enjoy this game? Somewhat, yes, because I enjoy Persona type of games. If anything, I applaud the devs for their ambitious attempt with RenPy; you can definitely feel their passion and ambition. I still have no idea what the fuck is going on in this plotline or what the point of this game is. But I'm morbidly intrigued enough to continue on. But would I recommend this game? Absolutely the fuck not. I can't imagine buying this game full price. I purchased this game on sale for 0.99 cents and I honestly hate this game so much that I wouldn't even recommend this game on a dirt cheap sale. It's that bad. I purchased the dev's newest game that came out recently, and if it's anything like this game, I already regret giving them money.
👍 : 23 | 😃 : 2
Negative
Playtime: 1919 minutes
In a nutshell this game is a stat rising, murder mystery, dating sim using point and click gameplay. I played it's prequel Freak Quency a long time ago but I can see some obvious visual cameos for the game even if my memory of the game is kind of blurry on the details XD With more than 1 MC to choose from there's replay value not to mention the MC combination with each a possible romance ending out of 4 (or more) romancable characters. So use your days back among the living wisely (and be at least over 50% evil) to get through the crazy game XD The gameplay is pretty much like Persona 3 Portable with no dungeon crawling and you still have to work to get money. There's partial voice acting that pops up every now and then at random times and there are some typos but I don't think it's too much of a problem aside from the times they mention the wrong date (it happened a few times on Katy's route) lol
👍 : 30 | 😃 : 1
Positive
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