Delve Deeper Reviews
Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing,...
App ID | 63800 |
App Type | GAME |
Developers | Lunar Giant |
Publishers | Lunar Giant Studios |
Categories | Single-player, Steam Achievements, Multi-player, Partial Controller Support, Steam Trading Cards |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 24 Sep, 2010 |
Platforms | Windows |
Supported Languages | English |

418 Total Reviews
255 Positive Reviews
163 Negative Reviews
Mixed Score
Delve Deeper has garnered a total of 418 reviews, with 255 positive reviews and 163 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Delve Deeper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
446 minutes
I enjoy the game, and could easily sink endless hours into it. It's like a really complex board game where you collect treasure by mining, fighting monsters, and competing with other dwarven mining teams. However, there's a a fatal defect where the game crashes to the desktop basically at random. That, coupled with the inability to save (or autosave), means that I'm unable to complete a game. Tried different remedies suggested by the developers to no avail. I want to love it and recommend it, but any game with this severe of a defect 1.5 years after release is awful.
👍 : 10 |
😃 : 0
Negative
Playtime:
122 minutes
A Fun little board game that's great for short, casual entertainment that requires more thought than your average bejeweled and whatnot. Negative reviews seem to mostly stem from issues running this on windows 10, or people having really high expectations for this.
Gameplay hours are higher than shown due to offline play
Buy on sale
PS: SYSTEM REQUIREMENTS DO NOT LIST WINDOWS 10 AS A SUPPORTED OS, BUYERS BEWARE
👍 : 3 |
😃 : 0
Positive
Playtime:
246 minutes
This game is mediocre, I got it for $1.48 in a winter sale with trading card market money and barely regret it.
The console controller support is very buggy, sometimes you'll be in the middle of moving a dwarf and the game will just minimize to desktop, and other times it will just crash to desktop with no error. At the match resolution screen you have to switch to mouse & keyboard to get back to the main menu and then the console controller with not be accessible or detected by the game until you reload it.
No save feature exists mid-match, so if the game crashes say goodbye to the last 20-60 minutes of your life. Trying to complete achievements because 100% achievement completion is your thing, this might not be the game for you until at least save feature or the crash to desktop bugs are addressed.
Beware opening tunnels aggressively on computer opponents so that they are swarmed and attacked by 20+ monsters, turn rotation begins to take forever because each one moves individually to each hex when it's occupied by a dwarf they are going to attack instead of collectively based on their movement #, or by monster type. They each attack individually on their invisible initiative count. Although hilarious to win by having your opponents torn to bits it makes a 20 turn match take 2-3 times longer. I couldn't imagine playing a 40 turn match without being able to save.
👍 : 8 |
😃 : 0
Negative
Playtime:
1476 minutes
Delve Deeper is a game where you are a team of dwarves and square off against another team of dwarven diggers racing for loot for glory with the dwarf king.
A couple other reviewers have called it a "Board game" and that's a good way to look at it. It's not Monopoly, or Ticket to Ride, but it is a board game in many ways. The problem is... it's not a very good one.
Much of the game is the dwarves running to different veins to dig up gold and gems. Then run those gems back to the start point to "Score" them. There's monsters that attack, and there's three types of Dwarves, a fighter With good inventory, great attack, and slow speed, a Miner with great inventory, good speed, and average fighting, and a Scout with great speed, weak fighting, and weak inventory.
And to be honest all three are worth having. Fighters are crucial. There's always going to be monsters and honestly they're the ones that are going to have to fight any monster other than a slime. Scouts move fast, so they can grab loot and quickly score it (Especially relics) and the miner is your base unit. Oddly enough, miners are probably the least necessary, but still worth carrying.
But the thing is The "strategy" of the game is the weak point. The other team almost the same moves as you, but worse. You have mostly different tunnels, you can grow your tunnel any way you want, but the idea is to find veins and mine it, combat between teams is mostly an after thought. When combat does happen between teams, well that's when the game becomes a real mess.
You see you're not able to move if you are in combat. So when your players try to move through enemies, they are stopped.
Here's the problem. When you fight a group of enemies with your group of friends, you run into a stopgap. Assume you win, then the enemies dwarves are downed for 1 turn (any you lose is also downed for a turn) So the best thing to do is keep one of your guys in the square you can kill them, they will revive with 1 hp. You'll knock them out and keep them down. Except then you have an enemy move into the same square, now all of a sudden that square becomes a total mess, your guy might die, and then their guy dies as they revive, and the game becomes a stalemate for those characters. You can't move away, you can't fight the enemy, you can't survive, so your characters stay dead.
That type of problem is manageable in a game, it's even desired in a truly strategic game, but overall this game feels like that's almost the default state. Run for loot, try to get lucky and get better loot than the opponent. Hope your random item is better than their random item, and so on. There's very little strategy to this game other than "play well" and then the random numbers will take over. Maybe you'll find a epic relic and get a ton of money or a poor relic and get nothing. Maybe they'll find more gems then coins and you'll find more coins then gem.
Maybe you'll run into a really powerful enemy, and they'll run into slimes. The point is the game only feels "balanced" when you ignore the randomness of it. You might win... you might lose, but really unless you colossally screw up, you don't have much agency in the outcome of the game.
And honestly that could be fun, but I just don't find this game fun. I like board games I like strategy games, I like a lot of games, but this one... well it's only a couple bucks, but I can't recommend it unless you MUST have a dwarf mining board game to play with friends. But really ... there's nothing here that's really special, sadly.
👍 : 8 |
😃 : 0
Negative
Playtime:
383 minutes
I can see why the reviews look a bit worried.
Most of them straight up hate on this game.
And yeah, It's simplistic and quite outdated.
This sort of felt like a strategic board game.
It is basically a turn-based game of mining.
Once you learn it, It's very easy to just win.
In many ways it even felt like a multiplayer.
But sadly: There is no multiplayer available.
All you can do is play against the AI in this.
I think this could've had some MP features.
But I enjoyed it for what it is: A neat game.
I only gave it around 6 hours, but: I liked it.
And I even enjoyed the two available dlc's.
It's a very basic game, but it's really good.
Just sit back and relax, It really isn't awful.
I dunno why some people hate this game.
👍 : 4 |
😃 : 0
Positive
Playtime:
475 minutes
Fun little game, though without much DEPTH to it. I'd still say I rather DIG this game, despite some of its FAULTS. Like, say, no saving feature when a single game can last for over an hour so it can be TUFF to finish it in one sitting if you lack the time, and it eventually gets a little BORING. DD's devs have been STONE silent for a while though so don't expect any bug fixes or new content, however the free DLC is still quite a GNEISS addition. But you just gotta admit that this little game is just a STEPPING STONE towards something greater.
Speaking of which.
A sequel with multiplayer included is currently in the works, as far as I'm aware, but devs are taking their sweet time with it, and as for the ETA for its release... Well, your guess is as good as MINE.
I'm done.
👍 : 38 |
😃 : 9
Positive
Playtime:
583 minutes
ENG:
If you like terriaria video game as you like about this game! Relaxed and light play a game, who wants to take a more relaxed and does not want to think too much, turn-based style seasoned treasure hunting game, and enemies, and other goodies, then this is the ideal choice for casual gaming sessions. Includes multi-game support. Testimonial!
FIN:
Jos pidät terriaria video pelistä niin pidät tästä pelistä! Rento ja kevyt peli pelattavaksi, joka haluaa ottaa rennommin eikä halua liikaa ajateltavaa, vuoropohjaisella tyylillä maustettu aarteiden metsästys peli ja vihollisia ja muuta kivaa niin tämä on sopiva valinta rentoihin pelisessioihin. Sisältää monipelituen. Suositteluni!
👍 : 18 |
😃 : 0
Positive
Playtime:
108 minutes
Interesting board game.
Players take turns digging into the field by placing tunnel pieces and then sending their dwarves down to collect as much treasure as possible. Your dwarves can mine for treasure, but that takes time. Larger caches of treasure can be found by killing monsters wandering around the board, although this involves fighting and is much more risky depending on your team makeup. Artifacts are a form of treasure that can have a wide variety of effects, good or ill, and make the game more exciting. The game ends after a certain amount of turns, where the player with the most treasure wins.
It can be quite fun, but for god's sake find a friend to play this with. That is essentially the whole point of a board game, really. And to all of you who bat your eyes at my calling this a board game: you could conceivably convert this to physical form very easily, with a human dungeon master taking the place of the monster AI.
I don't know why all these other reviewers want this game to be something it clearly wasn't supposed to be. I mean, how hard can it be to talk about this game in the way it was designed to be played?
👍 : 23 |
😃 : 1
Positive
Playtime:
635 minutes
Very amusing game best suited for a causal play during a lul at a small party. Playing solo more than three or four times will pretty much end most of the interest in the game for you - so I strongly suggest hooking this up to your TV and passing the controller around.
Drinking rules encouraged.
The other reviews, I think, want this game to be more than it is. But it's a short, fun, game that doesn't take itself too seriously or try to be a time sink. And you know what, it's ok for a game to be that (especially with the quality put into this one.)
👍 : 28 |
😃 : 2
Positive
Playtime:
640 minutes
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't.
The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor.
Sound great, right? Well, no, actually.
On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying.
I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.
👍 : 145 |
😃 : 4
Negative