Karradash - The Lost Dungeons
11 😀     4 😒
63,21%

Rating

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$3.99

Karradash - The Lost Dungeons Reviews

Karradash - The Lost Dungeons is an endless action-roguelike
App ID682020
App TypeGAME
Developers
Publishers 68k Studios
Categories Single-player
Genres Action, RPG
Release Date31 Aug, 2017
Platforms Windows
Supported Languages English

Karradash - The Lost Dungeons
15 Total Reviews
11 Positive Reviews
4 Negative Reviews
Mixed Score

Karradash - The Lost Dungeons has garnered a total of 15 reviews, with 11 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Karradash - The Lost Dungeons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 69 minutes
the games hard or I'm crap, or both are true : )
👍 : 0 | 😃 : 1
Positive
Playtime: 279 minutes
Karradash - The Lost Dungeons is a 2D retro pixel hybrid of a Rogue/Hack ripoff and a 2D top down shooter/brawler, where the turn/tick based combat mechanics are replaced with mediocre 2D top down twin stick shooting, but the gameplay itself is very reminiscient of the Rogue/Hack games. Throw an endless supply of knives at enemies, collect magic potions, increase your stats, rest and eat if it's safe, etc etc, as you ramble through endless samey procgen maps. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Karradash - The Lost Dungeons has the far too high price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
👍 : 2 | 😃 : 4
Negative
Playtime: 143 minutes
Really good for the price: better than I was expecting. Simplistic, but aren't most rogue-likes?
👍 : 0 | 😃 : 0
Positive
Playtime: 323 minutes
This game is really fun, they are still ironing out some of the details but it's really well done. I play games like hero siege and diablo and this has the potential to be as good as both. They need to add more classes and add skills.
👍 : 3 | 😃 : 0
Positive
Playtime: 9099 minutes
Great Game. Its a fast play Action Roguelike. The Village is important and can be upgraded for gold. This game Rewards skill.
👍 : 0 | 😃 : 0
Positive
Playtime: 1292 minutes
Great game, a lot to do and figure out. The only issue is that I can't pick up any more rings or destroy the ones I have. This game is a lot of fun and worth a good 20+ hours.
👍 : 4 | 😃 : 0
Positive
Playtime: 92 minutes
Good twin stick rogue-lite fun! A pretty streamlined highscore chaser/rogue-lite that, while featuring perma-death, gives the player many interesting ways to improve the odds of future runs via stat boosts and the handing down of artifacts.
👍 : 10 | 😃 : 0
Positive
Playtime: 375 minutes
This little gem fell into my lap while I was browsing my suggested queue. I am a huge fan of anything rogue like, and have quite the collection of games like this. I picked this one up for less than 5 dollars and after a couple of hours of playing, I have to say I would have payed twice as much for this game. You start with one of four classes (I know there are 16 but I have not made it far enough yet to unlock anything else) and you are dropped into a random dungeon filled with all the loot, stat boosts and monsters you would expect from a game like this. The graphics harken back to top down RPG's of yesteryear such as Gauntlet and the like, and this is a very good thing. You will encounter a range of monsters with various attacks and speeds, and you have to not only be light on your feet, but fast thinking to balance attacks, skills, and your potions and scrolls. The music is enjoyable, and fits the tone well (I have not passed level 4 yet, but do hope there is other music than the one track I have heard so far, or the music might get a bit old after a while) There is a few hiccups that I have seen as far as the AI getting caught on corners, and a bit of a hard time making shots on the edges of doors, but nothing game breaking at all, although I do hope the developers make some fixes on future updates. All in all this was money well spent, and I was enjoying my self so much I had a hard time pulling away to write this review and the one more indepth one on my review blog (http://ffghaven.blogspot.com/2017/09/i-have-been-wounded-i-am-out-ofpotions.html) I will be doing some more indepth play through on my Four Feathers Gaming channel on youtube soon and am looking forward to the future updates that the devs have instore for us.
👍 : 6 | 😃 : 0
Positive
Playtime: 2252 minutes
Serious 80's arcade Gauntlet vibe + roguelike with impactful improvements = recommend. It would be great if there was a feature to scroll over abilities and see what they do, since there is some trial and error in the early going, but for some players, that's part of the charm of a roguelike.
👍 : 2 | 😃 : 0
Positive
Playtime: 234 minutes
Really good rogue-lite for $4. Kind of an old school gauntlet-style shooter, but a LOT of content for the money. Death allows you to upgrade your town which upgrades future runs, but the upgrades themselves and quite varied and the number of useful items (potions, scrolls, weapons, etc.) you find is very high. If you like rogue-lites, and you are looking for a cool little game you can jump into for short runs, this is great.
👍 : 4 | 😃 : 0
Positive
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