Tomb Raider: Legend Reviews
Follow Lara Croft down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts, that unleashes unwelcome figures from Lara's mysterious past.
App ID | 7000 |
App Type | GAME |
Developers | Crystal Dynamics |
Publishers | Crystal Dynamics |
Categories | Single-player, Full controller support |
Genres | Action, Adventure |
Release Date | 29 Mar, 2007 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

5 354 Total Reviews
4 690 Positive Reviews
664 Negative Reviews
Very Positive Score
Tomb Raider: Legend has garnered a total of 5 354 reviews, with 4 690 positive reviews and 664 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tomb Raider: Legend over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
13 minutes
Played this back on ps3, was very fun. Is still fun with controller.
👍 : 1 |
😃 : 0
Positive
Playtime:
930 minutes
Берите по скидке, не пожалеете. Сразу вспоминается детство и то, как зарождались и умирали подобные жанры. Забавно, что с 2007 года стим-версия не играбельна на Win 10 и надо искать решения в интернетах. В любом случае, люди всегда любили сиськи, а в 2007 году они их ещё и получали вместе с отличным геймплеем. 9/10 (-1 за вылеты и краши спустя 18 лет, лол)
👍 : 1 |
😃 : 0
Positive
Playtime:
1605 minutes
There needs to be an option to pick indifference or a maybe when reviewing a game on Steam
As I sit here trying to write this review with one hand, I feel nothing but an inky, sludgy defeat, this creeping thing crawling from my stomach, slithering up my throat. I was right there, I saw it, the end, the goal, the finish line. I was so close. This is my first Tomb Raider game, figured I should start with the trilogy that came after the OG Trilogy, this was the Lara I grew up with, so why not start here. I knew this port wasn't the best, so any hiccups that I encountered didn't bother me too much. It was a fun romp! I was getting into the swing of things, I was flowing from one level to another, Lara was clambering and scaling up impossible monoliths and jumping over chasms and danger. I was stopping and taking in all the scenery, this game begs you to stop every once in a while and really chew over all the landscapes, the crashing waterfalls, the birds in the air, the butterflies dancing on the wind. The skyboxes are beautifully done, it was like I could breathe in the crisp Bolivian air, feel Brother Winter's chilling embrace in Nepal, taste the dust in Peru. The team really tried their hardest to make every level as natural as possible and I can totally appreciate that. The gunplay, ehhh, I can take or leave it, I felt like the real meat of the game was the platforming and climbing, the set-pieces and the environments. Don't get me wrong, Lara needs to be a bullet-spewing bombshell, it's what she is. Lara is THE ultra-capable, worldly intellectual with a body that won't quit and the aim that won't miss. I just wish that there was more of an impact, more of an oomph to the guns, more heft in the reactions. I just unloaded 10 bullets into a guy, what do you mean he just kinda crumples in place? Some sections in this PC port are VERY broken. One example is the train race in the Kazakhstan level. The damage output from the enemies is almost unsustainable on hard, which is the difficulty I played this entire game on (the mistake that would be my downfall), so I had to find out the hard way on how brutally unfair certain sections of this game can be, but nonetheless, I pushed on. Collecting all the collectibles, doing all the time trials, I was fully in control now. I reached the end, the final level, all that was standing in my way was this last obstacle.
Two hours, I spent two hours trying to get around this GOD FUCKING AWFUL final boss. This broken, rickety and creaking amalgamation of whatever boss ideas the team took from the worst of the medium. On the hard difficulty, this becomes one of the worst bosses I have ever encountered in a video game, if not the worst. There is something so fundamentally inhumane about how the team decided on handling this. The whole point of the game is gathering fragments of a sword that caused Lara's mother to disappear during a airplane crash in her childhood, this is supposed to be fucking Excalibur in her hands. This is what you use for the boss fight. It is a clunky, slow glorified stick whose green orbs couldn't hit the broadside of a barn. By the time Lara summons all her might to swing this hunk of stone once, the boss has already either dodged out of the way or fired off one of it's three explosive attacks that send you flying either off the stage or into a wall (it will then fire another one off before you can gain control again). You have to go through this back and forth, this goddamn song and dance four times. After two hours of this grueling torture, I finally got it into it's last stagger phase, all I had to do was press Y and be done with it. I press the button. Lara stabs the sword into the boss. Lara screams in agony. She falls to the ground dead, lifeless, a corpse. Fade to black. Loading screen. The start of the fucking boss. I think I stared at the screen trying to understand what happened (turns out the PC port also has a bug that causes the final stab to instakill Lara). I will admit, I have a short fuse, but with experience, I have learned to calm down just as quickly. I guess it just kinda built up. By the time I realized what I was doing, I had raised up my hand high into the air and slammed it down onto my desk as hard as I could. I quietly closed out of the game, uninstalled it, watched the ending on youtube (which I actually enjoyed) and began writing this review. I played the PC port of Tomb Raider Legend on Hard, got all the collectibles, did the time trials and all I got was a mostly enjoyable game, a large crack in my desk and a busted right hand (turns out flesh and bone lose to solid wood).
The fact I gave up on the very last level will really bother me for a long while.
👍 : 1 |
😃 : 0
Positive
Playtime:
549 minutes
A genuinely good game, however the game is full of bugs. if u don't mind the bugs and want a blast to the past, this game is for you!
👍 : 0 |
😃 : 0
Positive
Playtime:
877 minutes
good game janky camera and controls. Would raid tombs again.
👍 : 0 |
😃 : 0
Positive
Playtime:
1227 minutes
this is just not a good game.
bugs everywhere, janky mechanics that barely work, combat is boring, tombs are boring, it's a rushed game with no soul. i would skip this one completely.
👍 : 0 |
😃 : 0
Negative
Playtime:
855 minutes
Is the game fun? Yes, yes it is. Even if the game is a bit easy and it doesn’t require a lot of pre knowledge it’s still a Tomb Raider game. If you like puzzles, platforming, parkour, exploring old ruins and a bit of supernatural on the side, then this is the game for you. The gameplay is simple, and your only obstacle will likely be the camera at times. And when it comes to replayability I would say, that it depends on what you want. After you finish the main story you can replay the levels and find the missing artefacts that you missed or try the levels on a harder difficulty. Other than that there isn’t really anything else to do. So 4/5 for me.
👍 : 0 |
😃 : 0
Positive
Playtime:
1564 minutes
As loved as they are, I can safely say I genuinely hate the original three Tomb Raider games (sorry!); I played the remastered versions and completed 1, 2 and most of 3 before I couldn't take a single second more of Lara rolling dice after each input on whether she'll actually listen or not, that and the kayak nearly put me in a coma from rage!
That said, somehow, I adore this game! I was not expecting to have so much fun, lol. With the exception of sometimes not grabbing ropes, looking the wrong way when climbing or rarely jumping the wrong way, the controls are a complete breath of fresh air, as almost everything actually works correctly, I think this is the first Tomb Raider game that's fully playable, and actually fun.
Before I start! I had to add the trl.exe file to the "data execution prevention" in the advanced settings on Windows 10 to get it to run, so you might need to as well!
The levels are tight, fluid and nicely designed visually. You'll do a lot of platforming of course, which, again, is responsive. The platforming was interesting and satisfying, without having to worry about whether Lara would listen to your inputs or not, I was really able to embrace and enjoy exploring for the first time in this series so far. Some of the locations had me smiling as I was looking around due to the design.
There's a lot of secrets hidden around, so usually if you can see somewhere off the path that's accessible, it's worth a look! The secrets (called rewards here) control most of the unlockables such as costumes, extras and also a few upgrades. If you miss any rewards, you can replay the levels later, and can save your progress as soon as you find the ones you need instead of having to complete the level to keep the rewards, it's really accessible in that respect; great replay value. There are one or two secrets that I can admit I never would have found on my own if I'd live to 200, but you'll be able to find most of them if you're careful.
You have more combat here too, quite basic but harmless, very 2006 of course. There's various guns to find and most are useful and combat is entertaining, you do have a few tricks you can do but I didn't really use them. I did have some smaller issues here, there's a few leopards in the game which are just annoying and take too much damage, but they're very rare, and the lock-on function was supposed to work with an input, but it just did it automatically, and the input was unresponsive, it didn't affect the game.
With the exception of one, all the boss fights were engaging to play and figure out!
Puzzles are here and well designed; you have smaller platforming puzzles and your larger, set piece puzzles. A couple were very tricky but I was ultimately able to do all but one of them without a guide (the England level's ending, which ironically is my favourite level).
Finally, you have some vehicle sections, but they're mostly on-rails; you get to control the speed, your weapon, the horizontal position and it works; the music kicked ass too!
The storyline is pretty typical but also interesting, it tied in nicely to the level design and structure as it progresses, what helps is you have your friends and colleagues Zip and Alister on the radio along with you almost the entire way, and I really enjoyed the chemistry they had, a credit to the writing and great voice acting.
I have to say Lara's voice is just beautiful! I adore the way the voice actress (Keeley Hawes) delivers Lara's lines; all of Lara's previous actresses were great too, but I think this version is my favourite; never less than charming or a joy to listen to. At the end of the final boss fight, she absolutely kills that delivery; so badass! The one thing the original trilogy did right was Lara's character and that's carried on here, she's an icon for a reason!
A few downsides here however, perhaps it was too short; it took me 26h to complete the game 100%, so that's going back to get all of the collectables and completing the time trials for each level (I don't even usually 100% games but I was having too much fun). The levels being as streamlined as they are, do lend themselves well to the time trails, but again she does sometimes not grab the ropes which can piss you off, but this is such an improvement from before.
There are errors; like I said I had to add the trl.exe file to "data execution prevention" in the advanced system settings on Windows 10 to get it to run at all! Once I had done that I had no issues with the performance however.
Graphically there are a fair few errors too; I experienced some of the faces having a cracking effect. There's also a "Next Generation Content" option which is glitchy, apparently on the Kazakhstan level it can cause crashing so I turned it off. This option also makes it really hard to see underwater, lol.
Oh, and there's a couple of unlockable costumes that you can't actually use in the levels, only around Croft Manor, which makes them pretty useless and not actually unlocked! It would have been funny to use on certain levels and cutscenes! Otherwise there are some fantastic costumes, and some others you'll ask yourself why anybody would want that.
Overall, I just can't really fault the game much at all; I really enjoyed it. It's issues are small and it's the Tomb Raider game I always wanted, it's entertaining, comforting, slick, challenging in the right way, a fun vibe all the way through, I was not expecting it but I really do recommend it!
8/10
👍 : 1 |
😃 : 0
Positive
Playtime:
675 minutes
I remember playing this back on console when it first came out and I believe it was enjoyable for that time. I decided to pick it up on PC after replaying the classics (now all remastered) and I'm glad it was on sale for 97 cents cause damn.. This game is jank. Kept crashing in Kazakhstan. I finally found out why via Google search. Up to Kazakhstan, Next Gen stops working for some reason so you have to turn it off. Any of the mounted guns or energy ray things have extremely high sensitivity movement making them insanely frustrating to use. I finally had to change the joystick to mouse movement and turn the sensitivity down just to beat the boss is Kazakhstan. I made it to England (level 6, I think) and as I was heading down a bunch of decaying stair cases, the shaking of the screen was so bad it was clearly glitching. I died numerous times trying everything just to get passed that part. Finally, I did. Thanks to the auto save. I don't know what the deal was with that. Then, as I was getting towards the end of England I just realized I was tired of the jank. The controls are just bad. The jumping is not reliable at all. It's a gamble every single time you go through a platforming section. Eventually, she'll get there. But man if you don't die 20 times getting there first.. Call it operator error but Core Design Tomb Raider games were absolutely killing it with the controls in the originals. If I missed a platforming section or a specific jump, I knew it was because I messed up. Not the game. The grid system made it so you were always comfortable with your movements and jumps.
Now, if you're able to look passed all that and want to try it out anyways. Go for it! 97 cents isn't a bad price for a gamble. Just know, this is a generic shooter starring Lara Croft. Not a true Tomb Raider experience like the originals. I will say tho, Lara has some decent lines in this game. She's witty and can be pretty likable. So, eh. I'd give it like a 5.
Doesnt truly feel like Tomb Raider.
Controls are jank af.
Probably plays better on console.
But, Lara is decently likeable.
The level design is hit and miss. Some levels have tombs, some don't.
I recommend it for like 5 bucks or less.
👍 : 2 |
😃 : 0
Positive
Playtime:
401 minutes
I really liked this game. It's a fun mix of action, puzzles, and adventure.
👍 : 6 |
😃 : 0
Positive