Silver Tale Reviews
Take a fantastical journey across the kingdom. Solve quests, collect rare artifacts, build upgrades, and even craft new items in this innovative new match-3 experience!
App ID | 677220 |
App Type | GAME |
Developers | Playcademy |
Publishers | Shaman Game Studios |
Categories | Single-player |
Genres | Casual |
Release Date | 11 Aug, 2017 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Silver Tale has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11541 minutes
good game
👍 : 0 |
😃 : 0
Positive
Playtime:
98030 minutes
great game very entertaining very addicting
👍 : 0 |
😃 : 0
Positive
Playtime:
2113 minutes
gets hopelessly locked up unless you just want to use bombs. Gets stupid. Too bad, a good start.
👍 : 0 |
😃 : 0
Negative
Playtime:
6008 minutes
I loved the puzzles and the long game play. Casual gaming at it's best.
👍 : 0 |
😃 : 0
Positive
Playtime:
20151 minutes
Basically, if you like match 3 games, don't let the negative reviews bother you, it's great.
For me the only time a ported game is bad is if there's microtransactions or the UI is rubbish for a PC game. Neither of these occur here. Yes, there are daily rewards, but I don't think they are required to beat the game - definately not on the easier setting.
There's 200 levels to clear, which is twice as many as most of the match 3 games I've played and since all but the first couple levels have multiple boards to clear, there's a ton of match 3 goodness to be had! I liked the rpg elements and the dialogs with NPCs have some funny moments. I would recommend picking it up on sale, though even at full price, you get your moneys worth.
👍 : 6 |
😃 : 0
Positive
Playtime:
1365 minutes
総評 : 課金モバイルゲー臭がする有料ゲーム
TLDR; Paid game with a feeling of "a Pay to Win mobile game". (English review on bottom)
マッチ3にクラフト要素があるというのを聞いて購入したが、以下の点で「本来これはモバイルでF2P(P2W)形式にするつもりだったのか」と思えて仕方がなかった。
・アイテムのクラフト回数は有限。その回数を補充するには盾を500個消す必要がある(3個マッチのみで計算すると170マッチ近く)。
・クラフト素材自体はマッチ3でランダム入手。土タイルや砂タイルを掘ったり、宝箱を開けたりすると手に入る。いわば運ゲー。
・馬にはヘルスとスタミナがあり、ヘルスはエサを与える(1回ごとに食料を大量に消費)、スタミナはクラフト品を渡すことで補充する。前述の「有限クラフト」と馬の健康度ボーナス(両方が高いと+10手、両方が低いと-10手)との相性が悪い。
・どうみても課金通貨にしか見えない「ゴールド」でキーを買わないと「完全クリア」メダルがもらえない。ゴールドの入手はすさまじい量の資源と交換するかクラフトするのが主だろうがその入手量は需要(キー購入以外にも消耗品補充、復活の羽の購入、スロットのコイン追加購入など)と比べるとはるかに少ない。
・「デイリーログインボーナス」や「30分で1回復するライフ(最大5つ、リトライ時に消費)」というモバイルゲームお約束の仕様。
・スロットマシンが運ゲーにさらに拍車をかけている。3つ絵柄がそろう気がしない。
マッチ3自体は比較的オーソドックスだが、次の問題点があるため難易度は高め。手数の問題はリラックスモードで遊べばかなり多くなるが、オンでプレイしたときの意見をあげる。
・手数が200近く与えられるステージもあるが、多くのステージは複数の盤面にわたって繰り広げられることが多いため「1盤面を30手ぐらいでクリアしないと無理」というバランス。
・マッチ3ゲームではよくある「シャッフル」が手詰まり時以外で行われない上にヒント表示が遅いため、次の一手がわかりにくい時のストレスに悩まされる。
・パワーアップは「3x3爆破」、「3~4つのブロックを選んで破壊」、「残り手数+20」、「1種のブロックを全消滅」、「盤面にある氷・鎖・箱・土をランダムに現在の50%分吹き飛ばす」、「隣接する同種のタイルかお邪魔ブロックを破壊」といった基本的なものばかりだが、補充はポーションを500個消す必要がある。切らした時に限り、ゴールドを支払うことで補充できる。
・4つ消し/5つ消しで作られる爆弾は初動(1コンボ目)でしか作られず、落下コンボでできた4つ(以上)消しでは爆弾ができない。また、爆弾同士をスワップすることで列爆破も行えるがこれも機会が限られすぎていて扱いに悩まされるし、手数の無駄になりうることもある。そもそも盤面が小さすぎて爆弾を作る余裕もないことも多い。
・画面の上側にある順番どおりにスワップ+マッチすることで資源を追加で得られるが、手数の少なすぎるこのゲームではそんなことをしている余裕はない。
・手数が少なすぎるためステージ評価の3つ星は案外難しく、メダルは「完全制覇」が条件で、「金銀の宝箱を全オープン」「土/砂タイルを全部取り除く」「資源置き場をすべて枯渇させる」「箱をすべて破壊する」となる。前述の「ゴールドがないと金箱が開けられない」問題や、とても少ない手数とコンボ仕様の厳しさからメダル取得は難しい一方で、ステージ進行にはメダル取得が必須である。
・暗い洞窟を掘って最下層の花を取りに行く面はむしろ手数が多過ぎる。完全に見えない場所でもスワップ対象として扱われるため、光源アップグレードのそろってない序盤では「見える範囲でマッチがなくてもシャッフルされない」のは大問題。
完全に「有料の買いきりで出す」つもりで設計していれば面白いゲームになり得たのだが、中途半端にモバイルゲームの要素を入れたまま課金要素をインゲーム資源に置き換えただけという印象を感じざるを得ない内容かつ、その課金要素(になるはず)であるキーの購入やパワーアップ連発によるゲームプレイはとてもスマートとはいい難い。
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I bought the game as I saw a charm with a combination of Match 3 and Crafting, but this game had a feeling of "Supposed to be Freemium but decided to make it a paid game":
- You have limited *times* of crafting, and you need to match and remove 500 Shield tiles to recover one attempt.
- Craft materials are obtained from uncovering dirt/sand tiles or opening chests, but the contents are completely random.
- Your horse has Health and Stamina; feed horses(lots of Foods are used in each process) to recover Health, and use crafted items to recover Stamina. This is a HORRIBLE combination with the forementioned "limited crafting". If you neglect your horse's condition, you get moves penalty or you'll have to spend phoenix feathers.
- GOLD CURRENCY. This obviously look like a paid currency and you must use them to purchase keys for getting Medals(which you receive on 100%'ing a level). Instead of paying real money, you'll have to spend TONS of resources or craft materials to get Gold. Of course, you'll be spending much more Gold than you earn them.
- "Daily Login Bonus" and "Lives that regenerates over time". Only mobile games and online games have them.
- Slot Machines add another layer to "game of pure luck". Give us the exact chance to win ANY matches, and show what each matches will give.
Match-3 part is quite orthodox, but it's generally hard for these problems.
(The moves problem can be ignored with Relaxed mode as you will have much more moves, but I turned that off) :
- Sometimes you get 200+ moves, but most levels consist of multiple boards, so basically you'll have to solve each boards within 30 moves or so.
- Shuffle is only available when you have no more moves. Other Match-3 games usually let you use it every few minutes.
- The "hint" that appears when you don't make a move for few seconds, takes too much time.
- Powerups are quite common, but you need to match and remove 500 potions to get one. You can pay Gold to buy powerups if you run out of them.(P2W, huh?)
- The bonus bombs on removing 4 or 5 tiles can only be created in first move, unlike other Match-3s where you can get them from combos. Swap two bombs for bigger explosion, but it's much harder to actually do so and there won't be much space to make multiple bombs.
- You can get bonus resources if you swap & match in certian order(shown on the top of screen), though it's nothing but a waste of moves.
- Getting 3-star gets difficult due to very low moves, and Medals require 100%'ing the boards(Open all chests, remove dirt/sand tiles, deplete all resource stockpiles, destroy all crates). This means YOU MUST PAY GOLD TO GET MEDALS, because Gold Chests are also counted for the Medal.
- As for Stars and Medals, you will NEED them to progress.
- The cave levels have TOO MUCH moves available. And in earlier level without light radius upgrades, it irritated me often when I don't "see" any matchable blocks, but the game knows there are matchable blocks IN THE DARKNESS.
The game has potential and could've been great if it focused on "pay for the package, and everything else is free, no currencies bullshit".
I can't really understand why they made decisions to make the game less engaging, by adding lots of "Gold contents" that basically slows game down, and ignoring the standards of Match-3 games(such as bombs creation in combos and shuffles).
👍 : 46 |
😃 : 0
Negative