Fabular: Once Upon a Spacetime
Charts
124 😀     28 😒
74,63%

Rating

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$14.99

Fabular: Once Upon a Spacetime Reviews

Cross blades with space knights in this epic physics-based roguelike where space-age and medieval combat collide. Die often, upgrade, and battle your way across the galaxy, defeating rival ships in methodical skirmishes on a quest to save your kingdom from destruction!
App ID645720
App TypeGAME
Developers
Publishers Spiritus Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, RPG, Adventure, Early Access
Release Date10 Nov, 2022
Platforms Windows
Supported Languages English, Simplified Chinese

Fabular: Once Upon a Spacetime
152 Total Reviews
124 Positive Reviews
28 Negative Reviews
Mostly Positive Score

Fabular: Once Upon a Spacetime has garnered a total of 152 reviews, with 124 positive reviews and 28 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Fabular: Once Upon a Spacetime over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2706 minutes
good combat, aesthetic, sound. short on content thus far but on sale its an great arcade game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1180 minutes
Early access has not been inactively updated for 2 years, but recently it did, adding 4th region (out of planned 5). Combat core is mechanically excellent with no close analogs, and is main draw for me. Unlike many games where damage avoidance is mostly binary - either you dodge/block within warning time window or get hit, here precise positioning/timing/inertia all really matter. Exploration layer is ok - it has a bit depth, but I optimized my approach to it fairly quickly. Lore/atmosphere is original and consistent, though of course medieval melee space knights can only make so much sense. Balancing and run variety could be improved - both Paladin and Manticore are good and different enough, but in terms of actual weapon/gadget/skill choices there are some clear best options. Game does get a lot easier as you get permanent roguelike unlocks and just get better at combat, even if you add negative run modifiers on top. Sadly, runs get stale rather soon.
👍 : 0 | 😃 : 0
Positive
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